Player Matchup

Fenrir
Fenrir
Alvarox7-_-
Fenrir
Level 62
God Stats
75W - 76L
1,473 SR
Queue Stats
175W - 231L
1,361 Elo+
Party 4
Achilles
Achilles
Bendab
Achilles
Level 18
God Stats
8W - 4L
1,845 SR
Queue Stats
28W - 21L
1,570 Elo+
Party 3
Anubis
Anubis
DarkBlooom
Anubis
Level 25
God Stats
52W - 54L
1,351 SR
Queue Stats
88W - 134L
1,231 Elo+
Party 4
Izanami
Izanami
Exlies
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
near2doom
Kuzenbo
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 33L
1,507 Elo+
Party 3
Team Averages
Level 43
1,534 SR
1,434 Elo+

VS

Team Averages
Level 68
1,400 SR
1,427 Elo+
Geb
Geb
Fades
Geb
Level 18
God Stats
3W - 1L
1,214 SR
Queue Stats
6W - 5L
1,211 Elo+
Party 2
Ra
Ra
GonixHD
Ra
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Reptile98
Gilgamesh
Level 65
God Stats
12W - 10L
1,497 SR
Queue Stats
122W - 113L
1,362 Elo+
Party 2
Fenrir
Fenrir
Scaredrip04
Fenrir
Level 109
God Stats
8W - 6L
1,554 SR
Queue Stats
323W - 294L
1,502 Elo+
Party 1
Sol
Sol
TomatoPlant
Sol
Level 27
God Stats
2W - 1L
1,233 SR
Queue Stats
96W - 104L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
6 / 7 / 1
9,816
467
7,626
15,229
7,385
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Achilles
Bendab
Achilles
17
0 / 4 / 1
8,985
428
4,624
13,233
8,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
DarkBlooom
Anubis
16
4 / 7 / 3
9,681
461
9,364
14,611
6,745
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Exlies
Izanami
15
2 / 7 / 1
9,064
432
6,555
14,646
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
near2doom
Kuzenbo
13
2 / 6 / 3
9,102
433
7,088
15,177
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Fades
Geb
15
2 / 3 / 12
10,097
481
6,156
12,521
12,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
5 / 2 / 4
12,837
611
7,803
10,010
4,814
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Reptile98
Gilgamesh
17
8 / 1 / 9
10,950
521
15,349
17,248
11,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
19
12 / 3 / 8
12,470
594
17,134
15,033
8,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

17
4 / 5 / 5
11,462
546
9,614
14,037
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
14
Kills
31
31
Deaths
14
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
7
1
0.93
L
Achilles
Bendab
Achilles
0
4
1
0.13
L
Anubis
DarkBlooom
Anubis
4
7
3
0.79
L
Izanami
Exlies
Izanami
2
7
1
0.36
W
Geb
Fades
Geb
2
3
12
2.67
W
5
2
4
3.5
W
Gilgamesh
Reptile98
Gilgamesh
8
1
9
12.5
W
Fenrir
12
3
8
5.33
W
4
5
5
1.3
L
Kuzenbo
near2doom
Kuzenbo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,257
Damage
56,056
72,896
Taken
68,849
45,297
Mitigated
40,888
13,622
Healing
23,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,626
2,135
0
2,532
15,229
7,385
0
5,422
9,571
0
37,621
L
Achilles
Bendab
Achilles
4,624
360
0
1,628
13,233
8,507
0
4,787
8,446
0
58,069
L
Anubis
DarkBlooom
Anubis
9,364
529
0
3,549
14,611
6,745
0
5,802
8,401
46,508
0
L
Izanami
Exlies
Izanami
6,555
4,474
0
4,093
14,646
4,740
0
2,034
12,612
0
73,180
W
Geb
Fades
Geb
6,156
542
0
1,236
12,521
12,382
382
3,656
8,841
26,044
0
W
7,803
2,108
2,608
4,570
10,010
4,814
1,979
147
9,613
98,637
0
W
Gilgamesh
Reptile98
Gilgamesh
15,349
6,045
0
6,155
17,248
11,003
1,686
5,118
12,130
0
63,763
W
Fenrir
17,134
3,049
0
4,239
15,033
8,772
3,053
2,220
12,788
0
79,533
W
9,614
2,268
0
5,147
14,037
3,917
2,689
5,311
8,726
70,227
0
L
Kuzenbo
near2doom
Kuzenbo
7,088
2,700
0
1,820
15,177
17,920
72
4,866
10,293
16,337
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,648
Gold Earned
57,816
404
Minions Killed
562
0
Camps Cleared
0
1,735,543
Distance Traveled
1,974,742
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,816
467
69
3
0
397,874
1
L
Achilles
8,985
428
106
5
0
348,997
1
L
Anubis
9,681
461
74
4
0
318,483
1
L
Izanami
9,064
432
140
7
0
337,794
1
W
Geb
10,097
481
39
2
0
427,844
3
W
Ra
12,837
611
188
9
0
367,011
4
W
Gilgamesh
10,950
521
94
4
0
392,732
0
W
Fenrir
12,470
594
112
5
0
429,061
5
W
Sol
11,462
546
129
6
0
358,094
3
L
Kuzenbo
9,102
433
15
1
0
332,395
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role