Player Matchup

Athena
Athena
DeF MisheIIe
Athena
Level 61
God Stats
30W - 23L
1,518 SR
Queue Stats
371W - 302L
1,548 Elo+
Party 1
Cerberus
Cerberus
Der Aussie
Cerberus
Level 65
God Stats
130W - 84L
1,637 SR
Queue Stats
153W - 133L
1,520 Elo+
Party 1
Ullr
Ullr
DerAusschalter
Ullr
Level 128
God Stats
4W - 4L
1,564 SR
Queue Stats
486W - 397L
1,564 Elo+
Party 1
Team Averages
Level 85
1,573 SR
1,544 Elo+

VS

Team Averages
Level 77
1,416 SR
1,291 Elo+
Ymir
Ymir
GunDownJC
Ymir
Level 13
God Stats
2W - 1L
1,710 SR
Queue Stats
25W - 35L
1,171 Elo+
Solo
Pele
Pele
Twisted__Odin
Pele
Level 125
God Stats
1W - 1L
1,315 SR
Queue Stats
55W - 73L
1,347 Elo+
Party 2
Kukulkan
Kukulkan
Winter__Eternal
Kukulkan
Level 93
God Stats
3W - 4L
1,223 SR
Queue Stats
60W - 80L
1,355 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
9
0 / 4 / 0
6,774
616
2,969
9,453
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Der Aussie
Cerberus
9
0 / 2 / 1
7,057
642
1,733
9,053
4,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
1 / 3 / 0
7,208
655
8,342
7,868
2,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 0 / 6
7,275
661
2,697
5,562
3,531
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 6
8,251
750
9,037
8,656
2,859
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
13
6 / 1 / 3
8,787
799
7,832
4,897
1,774
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
0
4
0
0
L
Cerberus
Der Aussie
Cerberus
0
2
1
0.25
L
1
3
0
0.33
W
Ymir
0
0
6
3
W
3
0
6
6
W
Kukulkan
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,044
Damage
19,566
26,374
Taken
19,115
12,386
Mitigated
8,164
3,949
Healing
6,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
2,969
553
0
2,031
9,453
4,960
0
3,340
5,949
10,441
0
L
Cerberus
Der Aussie
Cerberus
1,733
220
0
1,182
9,053
4,810
0
2,580
6,317
12,866
0
L
8,342
2,858
0
736
7,868
2,616
0
4,075
3,567
0
35,654
W
Ymir
2,697
519
1,029
2,238
5,562
3,531
224
1,565
3,997
10,479
0
W
9,037
3,197
0
1,622
8,656
2,859
799
1,846
6,810
0
48,192
W
Kukulkan
7,832
1,509
0
1,736
4,897
1,774
244
1,499
3,398
40,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,039
Gold Earned
24,313
112
Minions Killed
159
0
Camps Cleared
0
557,225
Distance Traveled
596,380
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,774
616
17
2
0
189,500
2
L
Cerberus
7,057
642
34
3
0
188,872
1
L
Ullr
7,208
655
61
6
0
178,853
4
W
Ymir
7,275
661
20
2
0
197,412
0
W
Pele
8,251
750
51
5
0
212,537
1
W
Kukulkan
8,787
799
88
8
0
186,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role