Player Matchup

Ullr
Ullr
Déniel
Ullr
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 14L
1,726 Elo+
Party 3
Odin
Odin
Ignuras
Odin
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 18L
1,772 Elo+
Party 3
Artemis
Artemis
Lazysheepherd
Artemis
Level 39
God Stats
160W - 139L
1,626 SR
Queue Stats
298W - 314L
1,512 Elo+
Solo
Fenrir
Fenrir
Scaredrip04
Fenrir
Level 109
God Stats
8W - 6L
1,434 SR
Queue Stats
323W - 294L
1,478 Elo+
Party 1
Scylla
Scylla
TomatoPlant
Scylla
Level 27
God Stats
16W - 20L
1,510 SR
Queue Stats
96W - 104L
1,538 Elo+
Party 1
Team Averages
Level 51
1,514 SR
1,605 Elo+

VS

Team Averages
Level 57
1,626 SR
1,558 Elo+
Anhur
Anhur
K44ENYTH
Anhur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,558 Elo+
Party 4
Tiamat
Tiamat
MegaBolas
Tiamat
Level 149
God Stats
21W - 21L
1,565 SR
Queue Stats
153W - 159L
1,507 Elo+
Solo
Nemesis
Nemesis
Yekk0
Nemesis
Level 43
God Stats
11W - 9L
1,681 SR
Queue Stats
121W - 98L
1,667 Elo+
Party 4
Sobek
Sobek
elBERTINx
Sobek
Level 38
God Stats
1W - 4L
1,512 SR
Queue Stats
205W - 196L
1,501 Elo+
Party 2
Guan Yu
Guan Yu
iZorTen-RoJo
Guan Yu
Level 27
God Stats
3W - 3L
1,873 SR
Queue Stats
130W - 124L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Déniel
Ullr
13
4 / 0 / 3
8,003
616
6,306
7,034
2,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Ignuras
Odin
13
6 / 2 / 0
7,621
586
7,905
9,999
4,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artemis
10
1 / 3 / 1
6,140
472
4,519
6,658
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
4 / 3 / 2
7,074
544
4,093
8,352
2,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
12
2 / 4 / 3
6,730
518
3,722
4,555
1,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
K44ENYTH
Anhur
12
4 / 3 / 0
6,999
538
4,270
8,933
2,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
MegaBolas
Tiamat
12
2 / 3 / 3
7,215
555
4,466
5,169
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Yekk0
Nemesis
13
5 / 3 / 4
7,655
589
6,998
8,126
3,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
elBERTINx
Sobek
9
0 / 4 / 3
5,912
455
1,719
9,272
5,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
iZorTen-RoJo
Guan Yu
12
1 / 4 / 1
7,005
539
5,338
11,974
8,621
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
17
Kills
12
12
Deaths
17
9
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ullr
Déniel
Ullr
4
0
3
5.5
W
Odin
Ignuras
Odin
6
2
0
3
L
Anhur
K44ENYTH
Anhur
4
3
0
1.33
W
Artemis
1
3
1
0.5
L
Tiamat
MegaBolas
Tiamat
2
3
3
1.17
W
Fenrir
4
3
2
1.67
W
Scylla
2
4
3
0.88
L
Nemesis
Yekk0
Nemesis
5
3
4
2.33
L
Sobek
elBERTINx
Sobek
0
4
3
0.38
L
Guan Yu
iZorTen-RoJo
Guan Yu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,545
Damage
22,791
36,598
Taken
43,474
12,866
Mitigated
22,038
9,031
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Déniel
Ullr
6,306
2,372
0
1,802
7,034
2,532
146
1,731
5,231
0
47,151
W
Odin
Ignuras
Odin
7,905
2,546
0
2,140
9,999
4,915
420
744
9,221
0
42,101
L
Anhur
K44ENYTH
Anhur
4,270
1,776
0
2,407
8,933
2,376
0
0
8,933
0
35,104
W
Artemis
4,519
1,424
0
1,373
6,658
1,680
74
800
5,858
0
32,908
L
Tiamat
MegaBolas
Tiamat
4,466
666
0
1,302
5,169
2,440
386
749
4,370
37,077
0
W
Fenrir
4,093
888
0
3,128
8,352
2,566
0
1,325
6,907
0
33,787
W
Scylla
3,722
113
0
588
4,555
1,173
240
1,235
3,196
27,863
0
L
Nemesis
Yekk0
Nemesis
6,998
3,770
0
2,841
8,126
3,445
0
918
7,092
0
34,857
L
Sobek
elBERTINx
Sobek
1,719
233
246
3,075
9,272
5,156
0
1,807
7,383
10,346
0
L
Guan Yu
iZorTen-RoJo
Guan Yu
5,338
1,438
85
3,169
11,974
8,621
0
0
11,974
0
41,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,568
Gold Earned
34,786
341
Minions Killed
326
0
Camps Cleared
0
1,214,692
Distance Traveled
1,153,496
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,003
616
77
6
0
255,346
1
W
Odin
7,621
586
83
6
0
233,817
1
L
Anhur
6,999
538
70
5
0
204,203
6
W
Artemis
6,140
472
49
4
0
216,492
2
L
Tiamat
7,215
555
81
6
0
228,404
2
W
Fenrir
7,074
544
72
6
0
258,585
1
W
Scylla
6,730
518
60
5
0
250,452
2
L
Nemesis
7,655
589
71
5
0
271,073
4
L
Sobek
5,912
455
15
1
0
225,375
3
L
Guan Yu
7,005
539
89
7
0
224,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role