Player Matchup

Apollo
Apollo
BFORBROGURTJR
Apollo
Level 29
God Stats
5W - 3L
1,606 SR
Queue Stats
21W - 27L
1,457 Elo+
Solo
Fenrir
Fenrir
MB1412
Fenrir
Level 17
God Stats
4W - 2L
1,400 SR
Queue Stats
25W - 32L
1,443 Elo+
Solo
Anubis
Anubis
NexoZomber
Anubis
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
19W - 19L
1,550 Elo+
Solo
Cerberus
Cerberus
elvicioo
Cerberus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
simanori0212
Athena
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 149L
1,546 Elo+
Solo
Team Averages
Level 24
1,501 SR
1,499 Elo+

VS

Team Averages
Level 22
1,620 SR
1,535 Elo+
Terra
Terra
CptClaymore24
Terra
Level 29
God Stats
5W - 5L
1,759 SR
Queue Stats
368W - 358L
1,524 Elo+
Party 1
Achilles
Achilles
MARHEC
Achilles
Level 26
God Stats
9W - 6L
1,576 SR
Queue Stats
63W - 50L
1,521 Elo+
Solo
Kali
Kali
Sloth2130
Kali
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
341W - 338L
1,567 Elo+
Party 1
Eset
Eset
froggyred5
Eset
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 30L
1,461 Elo+
Solo
Danzaburou
Danzaburou
xKingPWNx
Danzaburou
Level 10
God Stats
36W - 35L
1,765 SR
Queue Stats
156W - 181L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
9,042
502
8,745
13,200
4,557
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
MB1412
Fenrir
15
8 / 1 / 4
9,570
532
8,779
13,649
6,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
NexoZomber
Anubis
15
3 / 6 / 3
9,336
519
9,157
14,073
7,712
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
elvicioo
Cerberus
15
1 / 2 / 1
8,435
469
9,421
15,303
9,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
12
4 / 4 / 6
8,049
447
6,786
14,759
11,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 11
9,947
553
7,844
11,589
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
MARHEC
Achilles
16
1 / 2 / 1
9,682
538
10,715
15,193
13,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
17
10 / 3 / 3
11,580
643
18,653
15,815
6,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 5 / 6
8,230
457
5,367
9,006
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
xKingPWNx
Danzaburou
15
4 / 7 / 6
9,748
542
7,606
12,286
5,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
46
19
Kills
19
19
Deaths
20
18
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
4
3
11
3.17
W
Achilles
MARHEC
Achilles
1
2
1
0.75
L
Fenrir
MB1412
Fenrir
8
1
4
10
L
Anubis
NexoZomber
Anubis
3
6
3
0.75
W
Kali
10
3
3
3.83
L
Cerberus
elvicioo
Cerberus
1
2
1
0.75
W
0
5
6
0.6
L
Athena
4
4
6
1.75
W
Danzaburou
xKingPWNx
Danzaburou
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,888
Damage
50,185
70,984
Taken
63,889
40,195
Mitigated
35,788
21,887
Healing
21,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,745
3,836
0
2,864
13,200
4,557
1,240
3,004
10,131
0
51,782
W
7,844
1,514
1,535
2,987
11,589
7,434
0
6,183
5,356
24,206
0
W
Achilles
MARHEC
Achilles
10,715
2,350
0
4,521
15,193
13,477
167
6,662
7,881
0
65,857
L
Fenrir
MB1412
Fenrir
8,779
1,876
0
4,286
13,649
6,755
0
903
12,621
0
58,074
L
Anubis
NexoZomber
Anubis
9,157
632
426
5,443
14,073
7,712
1,505
4,467
9,269
62,267
0
W
Kali
18,653
9,822
0
7,319
15,815
6,737
217
6,916
8,874
0
64,652
L
Cerberus
elvicioo
Cerberus
9,421
457
0
6,487
15,303
9,437
0
871
13,857
52,141
0
W
5,367
201
947
876
9,006
2,528
1,056
3,578
5,428
38,267
0
L
Athena
6,786
803
459
1,922
14,759
11,734
0
3,587
11,145
25,355
0
W
Danzaburou
xKingPWNx
Danzaburou
7,606
4,670
758
2,487
12,286
5,612
3,417
1,300
10,986
0
58,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,432
Gold Earned
49,187
502
Minions Killed
426
0
Camps Cleared
0
1,610,457
Distance Traveled
1,575,547
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,042
502
100
6
0
294,619
6
W
Terra
9,947
553
34
2
0
345,818
0
W
Achilles
9,682
538
122
7
0
318,752
3
L
Fenrir
9,570
532
98
5
0
395,038
0
L
Anubis
9,336
519
121
7
0
268,314
4
W
Kali
11,580
643
85
5
0
328,630
5
L
Cerberus
8,435
469
140
8
0
305,704
0
W
Eset
8,230
457
76
4
0
322,010
3
L
Athena
8,049
447
43
2
0
346,782
9
W
Danzaburou
9,748
542
109
6
0
260,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role