Player Matchup

Cernunnos
Cernunnos
Gold II
HDP_Rey
Cernunnos
Gold II
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
329W - 330L
1,455 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Kerzly
Baron Samedi
Gold III
Level 114
God Stats
40W - 32L
1,619 SR
Queue Stats
487W - 481L
1,500 MMR
Solo
Tiamat
Tiamat
Gold V
MiNiMoOi62
Tiamat
Gold V
Level 158
God Stats
4W - 0L
1,519 SR
Queue Stats
142W - 147L
1,391 MMR
Party 1
Sobek
Sobek
Silver I
VitraxX
Sobek
Silver I
Level 146
God Stats
2W - 3L
1,490 SR
Queue Stats
51W - 55L
1,466 MMR
Party 1
Loki
Loki
Gold II
thadzkii
Loki
Gold II
Level 88
God Stats
25W - 29L
1,492 SR
Queue Stats
668W - 662L
1,486 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,524 SR
1,459 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 96
1,576 SR
1,475 MMR
Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
Chapooo2paille
Tyr
Gold V
Level 89
God Stats
15W - 17L
1,568 SR
Queue Stats
28W - 32L
1,492 MMR
Solo
Fenrir
Fenrir
Bronze III
Deviljub666
Fenrir
Bronze III
Level 140
God Stats
0W - 1L
1,275 SR
Queue Stats
7W - 22L
1,458 MMR
Solo
Discordia
Discordia
Gold V
Dimko__95
Discordia
Gold V
Level 98
God Stats
2W - 3L
1,810 SR
Queue Stats
288W - 291L
1,437 MMR
Solo
Neith
Neith
Bronze III
picollo_hero
Neith
Bronze III
Level 66
God Stats
2W - 3L
1,727 SR
Queue Stats
4W - 8L
1,488 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HDP_Rey
Cernunnos
18
4 / 2 / 8
11,495
575
14,514
16,529
8,063
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Kerzly
Baron Samedi
17
2 / 3 / 4
10,298
515
10,514
15,217
13,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
MiNiMoOi62
Tiamat
19
9 / 5 / 7
12,029
601
15,528
13,394
9,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sobek
VitraxX
Sobek
17
6 / 1 / 14
11,330
567
8,197
20,494
28,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
19
8 / 3 / 9
11,815
591
9,624
13,424
7,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
SetGuan YuJanusTsukuyomiAthena

VS

Bans
HelYemojaScyllaCu ChulainnNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
3 / 7 / 7
10,144
507
7,398
16,955
23,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

18
0 / 2 / 4
10,214
511
11,171
16,273
13,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
15
7 / 8 / 3
9,952
498
10,840
18,324
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
Dimko__95
Discordia
16
4 / 7 / 6
10,503
525
12,357
13,165
4,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 5 / 2
9,219
461
5,562
11,832
4,251
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
29
Kills
14
14
Deaths
29
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
3
7
7
0.93
L
0
2
4
1
L
Fenrir
7
8
3
1.06
L
Discordia
Dimko__95
Discordia
4
7
6
1
W
Cernunnos
HDP_Rey
Cernunnos
4
2
8
4
W
Baron Samedi
Kerzly
Baron Samedi
2
3
4
1.33
W
Tiamat
MiNiMoOi62
Tiamat
9
5
7
2.5
W
Sobek
VitraxX
Sobek
6
1
14
13
L
0
5
2
0.2
W
Loki
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,377
Damage
47,328
79,058
Taken
76,549
66,532
Mitigated
53,375
29,955
Healing
17,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
7,398
574
0
2,205
16,955
23,181
0
8,372
8,583
24,514
0
L
11,171
721
0
6,376
16,273
13,418
0
7,016
9,257
0
66,211
L
Fenrir
10,840
2,977
0
3,514
18,324
7,686
0
8,880
9,444
0
49,109
L
Discordia
Dimko__95
Discordia
12,357
570
0
1,263
13,165
4,839
0
6,705
6,460
79,376
0
W
Cernunnos
HDP_Rey
Cernunnos
14,514
7,134
0
7,768
16,529
8,063
1,509
3,821
12,708
0
82,752
W
Baron Samedi
Kerzly
Baron Samedi
10,514
289
915
4,524
15,217
13,843
301
1,744
13,473
62,395
0
W
Tiamat
MiNiMoOi62
Tiamat
15,528
1,419
0
5,644
13,394
9,061
3,102
5,015
8,379
75,364
0
W
Sobek
VitraxX
Sobek
8,197
532
0
6,043
20,494
28,396
406
5,565
14,929
30,684
0
L
5,562
2,919
0
4,611
11,832
4,251
838
3,266
8,566
0
53,416
W
Loki
9,624
1,884
0
5,061
13,424
7,169
586
3,610
9,814
0
73,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,967
Gold Earned
50,032
542
Minions Killed
534
0
Camps Cleared
0
1,887,390
Distance Traveled
1,816,813
24
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,144
507
35
2
0
356,037
8
L
Tyr
10,214
511
135
7
0
431,507
7
L
Fenrir
9,952
498
86
4
0
351,667
3
L
Discordia
10,503
525
157
8
0
371,688
6
W
Cernunnos
11,495
575
143
7
0
342,767
2
W
Baron Samedi
10,298
515
88
4
0
323,702
2
W
Tiamat
12,029
601
149
7
0
355,787
4
W
Sobek
11,330
567
38
2
0
408,853
9
L
Neith
9,219
461
121
6
0
305,914
4
W
Loki
11,815
591
124
6
0
456,281
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role