Player Matchup

Heimdallr
Heimdallr
DwarfInAStar
Heimdallr
Level 25
God Stats
1W - 1L
1,666 SR
Queue Stats
68W - 65L
1,566 Elo+
Party 2
Nemesis
Nemesis
EmunahAurora
Nemesis
Level 5
God Stats
2W - 1L
1,684 SR
Queue Stats
10W - 6L
1,548 Elo+
Solo
He Bo
He Bo
Ghostlinkrock
He Bo
Level 26
God Stats
5W - 7L
1,500 SR
Queue Stats
89W - 84L
1,553 Elo+
Solo
Bacchus
Bacchus
armad1do
Bacchus
Level 28
God Stats
8W - 6L
1,593 SR
Queue Stats
54W - 38L
1,547 Elo+
Party 2
Mulan
Mulan
jeanandree
Mulan
Level 19
God Stats
3W - 3L
1,732 SR
Queue Stats
22W - 14L
1,642 Elo+
Solo
Team Averages
Level 21
1,635 SR
1,571 Elo+

VS

Team Averages
Level 7
1,500 SR
1,690 Elo+
Ra
Ra
Heliostice
Ra
Level 5
God Stats
8W - 8L
1,500 SR
Queue Stats
183W - 109L
1,566 Elo+
Party 1
Bellona
Bellona
Pep3elpollo
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,161 Elo+
Solo
Fenrir
Fenrir
RealOffRoleHours
Fenrir
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 9L
2,024 Elo+
Party 3
Skadi
Skadi
Scufnasty
Skadi
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,566 Elo+
Party 1
Heimdallr
Heimdallr
Wαlker
Heimdallr
Level 12
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 23L
2,134 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DwarfInAStar
Heimdallr
8
0 / 4 / 0
4,788
532
1,620
5,042
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
EmunahAurora
Nemesis
1
0 / 0 / 0
1,794
199
0
0
0
8
0 / 6 / 1
4,704
523
2,089
5,518
2,216
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bacchus
armad1do
Bacchus
6
2 / 3 / 0
5,028
559
2,279
6,018
3,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mulan
10
1 / 2 / 0
5,593
621
2,986
6,223
3,252
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,330
592
2,690
2,467
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Pep3elpollo
Bellona
9
1 / 1 / 0
5,186
576
2,253
4,328
2,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
8 / 1 / 4
6,321
702
4,900
6,313
2,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
Scufnasty
Skadi
10
1 / 0 / 6
5,808
645
3,552
3,533
913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
Wαlker
Heimdallr
11
4 / 1 / 7
6,157
684
3,134
4,325
1,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
3
Kills
15
15
Deaths
3
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
DwarfInAStar
Heimdallr
0
4
0
0
L
Nemesis
EmunahAurora
Nemesis
0
0
0
0
L
0
6
1
0.08
W
1
0
5
3.5
W
Bellona
Pep3elpollo
Bellona
1
1
0
1
W
8
1
4
10
W
Skadi
Scufnasty
Skadi
1
0
6
4
W
Heimdallr
Wαlker
Heimdallr
4
1
7
7.5
L
Bacchus
armad1do
Bacchus
2
3
0
0.67
L
Mulan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,974
Damage
16,529
22,801
Taken
20,966
10,502
Mitigated
8,946
3,270
Healing
7,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
DwarfInAStar
Heimdallr
1,620
608
0
692
5,042
1,445
0
336
4,664
0
20,691
L
Nemesis
EmunahAurora
Nemesis
0
0
0
0
0
0
0
0
0
0
0
L
2,089
51
0
436
5,518
2,216
0
1,038
4,390
19,596
0
W
2,690
363
317
807
2,467
770
68
732
1,735
24,024
0
W
Bellona
Pep3elpollo
Bellona
2,253
570
0
960
4,328
2,668
0
0
4,103
0
16,127
W
4,900
2,451
0
2,668
6,313
2,767
0
1,756
4,532
0
21,781
W
Skadi
Scufnasty
Skadi
3,552
1,539
0
1,339
3,533
913
650
374
3,159
0
28,366
W
Heimdallr
Wαlker
Heimdallr
3,134
926
0
1,183
4,325
1,828
0
1,506
2,819
0
34,581
L
Bacchus
armad1do
Bacchus
2,279
472
0
819
6,018
3,589
0
1,071
4,832
4,560
0
L
Mulan
2,986
760
0
1,323
6,223
3,252
0
0
6,223
0
29,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,907
Gold Earned
28,802
148
Minions Killed
238
0
Camps Cleared
0
718,094
Distance Traveled
920,492
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,788
532
39
4
0
161,377
1
L
Nemesis
1,794
199
0
0
0
0
0
L
He Bo
4,704
523
29
3
0
206,348
8
W
Ra
5,330
592
43
5
0
186,888
0
W
Bellona
5,186
576
41
5
0
172,747
0
W
Fenrir
6,321
702
39
4
0
233,093
1
W
Skadi
5,808
645
41
5
0
165,699
1
W
Heimdallr
6,157
684
74
8
0
162,065
0
L
Bacchus
5,028
559
8
1
0
175,072
1
L
Mulan
5,593
621
72
8
0
175,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role