Player Matchup

Thor
Thor
Aloc
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,503 Elo+
Party 2
Khepri
Khepri
Anarchist118
Khepri
Level 28
God Stats
12W - 7L
1,698 SR
Queue Stats
34W - 25L
1,520 Elo+
Party 2
Guan Yu
Guan Yu
Antuki
Guan Yu
Level 97
God Stats
0W - 1L
1,683 SR
Queue Stats
3W - 8L
1,454 Elo+
Party 2
Neith
Neith
Sebi9207
Neith
Level 4
God Stats
4W - 10L
1,373 SR
Queue Stats
4W - 10L
1,437 Elo+
Party 2
Agni
Agni
Vastir
Agni
Level 137
God Stats
1W - 2L
1,458 SR
Queue Stats
87W - 83L
1,512 Elo+
Party 2
Team Averages
Level 61
1,542 SR
1,485 Elo+

VS

Team Averages
Level 64
1,472 SR
1,568 Elo+
Neith
Neith
Enclume
Neith
Level 61
God Stats
10W - 8L
1,603 SR
Queue Stats
33W - 36L
1,416 Elo+
Party 3
Ganesha
Ganesha
Majestic-DG
Ganesha
Level 18
God Stats
14W - 8L
1,508 SR
Queue Stats
17W - 16L
1,423 Elo+
Party 3
Sun Wukong
Sun Wukong
Plantchaete
Sun Wukong
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 17L
1,779 Elo+
Party 1
Hera
Hera
PurpleToga
Hera
Level 54
God Stats
1W - 0L
1,251 SR
Queue Stats
17W - 8L
1,723 Elo+
Party 1
Awilix
Awilix
RowhanTheRoman
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Aloc
Thor
14
4 / 11 / 2
10,000
455
4,041
20,071
8,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
13
0 / 6 / 4
8,493
386
4,307
17,971
14,468
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
Antuki
Guan Yu
13
1 / 11 / 3
8,728
397
4,854
20,371
18,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
Sebi9207
Neith
13
1 / 7 / 3
8,577
390
3,153
9,702
3,175
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
Vastir
Agni
18
7 / 8 / 4
11,570
526
20,619
15,043
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Enclume
Neith
19
7 / 2 / 8
12,750
580
12,632
11,756
4,910
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ganesha
Majestic-DG
Ganesha
16
0 / 3 / 18
11,450
520
7,823
17,038
14,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Plantchaete
Sun Wukong
20
12 / 1 / 13
13,651
621
18,744
21,644
15,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
8 / 1 / 13
13,484
613
16,984
12,068
4,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
16 / 7 / 5
12,948
589
15,305
19,085
7,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
100
13
Kills
43
43
Deaths
14
16
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thor
Aloc
Thor
4
11
2
0.45
L
Khepri
0
6
4
0.33
L
Guan Yu
Antuki
Guan Yu
1
11
3
0.23
W
Neith
Enclume
Neith
7
2
8
5.5
W
Ganesha
Majestic-DG
Ganesha
0
3
18
3
W
Sun Wukong
Plantchaete
Sun Wukong
12
1
13
18.5
W
8
1
13
14.5
W
16
7
5
2.64
L
Neith
Sebi9207
Neith
1
7
3
0.36
L
Agni
Vastir
Agni
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,974
Damage
71,488
83,158
Taken
81,591
48,975
Mitigated
46,977
13,505
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
Aloc
Thor
4,041
2,425
0
2,966
20,071
8,070
0
5,612
14,387
0
31,582
L
Khepri
4,307
267
684
2,631
17,971
14,468
0
5,790
12,061
27,866
0
L
Guan Yu
Antuki
Guan Yu
4,854
845
160
4,554
20,371
18,159
0
3,369
16,914
0
29,369
W
Neith
Enclume
Neith
12,632
7,564
0
4,848
11,756
4,910
5,837
3,668
7,883
0
111,064
W
Ganesha
Majestic-DG
Ganesha
7,823
284
0
1,629
17,038
14,168
403
6,971
9,853
32,831
0
W
Sun Wukong
Plantchaete
Sun Wukong
18,744
5,512
0
7,854
21,644
15,717
725
4,767
15,426
0
99,105
W
16,984
4,510
18
2,675
12,068
4,413
1,718
5,667
5,996
94,230
0
W
15,305
6,852
0
3,100
19,085
7,769
848
2,808
16,039
0
84,270
L
Neith
Sebi9207
Neith
3,153
2,054
0
746
9,702
3,175
0
3,062
6,612
0
32,873
L
Agni
Vastir
Agni
20,619
1,034
0
1,764
15,043
5,103
0
6,346
8,377
75,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,368
Gold Earned
64,283
337
Minions Killed
620
0
Camps Cleared
0
1,849,823
Distance Traveled
2,059,117
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,000
455
58
3
0
333,672
7
L
Khepri
8,493
386
35
2
0
394,133
0
L
Guan Yu
8,728
397
55
3
0
388,614
8
W
Neith
12,750
580
167
8
0
378,191
6
W
Ganesha
11,450
520
22
1
0
434,807
6
W
Sun Wukong
13,651
621
156
7
0
397,844
3
W
Hera
13,484
613
173
8
0
421,313
9
W
Awilix
12,948
589
102
5
0
426,962
4
L
Neith
8,577
390
77
4
0
336,132
1
L
Agni
11,570
526
112
5
0
397,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role