Player Matchup

Sobek
Sobek
GeneraIDuff
Sobek
Level 8
God Stats
0W - 2L
1,184 SR
Queue Stats
2W - 4L
1,424 Elo+
Solo
Merlin
Merlin
Makadoshis 1
Merlin
Level 27
God Stats
7W - 6L
1,563 SR
Queue Stats
237W - 236L
1,447 Elo+
Party 2
Izanami
Izanami
Zukidoku
Izanami
Level 15
God Stats
4W - 2L
1,889 SR
Queue Stats
23W - 20L
1,487 Elo+
Party 2
Bellona
Bellona
drewzy102
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,448 Elo+
Solo
Bakasura
Bakasura
julius 2015
Bakasura
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 68L
1,583 Elo+
Solo
Team Averages
Level 20
1,527 SR
1,478 Elo+

VS

Team Averages
Level 26
1,499 SR
1,461 Elo+
Nike
Nike
AdrianFlame
Nike
Level 28
God Stats
13W - 6L
1,691 SR
Queue Stats
402W - 384L
1,522 Elo+
Solo
Apollo
Apollo
BFORBROGURTJR
Apollo
Level 29
God Stats
5W - 3L
1,566 SR
Queue Stats
21W - 27L
1,443 Elo+
Solo
Tiamat
Tiamat
NumeralXIV
Tiamat
Level 28
God Stats
2W - 1L
1,363 SR
Queue Stats
10W - 6L
1,562 Elo+
Solo
Achilles
Achilles
WarfBlitz
Achilles
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 26L
1,335 Elo+
Party 1
Set
Set
alejandr0v1
Set
Level 4
God Stats
2W - 2L
1,376 SR
Queue Stats
3W - 2L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 0
4,679
425
2,003
8,900
5,013
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
9
0 / 2 / 0
5,553
505
1,476
4,308
1,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Zukidoku
Izanami
8
1 / 7 / 0
5,273
479
3,255
8,832
1,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
drewzy102
Bellona
9
1 / 3 / 1
5,531
503
5,902
8,773
5,874
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
julius 2015
Bakasura
10
3 / 2 / 0
5,723
520
3,714
6,104
1,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 0
7,747
704
9,083
11,514
4,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
9 / 0 / 3
7,891
717
10,839
8,569
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
NumeralXIV
Tiamat
9
0 / 1 / 2
5,304
482
2,550
5,107
5,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
WarfBlitz
Achilles
10
4 / 1 / 6
6,518
593
2,480
4,926
4,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 3 / 3
5,952
541
1,098
5,159
1,756
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
5
Kills
21
21
Deaths
6
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
8
1
0
8
W
9
0
3
10.5
L
0
7
0
0
L
Merlin
0
2
0
0
W
Tiamat
NumeralXIV
Tiamat
0
1
2
1
W
Achilles
WarfBlitz
Achilles
4
1
6
7
L
Izanami
Zukidoku
Izanami
1
7
0
0.14
W
0
3
3
0.5
L
Bellona
drewzy102
Bellona
1
3
1
0.5
L
Bakasura
julius 2015
Bakasura
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,350
Damage
26,050
36,917
Taken
35,275
15,765
Mitigated
18,942
7,527
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,083
2,348
0
2,290
11,514
4,592
0
965
10,489
0
43,270
W
10,839
6,579
0
3,816
8,569
2,622
1,685
732
7,837
0
47,172
L
2,003
361
0
631
8,900
5,013
0
0
8,900
6,991
0
L
Merlin
1,476
287
0
947
4,308
1,352
431
1,934
2,374
26,028
0
W
Tiamat
NumeralXIV
Tiamat
2,550
713
0
622
5,107
5,301
0
1,546
3,518
14,642
0
W
Achilles
WarfBlitz
Achilles
2,480
788
0
886
4,926
4,671
998
440
4,486
0
14,853
L
Izanami
Zukidoku
Izanami
3,255
2,227
0
1,454
8,832
1,683
509
0
8,832
0
21,932
W
1,098
317
0
0
5,159
1,756
577
126
5,008
0
24,849
L
Bellona
drewzy102
Bellona
5,902
1,869
0
3,248
8,773
5,874
0
0
8,773
1,691
20,985
L
Bakasura
julius 2015
Bakasura
3,714
2,439
294
953
6,104
1,843
57
616
5,488
0
21,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
33,412
206
Minions Killed
263
0
Camps Cleared
0
1,054,475
Distance Traveled
1,032,589
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,747
704
87
8
0
229,411
0
W
Apollo
7,891
717
71
6
0
203,613
4
L
Sobek
4,679
425
10
1
0
217,187
1
L
Merlin
5,553
505
61
6
0
183,265
0
W
Tiamat
5,304
482
22
2
0
184,909
1
W
Achilles
6,518
593
35
3
0
206,764
2
L
Izanami
5,273
479
43
4
0
197,115
0
W
Set
5,952
541
48
4
0
207,892
0
L
Bellona
5,531
503
48
4
0
231,350
0
L
Bakasura
5,723
520
44
4
0
225,558
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role