Player Matchup

Danzaburou
Danzaburou
PotenchCam
Danzaburou
Level 30
God Stats
6W - 10L
1,604 SR
Queue Stats
16W - 19L
1,471 Elo+
Party 1
Kukulkan
Kukulkan
PotenchTJ
Kukulkan
Level 102
God Stats
21W - 13L
1,746 SR
Queue Stats
225W - 215L
1,466 Elo+
Party 1
Ymir
Ymir
smoking003
Ymir
Level 81
God Stats
17W - 18L
1,417 SR
Queue Stats
130W - 203L
1,397 Elo+
Solo
Team Averages
Level 71
1,589 SR
1,445 Elo+

VS

Team Averages
Level 117
1,501 SR
1,448 Elo+
Bellona
Bellona
AstroFicoInSpace
Bellona
Level 116
God Stats
5W - 4L
1,500 SR
Queue Stats
93W - 113L
1,462 Elo+
Solo
Chernobog
Chernobog
BossDog420_
Chernobog
Level 77
God Stats
2W - 3L
1,615 SR
Queue Stats
99W - 161L
1,431 Elo+
Solo
Scylla
Scylla
xl ZrK lx
Scylla
Level 157
God Stats
14W - 25L
1,389 SR
Queue Stats
1,179W - 1,252L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
PotenchCam
Danzaburou
16
7 / 3 / 4
12,382
774
10,052
14,424
5,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
PotenchTJ
Kukulkan
16
8 / 4 / 5
12,434
777
17,661
8,575
3,242
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 6 / 6
10,339
646
4,907
15,591
13,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 7
12,248
766
12,288
20,876
16,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
BossDog420_
Chernobog
14
2 / 5 / 6
10,623
664
7,543
11,475
4,039
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
xl ZrK lx
Scylla
15
6 / 5 / 5
11,857
741
11,446
10,839
3,673
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
15
Kills
13
13
Deaths
15
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
L
Chernobog
BossDog420_
Chernobog
2
5
6
1
W
Danzaburou
PotenchCam
Danzaburou
7
3
4
3
W
Kukulkan
PotenchTJ
Kukulkan
8
4
5
2.63
W
0
6
6
0.5
L
Scylla
xl ZrK lx
Scylla
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,620
Damage
31,277
38,590
Taken
43,190
22,226
Mitigated
24,344
5,453
Healing
5,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,288
4,274
0
2,883
20,876
16,632
0
10,590
10,286
0
39,134
L
Chernobog
BossDog420_
Chernobog
7,543
3,786
0
490
11,475
4,039
1,096
6,580
4,895
0
37,525
W
Danzaburou
PotenchCam
Danzaburou
10,052
4,379
0
2,929
14,424
5,160
1,258
4,562
9,862
0
44,075
W
Kukulkan
PotenchTJ
Kukulkan
17,661
1,028
0
680
8,575
3,242
1,548
2,628
5,947
67,816
0
W
4,907
124
0
1,844
15,591
13,824
215
4,284
11,307
18,300
0
L
Scylla
xl ZrK lx
Scylla
11,446
659
0
2,291
10,839
3,673
374
6,043
4,796
57,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,155
Gold Earned
34,728
187
Minions Killed
179
0
Camps Cleared
0
855,617
Distance Traveled
828,341
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,248
766
36
2
0
306,022
0
L
Chernobog
10,623
664
68
4
0
279,817
3
W
Danzaburou
12,382
774
64
4
0
282,063
0
W
Kukulkan
12,434
777
99
6
0
286,843
1
W
Ymir
10,339
646
24
2
0
286,711
2
L
Scylla
11,857
741
75
5
0
242,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role