Player Matchup

Bellona
Bellona
FinweLan
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,782 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Mammoni
Tsukuyomi
Level 29
God Stats
27W - 39L
1,546 SR
Queue Stats
76W - 92L
1,519 Elo+
Party 2
Neith
Neith
Mboti
Neith
Level 33
God Stats
5W - 10L
1,703 SR
Queue Stats
98W - 103L
1,555 Elo+
Party 2
Janus
Janus
RemySNS
Janus
Level 26
God Stats
10W - 6L
1,545 SR
Queue Stats
68W - 69L
1,526 Elo+
Solo
Cerberus
Cerberus
cergekot
Cerberus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,782 Elo+
Party 3
Team Averages
Level 24
1,559 SR
1,633 Elo+

VS

Team Averages
Level 22
1,558 SR
1,570 Elo+
Raijin
Raijin
HillMidget
Raijin
Level 19
God Stats
3W - 3L
1,565 SR
Queue Stats
8W - 9L
1,511 Elo+
Party 1
Hel
Hel
S3rafino
Hel
Level 27
God Stats
2W - 8L
1,726 SR
Queue Stats
20W - 22L
1,515 Elo+
Solo
Horus
Horus
jajKOOO
Horus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,580 Elo+
Solo
Amaterasu
Amaterasu
z0mbunny
Amaterasu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,530 Elo+
Party 1
Rama
Rama
是温衡啊
Rama
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FinweLan
Bellona
4
0 / 3 / 1
6,609
264
865
2,885
1,497
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
Mammoni
Tsukuyomi
18
5 / 5 / 3
11,212
448
11,411
15,737
6,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Mboti
Neith
19
9 / 3 / 4
12,317
493
22,282
19,435
7,573
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
RemySNS
Janus
20
1 / 5 / 7
12,249
490
18,173
16,180
5,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
cergekot
Cerberus
5
0 / 3 / 0
6,860
274
1,211
4,295
1,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HillMidget
Raijin
19
2 / 3 / 3
12,421
497
12,925
19,769
8,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
0 / 3 / 4
9,795
392
2,307
12,166
4,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
jajKOOO
Horus
16
1 / 1 / 4
11,041
442
2,900
12,671
9,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Amaterasu
z0mbunny
Amaterasu
20
11 / 5 / 4
16,241
650
19,083
22,951
24,765
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
5 / 4 / 2
12,359
494
7,842
20,734
9,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
36
15
Kills
19
19
Deaths
16
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bellona
FinweLan
Bellona
0
3
1
0.17
W
Raijin
HillMidget
Raijin
2
3
3
1.17
L
Tsukuyomi
Mammoni
Tsukuyomi
5
5
3
1.3
L
Neith
Mboti
Neith
9
3
4
3.67
L
Janus
RemySNS
Janus
1
5
7
0.9
W
0
3
4
0.67
L
Cerberus
cergekot
Cerberus
0
3
0
0
W
Horus
jajKOOO
Horus
1
1
4
3
W
Amaterasu
z0mbunny
Amaterasu
11
5
4
2.6
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,942
Damage
45,057
58,532
Taken
88,291
22,286
Mitigated
55,899
13,660
Healing
39,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
FinweLan
Bellona
865
259
0
25
2,885
1,497
0
0
2,885
0
2,294
W
Raijin
HillMidget
Raijin
12,925
957
0
2,626
19,769
8,010
941
5,999
13,462
97,341
0
L
Tsukuyomi
Mammoni
Tsukuyomi
11,411
3,232
0
3,269
15,737
6,353
0
1,693
14,044
0
74,124
L
Neith
Mboti
Neith
22,282
11,311
0
5,760
19,435
7,573
75
5,762
13,673
0
86,768
L
Janus
RemySNS
Janus
18,173
111
0
3,536
16,180
5,465
160
6,450
9,730
95,550
0
W
2,307
363
13,247
7,737
12,166
4,351
1,030
2,482
9,590
26,221
0
L
Cerberus
cergekot
Cerberus
1,211
74
0
1,070
4,295
1,398
0
1,327
2,968
4,822
0
W
Horus
jajKOOO
Horus
2,900
1,862
3,317
2,702
12,671
9,195
1,645
2,675
9,848
0
46,950
W
Amaterasu
z0mbunny
Amaterasu
19,083
8,079
0
4,588
22,951
24,765
6,074
2,160
20,628
0
128,924
W
7,842
6,245
0
5,264
20,734
9,578
4,824
5,155
15,379
0
76,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,247
Gold Earned
61,857
433
Minions Killed
595
0
Camps Cleared
0
1,643,866
Distance Traveled
2,253,109
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,609
264
5
0
0
93,842
0
W
Raijin
12,421
497
147
6
0
430,480
4
L
Tsukuyomi
11,212
448
108
4
0
496,186
2
L
Neith
12,317
493
133
5
0
447,665
8
L
Janus
12,249
490
175
7
0
473,276
4
W
Hel
9,795
392
40
2
0
433,390
0
L
Cerberus
6,860
274
12
0
0
132,897
0
W
Horus
11,041
442
63
3
0
461,720
2
W
Amaterasu
16,241
650
209
8
0
506,684
6
W
Rama
12,359
494
136
5
0
420,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role