Player Matchup

Hercules
Hercules
Nova411
Hercules
Level 19
God Stats
7W - 21L
1,236 SR
Queue Stats
7W - 24L
1,222 Elo+
Solo
Cerberus
Cerberus
PESJOJO
Cerberus
Level 4
God Stats
0W - 3L
1,245 SR
Queue Stats
0W - 11L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
RiskyBizniz
Cthulhu
Level 4
God Stats
0W - 6L
1,245 SR
Queue Stats
0W - 12L
1,500 Elo+
Party 3
Hachiman
Hachiman
Toppa2000
Hachiman
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,207 Elo+
Solo
Zeus
Zeus
pynon
Zeus
Level 18
God Stats
3W - 2L
1,474 SR
Queue Stats
73W - 96L
1,364 Elo+
Solo
Team Averages
Level 10
1,340 SR
1,359 Elo+

VS

Team Averages
Level 18
1,502 SR
1,494 Elo+
Izanami
Izanami
Fatal1125
Izanami
Level 17
God Stats
10W - 10L
1,471 SR
Queue Stats
40W - 47L
1,345 Elo+
Party 1
Kukulkan
Kukulkan
JunkStar42069
Kukulkan
Level 27
God Stats
1W - 0L
1,487 SR
Queue Stats
8W - 2L
1,614 Elo+
Party 2
Fenrir
Fenrir
Sandstorm1515
Fenrir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
SneakyWaffles
Jormungandr
Level 18
God Stats
6W - 5L
1,464 SR
Queue Stats
36W - 58L
1,336 Elo+
Party 1
Discordia
Discordia
s0ldierofortune
Discordia
Level 25
God Stats
5W - 0L
1,589 SR
Queue Stats
10W - 3L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Nova411
Hercules
17
0 / 8 / 8
10,026
911
8,145
35,482
26,539
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
PESJOJO
Cerberus
17
0 / 12 / 9
10,638
967
7,642
22,187
22,850
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
RiskyBizniz
Cthulhu
16
3 / 13 / 7
10,996
1,000
6,719
23,204
18,433
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hachiman
Toppa2000
Hachiman
17
5 / 8 / 5
11,815
1,074
9,701
17,553
7,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
pynon
Zeus
18
7 / 13 / 6
12,608
1,146
20,443
20,418
8,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fatal1125
Izanami
18
8 / 5 / 16
12,068
1,097
20,318
14,473
4,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
JunkStar42069
Kukulkan
20
12 / 2 / 21
13,239
1,204
24,863
6,934
2,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 3 / 26
11,209
1,019
10,825
12,527
7,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Jormungandr
SneakyWaffles
Jormungandr
19
11 / 4 / 21
13,050
1,186
17,614
14,287
16,416
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
s0ldierofortune
Discordia
20
21 / 1 / 25
15,984
1,453
34,538
10,797
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
163
15
Kills
54
54
Deaths
15
35
Assists
109
Player
Kills
Deaths
Assists
KDA
W
Izanami
Fatal1125
Izanami
8
5
16
3.2
W
Kukulkan
JunkStar42069
Kukulkan
12
2
21
11.25
L
Hercules
Nova411
Hercules
0
8
8
0.5
L
Cerberus
PESJOJO
Cerberus
0
12
9
0.38
L
Cthulhu
RiskyBizniz
Cthulhu
3
13
7
0.5
W
2
3
26
5
W
Jormungandr
SneakyWaffles
Jormungandr
11
4
21
5.38
L
Hachiman
Toppa2000
Hachiman
5
8
5
0.94
L
Zeus
pynon
Zeus
7
13
6
0.77
W
Discordia
s0ldierofortune
Discordia
21
1
25
33.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,650
Damage
108,158
118,844
Taken
59,018
83,220
Mitigated
33,835
14,098
Healing
5,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Fatal1125
Izanami
20,318
18,488
0
1,046
14,473
4,621
0
7,417
6,601
0
39,208
W
Kukulkan
JunkStar42069
Kukulkan
24,863
4,352
0
165
6,934
2,415
0
5,617
1,317
37,983
0
L
Hercules
Nova411
Hercules
8,145
2,113
0
9,749
35,482
26,539
0
19,704
15,778
0
28,463
L
Cerberus
PESJOJO
Cerberus
7,642
1,399
0
1,653
22,187
22,850
0
12,431
9,756
21,848
0
L
Cthulhu
RiskyBizniz
Cthulhu
6,719
1,027
393
0
23,204
18,433
0
15,535
7,669
21,509
0
W
10,825
4,445
0
732
12,527
7,013
0
7,990
4,537
0
16,891
W
Jormungandr
SneakyWaffles
Jormungandr
17,614
3,696
0
1,465
14,287
16,416
0
6,547
7,740
35,546
0
L
Hachiman
Toppa2000
Hachiman
9,701
5,320
0
1,057
17,553
7,117
0
13,320
4,233
0
37,015
L
Zeus
pynon
Zeus
20,443
5,021
368
878
20,418
8,281
0
16,025
4,393
42,051
0
W
Discordia
s0ldierofortune
Discordia
34,538
2,690
608
1,553
10,797
3,370
0
7,233
3,564
53,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,083
Gold Earned
65,550
187
Minions Killed
188
5
Camps Cleared
6
873,253
Distance Traveled
977,408
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,068
1,097
49
4
4
161,917
0
W
Kukulkan
13,239
1,204
47
4
0
182,703
0
L
Hercules
10,026
911
28
3
1
208,624
1
L
Cerberus
10,638
967
40
4
0
155,139
1
L
Cthulhu
10,996
1,000
34
3
0
157,644
1
W
Fenrir
11,209
1,019
14
1
1
222,361
0
W
Jormungandr
13,050
1,186
37
3
1
184,055
0
L
Hachiman
11,815
1,074
53
5
2
185,605
0
L
Zeus
12,608
1,146
32
3
2
166,241
3
W
Discordia
15,984
1,453
41
4
0
226,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role