Player Matchup

Merlin
Merlin
Abismax
Merlin
Level 78
God Stats
7W - 10L
1,611 SR
Queue Stats
102W - 116L
1,541 Elo+
Party 1
Chaac
Chaac
Dazher
Chaac
Level 117
God Stats
17W - 15L
1,560 SR
Queue Stats
41W - 39L
1,473 Elo+
Party 1
Chiron
Chiron
Elrapido666
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 108
1,557 SR
1,505 Elo+

VS

Team Averages
Level 61
1,485 SR
1,513 Elo+
Hercules
Hercules
Alb3rtoFernandez
Hercules
Level 25
God Stats
2W - 1L
1,455 SR
Queue Stats
34W - 39L
1,539 Elo+
Solo
Merlin
Merlin
JeffersonBig
Merlin
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
bloodykjller
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Abismax
Merlin
10
3 / 0 / 8
7,233
723
5,712
3,662
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Dazher
Chaac
12
7 / 0 / 6
8,265
827
6,763
8,637
7,343
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chiron
10
3 / 1 / 7
7,312
731
4,151
5,662
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,373
637
3,815
6,135
4,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
10
1 / 5 / 0
6,721
672
6,603
6,011
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 7 / 0
5,710
571
989
7,729
2,246
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
Abismax
Merlin
3
0
8
7
L
0
1
1
0.5
W
Chaac
Dazher
Chaac
7
0
6
10
W
Chiron
3
1
7
6.5
L
Merlin
1
5
0
0.2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,626
Damage
11,407
17,961
Taken
19,875
10,305
Mitigated
8,415
7,500
Healing
1,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Abismax
Merlin
5,712
101
0
56
3,662
1,124
213
1,348
2,202
20,861
0
L
3,815
625
0
1,452
6,135
4,203
0
1,694
4,247
0
19,372
W
Chaac
Dazher
Chaac
6,763
1,032
385
4,142
8,637
7,343
92
2,483
5,705
0
22,965
W
Chiron
4,151
995
532
2,385
5,662
1,838
212
1,963
3,427
0
20,189
L
Merlin
6,603
213
0
460
6,011
1,966
0
1,854
3,941
29,410
0
L
989
179
0
40
7,729
2,246
0
1,547
5,866
0
8,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,810
Gold Earned
18,804
110
Minions Killed
106
0
Camps Cleared
0
542,922
Distance Traveled
481,149
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,233
723
49
5
0
174,102
2
L
Hercules
6,373
637
39
4
0
173,659
2
W
Chaac
8,265
827
25
3
0
205,449
0
W
Chiron
7,312
731
36
4
0
163,371
2
L
Merlin
6,721
672
57
6
0
162,370
1
L
Skadi
5,710
571
10
1
0
145,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role