Player Matchup

Cernunnos
Cernunnos
Daysar
Cernunnos
Level 10
God Stats
1W - 4L
1,382 SR
Queue Stats
6W - 13L
1,515 Elo+
Party 1
Hercules
Hercules
Drinking_Viking
Hercules
Level 16
God Stats
5W - 8L
1,325 SR
Queue Stats
129W - 195L
1,418 Elo+
Party 1
Fenrir
Fenrir
Hannball
Fenrir
Level 60
God Stats
2W - 6L
1,233 SR
Queue Stats
116W - 174L
1,342 Elo+
Party 1
Yemoja
Yemoja
Midzury
Yemoja
Level 63
God Stats
15W - 18L
1,441 SR
Queue Stats
134W - 215L
1,310 Elo+
Party 1
Merlin
Merlin
Wise858
Merlin
Level 40
God Stats
0W - 4L
1,413 SR
Queue Stats
105W - 154L
1,381 Elo+
Party 1
Team Averages
Level 38
1,359 SR
1,393 Elo+

VS

Team Averages
Level 59
1,579 SR
1,501 Elo+
Arachne
Arachne
DKLastra
Arachne
Level 125
God Stats
2W - 1L
1,668 SR
Queue Stats
305W - 306L
1,552 Elo+
Party 3
Sobek
Sobek
Fades
Sobek
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Reptile98
Gilgamesh
Level 65
God Stats
12W - 10L
1,512 SR
Queue Stats
122W - 113L
1,396 Elo+
Party 2
Danzaburou
Danzaburou
YaongKimi
Danzaburou
Level 46
God Stats
142W - 153L
1,603 SR
Queue Stats
219W - 240L
1,544 Elo+
Party 3
Achilles
Achilles
arwio
Achilles
Level 39
God Stats
28W - 18L
1,614 SR
Queue Stats
116W - 127L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Daysar
Cernunnos
11
1 / 9 / 5
7,273
383
6,946
13,757
3,698
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
12
2 / 8 / 2
7,936
418
6,708
16,171
11,427
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Hannball
Fenrir
12
3 / 6 / 4
8,268
435
10,073
18,881
6,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Midzury
Yemoja
12
1 / 2 / 5
8,014
422
6,136
8,654
6,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
Wise858
Merlin
13
3 / 7 / 4
8,182
431
9,426
9,787
3,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DKLastra
Arachne
19
10 / 0 / 3
11,692
615
13,738
18,502
11,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Fades
Sobek
13
0 / 2 / 5
8,618
454
3,628
9,361
8,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Reptile98
Gilgamesh
15
13 / 4 / 4
11,453
603
18,033
17,654
9,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
YaongKimi
Danzaburou
15
1 / 3 / 5
9,419
496
5,081
10,912
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
arwio
Achilles
17
8 / 1 / 5
11,151
587
12,177
16,204
22,262
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
54
10
Kills
32
32
Deaths
10
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Arachne
DKLastra
Arachne
10
0
3
11.5
L
Cernunnos
Daysar
Cernunnos
1
9
5
0.39
L
Hercules
2
8
2
0.38
W
Sobek
Fades
Sobek
0
2
5
1.25
L
Fenrir
Hannball
Fenrir
3
6
4
0.83
L
Yemoja
Midzury
Yemoja
1
2
5
1.75
W
Gilgamesh
Reptile98
Gilgamesh
13
4
4
3.75
L
Merlin
Wise858
Merlin
3
7
4
0.71
W
Danzaburou
YaongKimi
Danzaburou
1
3
5
1.17
W
Achilles
arwio
Achilles
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,289
Damage
52,657
67,250
Taken
72,633
31,693
Mitigated
55,747
16,002
Healing
26,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DKLastra
Arachne
13,738
8,658
0
8,562
18,502
11,157
0
4,297
14,205
0
131,369
L
Cernunnos
Daysar
Cernunnos
6,946
3,962
0
813
13,757
3,698
0
774
12,933
0
27,757
L
Hercules
6,708
2,821
724
2,932
16,171
11,427
408
0
15,821
0
22,320
W
Sobek
Fades
Sobek
3,628
33
0
2,418
9,361
8,648
333
3,477
5,884
9,349
0
L
Fenrir
Hannball
Fenrir
10,073
3,450
951
7,278
18,881
6,334
0
838
17,918
0
39,976
L
Yemoja
Midzury
Yemoja
6,136
330
1,074
1,989
8,654
6,939
0
1,310
7,344
32,994
0
W
Gilgamesh
Reptile98
Gilgamesh
18,033
5,550
0
4,314
17,654
9,991
258
5,154
12,500
0
49,993
L
Merlin
Wise858
Merlin
9,426
523
0
241
9,787
3,295
0
706
9,031
39,144
0
W
Danzaburou
YaongKimi
Danzaburou
5,081
1,947
0
5,309
10,912
3,689
1,548
2,929
7,983
0
68,887
W
Achilles
arwio
Achilles
12,177
5,424
0
6,252
16,204
22,262
480
2,827
13,377
0
60,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,673
Gold Earned
52,333
290
Minions Killed
454
0
Camps Cleared
0
1,718,771
Distance Traveled
1,740,845
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,692
615
154
8
0
367,647
1
L
Cernunnos
7,273
383
53
3
0
309,602
4
L
Hercules
7,936
418
36
2
0
325,498
2
W
Sobek
8,618
454
15
1
0
360,193
0
L
Fenrir
8,268
435
72
4
0
338,051
1
L
Yemoja
8,014
422
44
2
0
392,904
3
W
Gilgamesh
11,453
603
68
4
0
380,664
0
L
Merlin
8,182
431
85
4
0
352,716
3
W
Danzaburou
9,419
496
111
6
0
322,475
0
W
Achilles
11,151
587
106
6
0
309,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role