Player Matchup

Gilgamesh
Gilgamesh
CoatedTrout4
Gilgamesh
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
CrImSoNKiNg6o8
Zhong Kui
Level 146
God Stats
5W - 8L
1,558 SR
Queue Stats
113W - 117L
1,524 Elo+
Party 2
Chronos
Chronos
OopsJustBerries
Chronos
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 28L
1,643 Elo+
Party 2
Hercules
Hercules
Patthedog3412
Hercules
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
XxBEASTnBULLxX
Cu Chulainn
Level 127
God Stats
6W - 4L
1,903 SR
Queue Stats
200W - 184L
1,592 Elo+
Party 2
Team Averages
Level 63
1,592 SR
1,552 Elo+

VS

Team Averages
Level 24
1,436 SR
1,508 Elo+
Fenrir
Fenrir
BluexBadger
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,422 Elo+
Solo
Ymir
Ymir
GoodyG420
Ymir
Level 25
God Stats
4W - 8L
1,145 SR
Queue Stats
53W - 63L
1,487 Elo+
Solo
Cupid
Cupid
N3WBREED6969
Cupid
Level 28
God Stats
8W - 8L
1,521 SR
Queue Stats
112W - 106L
1,539 Elo+
Party 1
Nemesis
Nemesis
Velix00
Nemesis
Level 25
God Stats
0W - 3L
1,433 SR
Queue Stats
122W - 103L
1,537 Elo+
Solo
Agni
Agni
ZeeReal91
Agni
Level 25
God Stats
1W - 2L
1,578 SR
Queue Stats
70W - 52L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CoatedTrout4
Gilgamesh
15
4 / 1 / 4
8,547
570
7,103
7,423
4,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
CrImSoNKiNg6o8
Zhong Kui
12
2 / 1 / 8
7,354
490
4,671
7,970
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
4 / 1 / 3
7,513
501
10,071
9,659
3,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Patthedog3412
Hercules
8
0 / 4 / 2
5,495
366
1,132
7,726
3,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cu Chulainn
XxBEASTnBULLxX
Cu Chulainn
17
10 / 1 / 6
9,841
656
11,133
9,770
5,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
0 / 4 / 2
6,744
450
2,211
9,692
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ymir
12
3 / 3 / 1
7,536
502
3,139
11,048
6,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 5 / 2
7,092
473
7,058
10,220
3,527
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Velix00
Nemesis
13
1 / 4 / 1
7,751
517
4,746
10,184
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Agni
11
0 / 4 / 0
6,555
437
3,954
6,798
2,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
20
Kills
7
8
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
4
2
0.25
W
Gilgamesh
CoatedTrout4
Gilgamesh
4
1
4
6
W
Zhong Kui
CrImSoNKiNg6o8
Zhong Kui
2
1
8
6
L
Ymir
3
3
1
1.17
L
3
5
2
0.8
W
4
1
3
5.5
W
Hercules
Patthedog3412
Hercules
0
4
2
0.25
L
Nemesis
Velix00
Nemesis
1
4
1
0.38
W
Cu Chulainn
XxBEASTnBULLxX
Cu Chulainn
10
1
6
13
L
Agni
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,110
Damage
21,108
42,548
Taken
47,942
22,116
Mitigated
19,684
13,278
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,211
786
0
628
9,692
3,837
128
1,164
8,406
0
25,647
W
Gilgamesh
CoatedTrout4
Gilgamesh
7,103
2,308
0
2,318
7,423
4,826
567
572
6,811
0
55,530
W
Zhong Kui
CrImSoNKiNg6o8
Zhong Kui
4,671
128
0
3,309
7,970
4,878
417
2,026
5,696
27,522
0
L
Ymir
3,139
300
826
2,217
11,048
6,112
0
4,350
6,606
24,568
0
L
7,058
4,691
88
1,565
10,220
3,527
0
5,959
4,149
0
33,927
W
10,071
2,851
0
4,972
9,659
3,446
312
2,190
7,421
42,070
0
W
Hercules
Patthedog3412
Hercules
1,132
203
0
438
7,726
3,347
72
1,691
5,967
0
11,806
L
Nemesis
Velix00
Nemesis
4,746
1,874
0
4,048
10,184
4,019
0
1,592
8,504
3,301
38,873
W
Cu Chulainn
XxBEASTnBULLxX
Cu Chulainn
11,133
4,271
0
2,241
9,770
5,619
672
905
8,779
0
84,282
L
Agni
3,954
511
0
0
6,798
2,189
894
1,365
5,393
30,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,750
Gold Earned
35,678
396
Minions Killed
319
0
Camps Cleared
0
1,376,923
Distance Traveled
1,296,065
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,744
450
51
3
0
296,440
0
W
Gilgamesh
8,547
570
111
7
0
297,844
2
W
Zhong Kui
7,354
490
68
5
0
277,763
3
L
Ymir
7,536
502
25
2
0
244,898
4
L
Cupid
7,092
473
84
6
0
246,427
1
W
Chronos
7,513
501
73
5
0
261,556
0
W
Hercules
5,495
366
26
2
0
230,718
0
L
Nemesis
7,751
517
95
6
0
242,086
3
W
Cu Chulainn
9,841
656
118
8
0
309,042
2
L
Agni
6,555
437
64
4
0
266,214
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role