Player Matchup

Fenrir
Fenrir
ArmASvyaT
Fenrir
Level 16
God Stats
2W - 4L
1,550 SR
Queue Stats
2W - 6L
1,327 Elo+
Party 2
Baron Samedi
Baron Samedi
FORUST2
Baron Samedi
Level 25
God Stats
9W - 8L
1,426 SR
Queue Stats
9W - 11L
1,399 Elo+
Party 2
Ullr
Ullr
ProgenPe
Ullr
Level 62
God Stats
2W - 1L
1,737 SR
Queue Stats
21W - 14L
1,543 Elo+
Party 2
Hel
Hel
firemage246
Hel
Level 29
God Stats
6W - 2L
1,633 SR
Queue Stats
8W - 6L
1,405 Elo+
Party 2
Nemesis
Nemesis
svaytoslav00
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,334 Elo+
Party 2
Team Averages
Level 27
1,569 SR
1,402 Elo+

VS

Team Averages
Level 32
1,515 SR
1,473 Elo+
Hachiman
Hachiman
H4ppyC4mper
Hachiman
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Horizon101
Eset
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,518 Elo+
Party 1
Discordia
Discordia
OllieButton
Discordia
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 35L
1,532 Elo+
Party 1
Bacchus
Bacchus
WhisperingYEET
Bacchus
Level 7
God Stats
7W - 4L
1,747 SR
Queue Stats
125W - 145L
1,375 Elo+
Party 1
Tyr
Tyr
maximus1
Tyr
Level 29
God Stats
1W - 3L
1,328 SR
Queue Stats
225W - 216L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArmASvyaT
Fenrir
16
3 / 7 / 3
10,221
929
6,386
19,941
11,491
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
FORUST2
Baron Samedi
16
1 / 11 / 9
10,208
928
9,834
23,633
11,830
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
16
3 / 6 / 5
10,411
946
16,050
23,654
10,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 9 / 6
10,219
929
5,749
20,174
9,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Nemesis
svaytoslav00
Nemesis
15
1 / 14 / 6
9,574
870
4,437
25,406
18,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Team 1 Tickets

0

VS

Team 2 Tickets

260

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
H4ppyC4mper
Hachiman
19
10 / 0 / 29
12,538
1,140
28,074
8,628
3,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
10 / 3 / 30
13,073
1,188
23,216
8,530
4,048
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Discordia
OllieButton
Discordia
20
16 / 0 / 27
13,809
1,255
32,540
5,782
2,416
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 4 / 29
11,393
1,036
10,664
13,985
15,656
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
5 / 3 / 32
11,484
1,044
11,171
12,086
10,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
194
10
Kills
47
47
Deaths
10
29
Assists
147
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ArmASvyaT
Fenrir
3
7
3
0.64
L
Baron Samedi
FORUST2
Baron Samedi
1
11
9
0.5
W
Hachiman
H4ppyC4mper
Hachiman
10
0
29
24.5
W
10
3
30
8.33
W
Discordia
OllieButton
Discordia
16
0
27
29.5
L
Ullr
3
6
5
0.92
W
6
4
29
5.13
L
2
9
6
0.56
W
5
3
32
7
L
Nemesis
svaytoslav00
Nemesis
1
14
6
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,456
Damage
105,665
112,808
Taken
49,011
61,935
Mitigated
36,607
17,808
Healing
5,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ArmASvyaT
Fenrir
6,386
1,485
236
1,312
19,941
11,491
0
10,194
9,747
0
22,672
L
Baron Samedi
FORUST2
Baron Samedi
9,834
767
966
3,827
23,633
11,830
0
13,324
10,309
31,500
0
W
Hachiman
H4ppyC4mper
Hachiman
28,074
14,778
0
1,612
8,628
3,676
0
1,638
6,990
0
54,246
W
23,216
1,493
1,560
1,341
8,530
4,048
0
2,256
6,274
46,766
0
W
Discordia
OllieButton
Discordia
32,540
2,066
0
0
5,782
2,416
0
2,201
3,581
54,351
0
L
Ullr
16,050
8,605
0
1,992
23,654
10,668
0
13,571
10,083
0
34,731
W
10,664
572
0
292
13,985
15,656
0
5,267
7,879
15,251
0
L
5,749
220
4,729
3,874
20,174
9,710
0
14,754
5,420
23,000
0
W
11,171
3,140
0
882
12,086
10,811
0
4,221
7,865
0
14,659
L
Nemesis
svaytoslav00
Nemesis
4,437
1,559
0
872
25,406
18,236
0
14,577
10,829
0
11,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,633
Gold Earned
62,297
172
Minions Killed
197
5
Camps Cleared
3
924,101
Distance Traveled
1,044,565
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,221
929
39
4
2
203,494
1
L
Baron Samedi
10,208
928
62
6
2
150,959
0
W
Hachiman
12,538
1,140
62
6
2
215,881
1
W
Eset
13,073
1,188
65
6
1
199,141
0
W
Discordia
13,809
1,255
48
4
0
239,095
1
L
Ullr
10,411
946
31
3
1
208,910
2
W
Bacchus
11,393
1,036
11
1
0
181,104
0
L
Hel
10,219
929
32
3
0
194,901
0
W
Tyr
11,484
1,044
11
1
0
209,344
0
L
Nemesis
9,574
870
8
1
0
165,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role