Player Matchup

Sun Wukong
Sun Wukong
Bronze III
Alexito_1490
Sun Wukong
Bronze III
Level 107
God Stats
0W - 1L
1,341 SR
Queue Stats
8W - 14L
1,459 MMR
Solo
Bacchus
Bacchus
Silver II
I am BloooD
Bacchus
Silver II
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
69W - 67L
1,480 MMR
Solo
Merlin
Merlin
Gold II
IlMetapodlI
Merlin
Gold II
Level 160
God Stats
26W - 18L
1,635 SR
Queue Stats
665W - 665L
1,484 MMR
Solo
Hachiman
Hachiman
Gold IV
Macilsmore
Hachiman
Gold IV
Level 111
God Stats
2W - 1L
1,799 SR
Queue Stats
23W - 27L
1,599 MMR
Party 1
Awilix
Awilix
Gold V
PhantomVVolfe
Awilix
Gold V
Level 102
God Stats
0W - 6L
1,510 SR
Queue Stats
178W - 175L
1,355 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,557 SR
1,475 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,579 SR
1,475 MMR
Sylvanus
Sylvanus
Gold II
CoNduXiTyEazy
Sylvanus
Gold II
Level 143
God Stats
6W - 4L
1,729 SR
Queue Stats
267W - 262L
1,469 MMR
Solo
Nike
Nike
Bronze III
Gitzlok
Nike
Bronze III
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,458 MMR
Solo
Cernunnos
Cernunnos
Gold II
InfectedHangnail
Cernunnos
Gold II
Level 143
God Stats
2W - 1L
1,667 SR
Queue Stats
71W - 61L
1,480 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
MATH3W5R
Erlang Shen
Gold I
Level 113
God Stats
1W - 2L
1,498 SR
Queue Stats
222W - 221L
1,485 MMR
Solo
Janus
Janus
Gold I
percfever
Janus
Gold I
Level 127
God Stats
16W - 22L
1,502 SR
Queue Stats
647W - 620L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alexito_1490
Sun Wukong
14
3 / 8 / 7
9,710
405
8,392
17,848
11,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
I am BloooD
Bacchus
16
3 / 3 / 12
11,416
476
8,797
20,499
22,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
17
5 / 5 / 9
11,374
474
13,663
13,701
5,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Macilsmore
Hachiman
19
4 / 3 / 6
12,120
505
10,703
17,724
6,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
5 / 13 / 10
11,815
492
12,375
20,790
7,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
SetDanzaburouApolloAthenaTiamat

VS

Bans
ScyllaGebGuan YuTsukuyomiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CoNduXiTyEazy
Sylvanus
15
4 / 3 / 12
11,771
490
7,068
18,584
17,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
Gitzlok
Nike
17
5 / 5 / 10
12,426
518
12,205
19,486
20,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
20
3 / 1 / 10
13,370
557
16,082
18,222
8,515
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
MATH3W5R
Erlang Shen
18
10 / 7 / 9
13,071
545
15,838
21,400
12,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
percfever
Janus
17
10 / 4 / 9
12,973
541
18,423
16,206
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
82
20
Kills
32
32
Deaths
20
44
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alexito_1490
Sun Wukong
3
8
7
0.81
W
Sylvanus
CoNduXiTyEazy
Sylvanus
4
3
12
3.33
W
Nike
Gitzlok
Nike
5
5
10
2
L
Bacchus
I am BloooD
Bacchus
3
3
12
3
L
Merlin
5
5
9
1.9
W
Cernunnos
3
1
10
8
W
Erlang Shen
MATH3W5R
Erlang Shen
10
7
9
2.07
L
Hachiman
Macilsmore
Hachiman
4
3
6
2.33
L
5
13
10
0.77
W
Janus
percfever
Janus
10
4
9
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,930
Damage
69,616
90,562
Taken
93,898
53,323
Mitigated
65,111
19,519
Healing
28,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alexito_1490
Sun Wukong
8,392
1,816
0
3,720
17,848
11,318
88
5,946
11,311
0
26,197
W
Sylvanus
CoNduXiTyEazy
Sylvanus
7,068
1,660
2,766
6,340
18,584
17,428
367
4,747
13,523
28,404
0
W
Nike
Gitzlok
Nike
12,205
1,502
0
2,742
19,486
20,985
1,271
3,632
15,636
10,506
61,304
L
Bacchus
I am BloooD
Bacchus
8,797
1,430
0
3,275
20,499
22,290
0
5,188
15,041
28,485
0
L
Merlin
13,663
582
556
2,988
13,701
5,771
0
5,015
8,451
62,080
0
W
Cernunnos
16,082
8,103
0
11,016
18,222
8,515
3,494
3,714
14,356
0
122,566
W
Erlang Shen
MATH3W5R
Erlang Shen
15,838
7,004
0
2,067
21,400
12,609
0
6,047
15,048
0
83,126
L
Hachiman
Macilsmore
Hachiman
10,703
5,948
0
7,105
17,724
6,893
662
3,896
13,617
0
85,713
L
12,375
4,544
0
1,875
20,790
7,051
0
6,240
14,165
0
59,978
W
Janus
percfever
Janus
18,423
1,526
506
3,063
16,206
5,574
588
3,127
12,875
81,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,435
Gold Earned
63,611
425
Minions Killed
538
0
Camps Cleared
0
2,032,953
Distance Traveled
2,299,571
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,710
405
42
2
0
378,534
5
W
Sylvanus
11,771
490
31
1
0
426,460
12
W
Nike
12,426
518
109
5
0
456,032
2
L
Bacchus
11,416
476
41
2
0
438,910
9
L
Merlin
11,374
474
115
5
0
390,602
9
W
Cernunnos
13,370
557
177
7
0
462,322
6
W
Erlang Shen
13,071
545
101
4
0
478,625
1
L
Hachiman
12,120
505
143
6
0
412,832
5
L
Awilix
11,815
492
84
4
0
412,075
1
W
Janus
12,973
541
120
5
0
476,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role