Player Matchup

Serqet
Serqet
Hocusing
Serqet
Level 16
God Stats
45W - 34L
1,395 SR
Queue Stats
528W - 490L
1,475 Elo+
Solo
Danzaburou
Danzaburou
Iron0xide
Danzaburou
Level 7
God Stats
2W - 0L
1,809 SR
Queue Stats
72W - 31L
1,574 Elo+
Solo
Artemis
Artemis
S8Servers
Artemis
Level 21
God Stats
18W - 11L
1,693 SR
Queue Stats
69W - 54L
1,551 Elo+
Solo
Ares
Ares
TTVGhostVoid
Ares
Level 15
God Stats
2W - 1L
1,476 SR
Queue Stats
17W - 14L
1,402 Elo+
Solo
Vulcan
Vulcan
mildesmosesduer
Vulcan
Level 27
God Stats
7W - 6L
1,500 SR
Queue Stats
390W - 303L
1,671 Elo+
Solo
Team Averages
Level 17
1,575 SR
1,535 Elo+

VS

Team Averages
Level 20
1,525 SR
1,490 Elo+
Danzaburou
Danzaburou
FatPolo15
Danzaburou
Level 29
God Stats
2W - 2L
1,797 SR
Queue Stats
185W - 207L
1,499 Elo+
Solo
Thanatos
Thanatos
Jahhdan
Thanatos
Level 23
God Stats
2W - 4L
1,379 SR
Queue Stats
74W - 79L
1,472 Elo+
Solo
Tiamat
Tiamat
Nashetto
Tiamat
Level 19
God Stats
4W - 3L
1,271 SR
Queue Stats
40W - 26L
1,586 Elo+
Solo
Bellona
Bellona
Ovsu
Bellona
Level 22
God Stats
4W - 1L
1,479 SR
Queue Stats
44W - 32L
1,427 Elo+
Solo
Terra
Terra
cesariv1997
Terra
Level 6
God Stats
1W - 1L
1,699 SR
Queue Stats
6W - 5L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hocusing
Serqet
9
0 / 1 / 6
5,636
564
1,459
5,509
1,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
Iron0xide
Danzaburou
11
7 / 0 / 2
7,216
722
8,035
6,687
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
S8Servers
Artemis
12
6 / 1 / 0
7,101
710
4,099
6,959
2,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
3 / 3 / 5
5,688
569
2,482
6,392
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 0 / 1
6,413
641
3,469
3,932
1,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatPolo15
Danzaburou
7
2 / 6 / 0
4,934
493
3,391
7,607
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
Jahhdan
Thanatos
8
1 / 5 / 1
5,134
513
913
7,451
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Nashetto
Tiamat
10
1 / 0 / 0
5,810
581
2,429
3,563
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
Ovsu
Bellona
9
1 / 4 / 0
5,344
534
3,912
5,780
3,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 3 / 1
4,546
455
2,690
5,721
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
5
5
Deaths
18
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FatPolo15
Danzaburou
2
6
0
0.33
W
Serqet
Hocusing
Serqet
0
1
6
3
W
Danzaburou
Iron0xide
Danzaburou
7
0
2
8
L
Thanatos
Jahhdan
Thanatos
1
5
1
0.3
L
Tiamat
Nashetto
Tiamat
1
0
0
1
L
Bellona
Ovsu
Bellona
1
4
0
0.25
W
Artemis
S8Servers
Artemis
6
1
0
6
W
3
3
5
1.83
L
0
3
1
0.17
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,544
Damage
13,335
29,479
Taken
30,122
11,499
Mitigated
12,019
10,305
Healing
6,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FatPolo15
Danzaburou
3,391
1,202
0
481
7,607
1,750
0
892
6,715
0
18,872
W
Serqet
Hocusing
Serqet
1,459
398
0
2,658
5,509
1,611
0
0
5,509
0
21,862
W
Danzaburou
Iron0xide
Danzaburou
8,035
3,971
0
3,290
6,687
2,367
1,435
1,512
5,153
0
41,942
L
Thanatos
Jahhdan
Thanatos
913
521
0
2,707
7,451
2,383
0
2,484
4,883
0
24,770
L
Tiamat
Nashetto
Tiamat
2,429
165
0
2,095
3,563
1,765
132
1,415
2,011
28,938
0
L
Bellona
Ovsu
Bellona
3,912
776
0
352
5,780
3,187
0
0
5,624
0
21,291
W
Artemis
S8Servers
Artemis
4,099
1,601
0
2,874
6,959
2,962
0
22
6,937
0
26,253
W
2,482
244
0
576
6,392
3,321
312
1,415
4,937
5,747
0
L
2,690
345
176
519
5,721
2,934
0
939
4,708
11,267
0
W
3,469
514
0
907
3,932
1,238
0
1,880
1,824
34,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,054
Gold Earned
25,768
289
Minions Killed
234
0
Camps Cleared
0
995,221
Distance Traveled
954,864
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,934
493
32
3
0
177,383
2
W
Serqet
5,636
564
66
7
0
207,296
0
W
Danzaburou
7,216
722
82
8
0
190,916
4
L
Thanatos
5,134
513
49
5
0
180,002
2
L
Tiamat
5,810
581
76
8
0
188,515
3
L
Bellona
5,344
534
50
5
0
205,380
2
W
Artemis
7,101
710
41
4
0
164,958
0
W
Ares
5,688
569
8
1
0
199,616
4
L
Terra
4,546
455
27
3
0
203,584
3
W
Vulcan
6,413
641
92
9
0
232,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role