Player Matchup

Janus
Janus
Nico_hx420
Janus
Level 63
God Stats
7W - 4L
1,654 SR
Queue Stats
285W - 303L
1,468 Elo+
Party 1
Ravana
Ravana
Novatim1
Ravana
Level 63
God Stats
13W - 3L
1,785 SR
Queue Stats
197W - 210L
1,495 Elo+
Party 1
Rama
Rama
Simphyx
Rama
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
378W - 397L
1,425 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Szargo
Cu Chulainn
Level 62
God Stats
34W - 29L
1,579 SR
Queue Stats
292W - 301L
1,484 Elo+
Party 1
Bacchus
Bacchus
nickick10
Bacchus
Level 108
God Stats
8W - 9L
1,453 SR
Queue Stats
359W - 388L
1,508 Elo+
Party 1
Team Averages
Level 73
1,594 SR
1,476 Elo+

VS

Team Averages
Level 70
1,375 SR
1,378 Elo+
Chaac
Chaac
 
Chaac
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Grosnibard
Anhur
Level 49
God Stats
2W - 2L
1,216 SR
Queue Stats
16W - 23L
1,331 Elo+
Solo
Ne Zha
Ne Zha
ShadowMonarch7
Ne Zha
Level 87
God Stats
199W - 213L
1,570 SR
Queue Stats
640W - 716L
1,485 Elo+
Solo
Sol
Sol
edu666demon
Sol
Level 45
God Stats
4W - 8L
1,428 SR
Queue Stats
128W - 146L
1,234 Elo+
Solo
Cerberus
Cerberus
filkzz
Cerberus
Level 102
God Stats
1W - 4L
1,164 SR
Queue Stats
266W - 294L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
4 / 0 / 6
6,192
563
4,058
3,418
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ravana
Novatim1
Ravana
10
3 / 0 / 5
6,191
563
3,003
3,676
1,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
Simphyx
Rama
9
8 / 1 / 3
6,765
615
5,317
4,979
1,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Szargo
Cu Chulainn
11
2 / 1 / 3
7,085
644
6,660
7,311
3,669
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bacchus
nickick10
Bacchus
9
1 / 0 / 11
6,089
554
2,431
6,982
4,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
1 / 3 / 0
4,975
452
3,453
10,472
6,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Anhur
8
0 / 3 / 0
4,920
447
385
4,758
1,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 1 / 0
5,424
493
1,200
5,247
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 5 / 0
5,013
456
4,517
6,758
1,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
filkzz
Cerberus
6
0 / 6 / 0
4,384
399
2,121
9,140
3,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
18
Kills
2
2
Deaths
18
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
3
0
0.33
L
Anhur
0
3
0
0
W
Janus
4
0
6
7
W
Ravana
Novatim1
Ravana
3
0
5
5.5
L
1
1
0
1
W
Rama
Simphyx
Rama
8
1
3
9.5
W
Cu Chulainn
Szargo
Cu Chulainn
2
1
3
3.5
L
0
5
0
0
L
Cerberus
filkzz
Cerberus
0
6
0
0
W
Bacchus
nickick10
Bacchus
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,469
Damage
11,676
26,366
Taken
36,375
11,586
Mitigated
13,461
8,808
Healing
9,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,453
570
0
3,812
10,472
6,433
0
405
10,039
0
19,398
L
Anhur
385
230
0
424
4,758
1,013
0
625
4,091
0
17,000
W
Janus
4,058
940
0
906
3,418
971
114
1,383
2,035
27,279
0
W
Ravana
Novatim1
Ravana
3,003
983
0
1,647
3,676
1,407
0
482
3,169
0
30,748
L
1,200
122
0
2,223
5,247
1,328
0
579
4,600
30
19,037
W
Rama
Simphyx
Rama
5,317
4,380
0
1,831
4,979
1,391
1,080
1,945
3,034
0
22,589
W
Cu Chulainn
Szargo
Cu Chulainn
6,660
1,634
0
1,860
7,311
3,669
122
399
6,487
0
35,678
L
4,517
1,491
0
2,058
6,758
1,455
0
1,823
4,839
28,048
0
L
Cerberus
filkzz
Cerberus
2,121
160
0
1,009
9,140
3,232
0
2,639
6,317
13,999
0
W
Bacchus
nickick10
Bacchus
2,431
405
0
2,564
6,982
4,148
164
2,459
4,523
20,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
24,716
288
Minions Killed
210
0
Camps Cleared
0
1,082,347
Distance Traveled
964,486
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,975
452
34
3
0
163,995
0
L
Anhur
4,920
447
35
3
0
210,694
0
W
Janus
6,192
563
70
6
0
189,282
2
W
Ravana
6,191
563
71
6
0
243,834
2
L
Ne Zha
5,424
493
52
5
0
199,209
0
W
Rama
6,765
615
51
5
0
203,775
2
W
Cu Chulainn
7,085
644
68
6
0
219,634
1
L
Sol
5,013
456
53
5
0
181,701
1
L
Cerberus
4,384
399
36
3
0
208,887
0
W
Bacchus
6,089
554
28
3
0
225,822
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role