Player Matchup

Fenrir
Fenrir
Lamsauce420
Fenrir
Level 4
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cerberus
Cerberus
SaddestTears
Cerberus
Level 102
God Stats
3W - 4L
1,055 SR
Queue Stats
220W - 283L
1,332 Elo+
Solo
Ra
Ra
ganstarific23
Ra
Level 25
God Stats
0W - 1L
1,734 SR
Queue Stats
118W - 97L
1,374 Elo+
Solo
Team Averages
Level 44
1,370 SR
1,402 Elo+

VS

Team Averages
Level 21
1,629 SR
1,305 Elo+
Tiamat
Tiamat
GrimmEndyReaper
Tiamat
Level 28
God Stats
1W - 2L
1,581 SR
Queue Stats
8W - 21L
1,208 Elo+
Party 1
Medusa
Medusa
PhantomWolf00
Medusa
Level 27
God Stats
11W - 13L
1,611 SR
Queue Stats
16W - 27L
1,208 Elo+
Party 1
Jormungandr
Jormungandr
bowlin1233
Jormungandr
Level 7
God Stats
1W - 3L
1,697 SR
Queue Stats
19W - 32L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 6 / 0
7,277
606
2,525
9,254
3,575
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
SaddestTears
Cerberus
10
1 / 2 / 1
7,988
666
3,614
13,264
12,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 3 / 2
7,505
625
5,486
8,354
3,005
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
8,368
697
9,596
6,409
4,296
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

12
8 / 0 / 3
9,184
765
10,912
6,695
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
bowlin1233
Jormungandr
11
1 / 1 / 10
8,000
667
3,866
6,169
5,496
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
2
Kills
11
11
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Fenrir
1
6
0
0.17
W
8
0
3
9.5
L
Cerberus
SaddestTears
Cerberus
1
2
1
0.75
W
Jormungandr
bowlin1233
Jormungandr
1
1
10
6
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,625
Damage
24,374
30,872
Taken
19,273
18,966
Mitigated
12,018
3,333
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,596
240
1,176
2,353
6,409
4,296
675
3,111
3,298
31,138
0
L
Fenrir
2,525
62
0
142
9,254
3,575
0
4,348
4,710
0
8,020
W
10,912
5,328
0
1,909
6,695
2,226
1,223
3,257
3,438
0
28,835
L
Cerberus
SaddestTears
Cerberus
3,614
288
0
2,389
13,264
12,386
0
6,105
6,909
19,736
0
W
Jormungandr
bowlin1233
Jormungandr
3,866
421
0
899
6,169
5,496
207
3,366
2,803
14,624
0
L
5,486
484
257
545
8,354
3,005
0
2,543
5,691
36,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,770
Gold Earned
25,552
112
Minions Killed
99
0
Camps Cleared
0
627,925
Distance Traveled
664,282
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,368
697
45
4
0
234,939
0
L
Fenrir
7,277
606
12
1
0
221,900
0
W
Medusa
9,184
765
27
2
0
239,674
0
L
Cerberus
7,988
666
39
3
0
203,043
2
W
Jormungandr
8,000
667
27
2
0
189,669
1
L
Ra
7,505
625
61
5
0
202,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role