Player Matchup

Mercury
Mercury
NikeEuro
Mercury
Level 121
God Stats
0W - 3L
1,245 SR
Queue Stats
220W - 210L
1,657 Elo+
Party 3
Discordia
Discordia
RiffRaff16
Discordia
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,697 Elo+
Solo
Rama
Rama
VisionQuestTTV
Rama
Level 108
God Stats
25W - 21L
1,616 SR
Queue Stats
161W - 142L
1,613 Elo+
Party 3
Tyr
Tyr
stealthpie
Tyr
Level 81
God Stats
2W - 2L
1,737 SR
Queue Stats
211W - 210L
1,581 Elo+
Solo
Artio
Artio
vertic0
Artio
Level 144
God Stats
9W - 8L
1,587 SR
Queue Stats
223W - 195L
1,583 Elo+
Solo
Team Averages
Level 117
1,537 SR
1,626 Elo+

VS

Team Averages
Level 124
1,626 SR
1,620 Elo+
Odin
Odin
ParetJerkins
Odin
Level 146
God Stats
3W - 1L
1,850 SR
Queue Stats
234W - 208L
1,620 Elo+
Party 1
Hades
Hades
RangerFett2017
Hades
Level 129
God Stats
3W - 4L
1,604 SR
Queue Stats
442W - 402L
1,570 Elo+
Party 2
Pele
Pele
SmallJanus628
Pele
Level 88
God Stats
3W - 1L
1,656 SR
Queue Stats
223W - 217L
1,671 Elo+
Party 1
Heimdallr
Heimdallr
Wampa31
Heimdallr
Level 154
God Stats
6W - 5L
1,557 SR
Queue Stats
157W - 147L
1,659 Elo+
Party 1
Cthulhu
Cthulhu
synGambit
Cthulhu
Level 102
God Stats
11W - 7L
1,462 SR
Queue Stats
370W - 338L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NikeEuro
Mercury
19
8 / 5 / 0
12,121
505
8,214
18,893
8,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
RiffRaff16
Discordia
18
0 / 4 / 3
11,153
465
14,452
11,039
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 5 / 8
12,720
530
15,737
19,202
6,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

16
0 / 4 / 2
10,509
438
8,059
20,389
19,416
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
vertic0
Artio
16
3 / 7 / 5
10,344
431
6,444
26,341
17,721
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 16
11,215
467
11,298
20,228
12,909
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

20
7 / 0 / 8
12,782
533
12,192
14,371
7,700
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
5 / 5 / 9
12,640
527
10,384
17,746
7,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Wampa31
Heimdallr
20
8 / 6 / 10
13,827
576
24,297
20,498
9,995
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
synGambit
Cthulhu
18
2 / 1 / 11
11,536
481
13,179
15,051
16,815
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
79
14
Kills
25
25
Deaths
16
18
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Mercury
NikeEuro
Mercury
8
5
0
1.6
W
3
4
16
2.75
W
7
0
8
11
L
Discordia
RiffRaff16
Discordia
0
4
3
0.38
W
5
5
9
1.9
L
3
5
8
1.4
W
Heimdallr
Wampa31
Heimdallr
8
6
10
2.17
L
0
4
2
0.25
W
Cthulhu
synGambit
Cthulhu
2
1
11
7.5
L
Artio
vertic0
Artio
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,906
Damage
71,350
95,864
Taken
87,894
56,573
Mitigated
55,253
31,985
Healing
36,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
NikeEuro
Mercury
8,214
2,570
0
7,324
18,893
8,590
0
2,450
16,429
0
83,669
W
11,298
2,179
868
2,103
20,228
12,909
73
3,762
14,062
0
60,487
W
12,192
1,671
1,583
9,344
14,371
7,700
1,105
5,337
8,601
82,777
0
L
Discordia
RiffRaff16
Discordia
14,452
649
0
801
11,039
4,003
847
4,550
6,489
95,056
0
W
10,384
1,486
0
7,031
17,746
7,834
655
2,612
13,973
0
89,650
L
15,737
13,056
0
8,354
19,202
6,843
0
2,652
16,550
0
84,035
W
Heimdallr
Wampa31
Heimdallr
24,297
14,459
0
8,876
20,498
9,995
5,970
3,656
16,724
0
117,827
L
8,059
1,506
0
5,219
20,389
19,416
590
7,966
12,423
0
67,466
W
Cthulhu
synGambit
Cthulhu
13,179
1,850
1,045
5,767
15,051
16,815
264
4,496
10,383
69,730
0
L
Artio
vertic0
Artio
6,444
522
1,055
9,232
26,341
17,721
0
7,753
18,588
32,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,847
Gold Earned
62,000
643
Minions Killed
659
0
Camps Cleared
0
2,264,544
Distance Traveled
2,323,238
35
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,121
505
124
5
0
512,523
11
W
Odin
11,215
467
89
4
0
529,302
13
W
Hades
12,782
533
157
7
0
476,951
5
L
Discordia
11,153
465
194
8
0
417,913
9
W
Pele
12,640
527
140
6
0
460,691
3
L
Rama
12,720
530
146
6
0
419,688
3
W
Heimdallr
13,827
576
152
6
0
395,982
1
L
Tyr
10,509
438
137
6
0
456,392
5
W
Cthulhu
11,536
481
121
5
0
460,312
6
L
Artio
10,344
431
42
2
0
458,028
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role