Player Matchup

Izanami
Izanami
BeTReZeN92
Izanami
Level 38
God Stats
24W - 20L
1,540 SR
Queue Stats
128W - 129L
1,462 Elo+
Party 1
Scylla
Scylla
GoreenLuiiS
Scylla
Level 46
God Stats
1W - 6L
1,186 SR
Queue Stats
127W - 205L
1,252 Elo+
Party 3
Arachne
Arachne
MIrroxxxxxxxx
Arachne
Level 25
God Stats
3W - 4L
1,535 SR
Queue Stats
40W - 55L
1,316 Elo+
Party 1
Cthulhu
Cthulhu
SiberiaBears
Cthulhu
Level 30
God Stats
6W - 3L
1,676 SR
Queue Stats
76W - 107L
1,367 Elo+
Party 1
Guan Yu
Guan Yu
ViictorFernandez
Guan Yu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,325 Elo+
Party 3
Team Averages
Level 31
1,487 SR
1,345 Elo+

VS

Team Averages
Level 65
1,490 SR
1,442 Elo+
Awilix
Awilix
FF0XX
Awilix
Level 38
God Stats
3W - 3L
1,451 SR
Queue Stats
64W - 90L
1,351 Elo+
Party 2
Anubis
Anubis
Kotins
Anubis
Level 43
God Stats
61W - 51L
1,580 SR
Queue Stats
80W - 101L
1,442 Elo+
Party 4
Gilgamesh
Gilgamesh
LujPalogrzmoty
Gilgamesh
Level 75
God Stats
16W - 14L
1,419 SR
Queue Stats
300W - 303L
1,417 Elo+
Party 4
Ganesha
Ganesha
NagatoPainSama
Ganesha
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
SRCNacres
Anhur
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeTReZeN92
Izanami
16
6 / 6 / 2
10,286
514
10,988
14,102
5,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
13
4 / 11 / 0
8,250
413
9,011
14,491
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
17
0 / 2 / 2
9,867
493
1,342
11,051
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
SiberiaBears
Cthulhu
13
0 / 7 / 6
7,882
394
7,151
15,698
9,113
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 12 / 1
7,209
360
3,754
17,137
9,185
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
FF0XX
Awilix
18
3 / 4 / 5
11,131
557
3,504
14,744
5,713
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anubis
Kotins
Anubis
20
20 / 0 / 0
13,641
682
19,638
9,725
5,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
LujPalogrzmoty
Gilgamesh
19
14 / 2 / 9
12,717
636
18,599
13,664
11,063
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
0 / 2 / 14
9,147
457
7,409
10,225
9,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
SRCNacres
Anhur
15
1 / 4 / 4
9,532
477
5,602
8,902
3,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
70
11
Kills
38
38
Deaths
12
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
BeTReZeN92
Izanami
6
6
2
1.17
W
Awilix
FF0XX
Awilix
3
4
5
1.38
L
Scylla
4
11
0
0.36
W
Anubis
Kotins
Anubis
20
0
0
20
W
Gilgamesh
LujPalogrzmoty
Gilgamesh
14
2
9
9.25
L
Arachne
0
2
2
0.5
W
0
2
14
3.5
W
Anhur
SRCNacres
Anhur
1
4
4
0.75
L
Cthulhu
SiberiaBears
Cthulhu
0
7
6
0.43
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,246
Damage
54,752
72,479
Taken
57,260
32,585
Mitigated
35,275
9,111
Healing
17,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BeTReZeN92
Izanami
10,988
8,201
0
2,454
14,102
5,838
0
4,958
9,144
0
73,190
W
Awilix
FF0XX
Awilix
3,504
2,413
0
4,510
14,744
5,713
1,175
3,300
11,271
0
72,390
L
Scylla
9,011
708
0
600
14,491
3,896
0
7,897
6,594
30,718
0
W
Anubis
Kotins
Anubis
19,638
560
0
7,084
9,725
5,754
746
2,596
6,897
113,880
0
W
Gilgamesh
LujPalogrzmoty
Gilgamesh
18,599
6,918
0
2,308
13,664
11,063
2,808
3,842
9,674
0
70,253
L
Arachne
1,342
759
0
3,475
11,051
4,553
276
2,076
8,975
0
73,709
W
7,409
434
0
1,255
10,225
9,679
259
2,585
7,568
31,129
0
W
Anhur
SRCNacres
Anhur
5,602
2,219
612
1,865
8,902
3,066
2,070
3,180
5,688
0
49,736
L
Cthulhu
SiberiaBears
Cthulhu
7,151
343
0
1,390
15,698
9,113
0
7,190
8,508
25,475
0
L
3,754
609
103
1,089
17,137
9,185
176
4,926
12,211
0
24,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,494
Gold Earned
56,168
432
Minions Killed
552
0
Camps Cleared
0
1,702,180
Distance Traveled
1,891,005
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,286
514
130
7
0
315,710
0
W
Awilix
11,131
557
113
6
0
404,926
1
L
Scylla
8,250
413
51
3
0
263,775
2
W
Anubis
13,641
682
182
9
0
378,646
0
W
Gilgamesh
12,717
636
132
7
0
414,298
1
L
Arachne
9,867
493
151
8
0
443,845
0
W
Ganesha
9,147
457
9
0
0
368,207
0
W
Anhur
9,532
477
116
6
0
324,928
1
L
Cthulhu
7,882
394
47
2
0
362,946
0
L
Guan Yu
7,209
360
53
3
0
315,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role