Player Matchup

Awilix
Awilix
Burnskill
Awilix
Level 107
God Stats
5W - 1L
1,639 SR
Queue Stats
132W - 114L
1,507 Elo+
Solo
Zhong Kui
Zhong Kui
Dudesky101
Zhong Kui
Level 61
God Stats
19W - 12L
1,500 SR
Queue Stats
164W - 145L
1,510 Elo+
Solo
Baron Samedi
Baron Samedi
DumbogFaShizzle
Baron Samedi
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
161W - 138L
1,526 Elo+
Solo
Izanami
Izanami
flocool
Izanami
Level 99
God Stats
1W - 1L
1,640 SR
Queue Stats
188W - 195L
1,528 Elo+
Party 2
Bacchus
Bacchus
tomthegrinder
Bacchus
Level 82
God Stats
4W - 3L
1,804 SR
Queue Stats
270W - 275L
1,517 Elo+
Party 2
Team Averages
Level 95
1,617 SR
1,518 Elo+

VS

Team Averages
Level 111
1,639 SR
1,559 Elo+
Jormungandr
Jormungandr
Arrove
Jormungandr
Level 122
God Stats
1W - 2L
1,817 SR
Queue Stats
341W - 306L
1,565 Elo+
Party 1
Yemoja
Yemoja
FlatColt5685673
Yemoja
Level 100
God Stats
11W - 9L
1,617 SR
Queue Stats
98W - 94L
1,558 Elo+
Solo
Tyr
Tyr
LeftinOrbit
Tyr
Level 118
God Stats
2W - 2L
1,716 SR
Queue Stats
534W - 522L
1,573 Elo+
Party 3
Cernunnos
Cernunnos
ikˈsplōZHən
Cernunnos
Level 89
God Stats
44W - 57L
1,551 SR
Queue Stats
336W - 323L
1,568 Elo+
Party 1
Baron Samedi
Baron Samedi
theslayer190
Baron Samedi
Level 126
God Stats
3W - 4L
1,496 SR
Queue Stats
184W - 155L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Burnskill
Awilix
12
3 / 1 / 5
7,140
595
4,101
7,195
2,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Dudesky101
Zhong Kui
12
4 / 0 / 1
6,751
563
6,991
7,534
5,579
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
DumbogFaShizzle
Baron Samedi
13
5 / 3 / 3
7,751
646
8,338
7,348
3,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
flocool
Izanami
12
3 / 1 / 2
6,834
570
3,139
4,130
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
11
4 / 2 / 4
6,950
579
5,881
10,011
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Arrove
Jormungandr
10
2 / 6 / 1
5,980
498
3,056
10,229
7,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 3 / 4
6,292
524
2,683
8,369
3,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 4 / 1
5,420
452
3,849
9,211
3,492
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
ikˈsplōZHən
Cernunnos
10
1 / 3 / 2
6,117
510
4,979
7,097
2,010
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
theslayer190
Baron Samedi
11
2 / 3 / 1
6,548
546
6,739
6,749
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
19
Kills
7
7
Deaths
19
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Arrove
Jormungandr
2
6
1
0.42
W
Awilix
Burnskill
Awilix
3
1
5
5.5
W
Zhong Kui
Dudesky101
Zhong Kui
4
0
1
4.5
W
Baron Samedi
DumbogFaShizzle
Baron Samedi
5
3
3
2.17
L
2
3
4
1.33
L
0
4
1
0.13
W
Izanami
flocool
Izanami
3
1
2
4
L
Cernunnos
ikˈsplōZHən
Cernunnos
1
3
2
0.67
L
Baron Samedi
theslayer190
Baron Samedi
2
3
1
0.83
W
Bacchus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,450
Damage
21,306
36,218
Taken
41,655
18,670
Mitigated
19,582
15,449
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Arrove
Jormungandr
3,056
395
0
1,409
10,229
7,634
0
6,192
3,534
21,193
0
W
Awilix
Burnskill
Awilix
4,101
1,443
0
3,603
7,195
2,621
0
1,918
5,199
0
39,348
W
Zhong Kui
Dudesky101
Zhong Kui
6,991
512
0
4,227
7,534
5,579
0
3,929
3,308
33,951
0
W
Baron Samedi
DumbogFaShizzle
Baron Samedi
8,338
1,046
458
2,999
7,348
3,068
0
3,324
3,997
41,440
0
L
2,683
499
498
2,530
8,369
3,982
0
4,919
3,404
15,333
0
L
3,849
1,007
0
3,564
9,211
3,492
0
3,671
5,489
0
24,122
W
Izanami
flocool
Izanami
3,139
1,612
0
1,202
4,130
1,366
0
566
3,524
0
45,091
L
Cernunnos
ikˈsplōZHən
Cernunnos
4,979
2,521
0
2,788
7,097
2,010
856
1,974
5,123
0
35,294
L
Baron Samedi
theslayer190
Baron Samedi
6,739
307
132
2,096
6,749
2,464
0
3,854
2,895
37,402
0
W
Bacchus
5,881
1,043
0
2,960
10,011
6,036
0
2,112
7,712
19,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,426
Gold Earned
30,357
367
Minions Killed
265
0
Camps Cleared
0
1,149,895
Distance Traveled
1,030,850
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,980
498
38
3
0
186,784
1
W
Awilix
7,140
595
94
8
0
242,079
4
W
Zhong Kui
6,751
563
82
7
0
235,532
4
W
Baron Samedi
7,751
646
80
7
0
213,454
6
L
Yemoja
6,292
524
24
2
0
222,000
5
L
Tyr
5,420
452
59
5
0
237,138
1
W
Izanami
6,834
570
87
7
0
227,933
2
L
Cernunnos
6,117
510
77
6
0
184,164
0
L
Baron Samedi
6,548
546
67
6
0
200,764
3
W
Bacchus
6,950
579
24
2
0
230,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role