Player Matchup

King Arthur
King Arthur
Karlingale
King Arthur
Level 14
God Stats
16W - 12L
1,635 SR
Queue Stats
27W - 23L
1,425 Elo+
Party 1
Tiamat
Tiamat
Karlingalee
Tiamat
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 38L
1,377 Elo+
Party 1
Xing Tian
Xing Tian
Kudini
Xing Tian
Level 28
God Stats
2W - 1L
1,273 SR
Queue Stats
18W - 11L
1,404 Elo+
Solo
Tsukuyomi
Tsukuyomi
Warty_Cekotine
Tsukuyomi
Level 15
God Stats
4W - 6L
1,351 SR
Queue Stats
44W - 57L
1,411 Elo+
Solo
Bakasura
Bakasura
anak1
Bakasura
Level 7
God Stats
1W - 4L
1,459 SR
Queue Stats
32W - 38L
1,309 Elo+
Solo
Team Averages
Level 16
1,444 SR
1,385 Elo+

VS

Team Averages
Level 24
1,527 SR
1,458 Elo+
Thor
Thor
Clubbers1337
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
Gomofobius
Cernunnos
Level 47
God Stats
2W - 1L
1,443 SR
Queue Stats
7W - 8L
1,399 Elo+
Party 2
Apollo
Apollo
GreenShadow420
Apollo
Level 29
God Stats
6W - 1L
1,500 SR
Queue Stats
19W - 14L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
kaksallad
Gilgamesh
Level 29
God Stats
5W - 5L
1,495 SR
Queue Stats
88W - 89L
1,454 Elo+
Solo
Poseidon
Poseidon
ИграюСгомиком
Poseidon
Level 14
God Stats
1W - 0L
1,699 SR
Queue Stats
2W - 1L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Karlingale
King Arthur
15
8 / 10 / 3
10,911
474
12,135
19,473
15,467
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
15
1 / 11 / 8
9,613
418
6,638
20,146
10,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xing Tian
Kudini
Xing Tian
16
5 / 5 / 4
11,091
482
8,675
21,503
21,841
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Warty_Cekotine
Tsukuyomi
3
0 / 1 / 0
6,270
273
556
1,457
269
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bakasura
anak1
Bakasura
20
8 / 7 / 3
12,630
549
12,257
17,865
11,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 7
11,325
492
3,048
14,547
5,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
Gomofobius
Cernunnos
20
8 / 6 / 5
13,801
600
17,496
19,522
7,506
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
7 / 5 / 11
13,206
574
11,697
12,167
4,062
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
kaksallad
Gilgamesh
20
14 / 3 / 7
13,853
602
20,105
16,688
12,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 12
11,312
492
9,681
10,808
3,274
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
75
22
Kills
33
34
Deaths
24
18
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
5
7
1.1
W
Cernunnos
Gomofobius
Cernunnos
8
6
5
1.75
W
7
5
11
2.5
L
King Arthur
Karlingale
King Arthur
8
10
3
0.95
L
Tiamat
1
11
8
0.45
L
Xing Tian
Kudini
Xing Tian
5
5
4
1.4
L
Tsukuyomi
Warty_Cekotine
Tsukuyomi
0
1
0
0
L
Bakasura
anak1
Bakasura
8
7
3
1.36
W
Gilgamesh
kaksallad
Gilgamesh
14
3
7
5.83
W
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,261
Damage
62,027
80,444
Taken
73,732
59,579
Mitigated
32,328
11,096
Healing
18,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,048
428
0
3,938
14,547
5,036
458
2,625
11,775
0
62,608
W
Cernunnos
Gomofobius
Cernunnos
17,496
7,464
0
6,668
19,522
7,506
5,943
4,085
14,813
0
102,734
W
11,697
7,300
0
2,154
12,167
4,062
4,707
2,177
9,150
0
61,106
L
King Arthur
Karlingale
King Arthur
12,135
2,706
0
23
19,473
15,467
396
3,573
15,900
0
57,052
L
Tiamat
6,638
584
0
2,654
20,146
10,759
652
2,240
17,906
45,831
0
L
Xing Tian
Kudini
Xing Tian
8,675
835
0
3,231
21,503
21,841
338
2,632
18,871
22,108
0
L
Tsukuyomi
Warty_Cekotine
Tsukuyomi
556
278
0
256
1,457
269
0
0
1,457
0
2,972
L
Bakasura
anak1
Bakasura
12,257
7,570
0
4,932
17,865
11,243
366
1,236
16,629
0
80,804
W
Gilgamesh
kaksallad
Gilgamesh
20,105
7,411
0
2,856
16,688
12,450
1,360
3,150
13,280
0
74,350
W
9,681
1,139
1,041
1,810
10,808
3,274
2,093
5,163
5,225
43,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,515
Gold Earned
63,497
355
Minions Killed
513
0
Camps Cleared
0
1,706,282
Distance Traveled
1,870,305
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,325
492
104
5
0
379,119
5
W
Cernunnos
13,801
600
125
5
0
321,349
1
W
Apollo
13,206
574
99
4
0
428,609
0
L
King Arthur
10,911
474
93
4
0
353,575
2
L
Tiamat
9,613
418
74
3
0
398,911
2
L
Xing Tian
11,091
482
37
2
0
405,090
7
L
Tsukuyomi
6,270
273
9
0
0
71,422
0
L
Bakasura
12,630
549
142
6
0
477,284
2
W
Gilgamesh
13,853
602
95
4
0
405,441
12
W
Poseidon
11,312
492
90
4
0
335,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role