Player Matchup

Kukulkan
Kukulkan
Garazeb
Kukulkan
Level 26
God Stats
31W - 41L
1,239 SR
Queue Stats
470W - 518L
1,383 Elo+
Solo
Hou Yi
Hou Yi
GhostlessGhost
Hou Yi
Level 24
God Stats
2W - 2L
1,454 SR
Queue Stats
145W - 182L
1,379 Elo+
Party 1
Loki
Loki
Luc0912
Loki
Level 28
God Stats
7W - 6L
1,566 SR
Queue Stats
252W - 293L
1,379 Elo+
Party 1
Ravana
Ravana
barberpro
Ravana
Level 18
God Stats
3W - 4L
1,358 SR
Queue Stats
70W - 86L
1,315 Elo+
Solo
Thanatos
Thanatos
маеІ
Thanatos
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 22
1,423 SR
1,391 Elo+

VS

Team Averages
Level 13
1,462 SR
1,224 Elo+
Jormungandr
Jormungandr
Amotarasu
Jormungandr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,099 Elo+
Party 2
Ares
Ares
Fazatron81
Ares
Level 13
God Stats
0W - 4L
1,251 SR
Queue Stats
5W - 19L
1,354 Elo+
Solo
Janus
Janus
PropheticMonk254
Janus
Level 29
God Stats
6W - 3L
1,557 SR
Queue Stats
287W - 335L
1,314 Elo+
Solo
Horus
Horus
ShuppiShup
Horus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,145 Elo+
Party 2
Nemesis
Nemesis
Tipchick
Nemesis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,207 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Garazeb
Kukulkan
17
5 / 6 / 4
10,885
473
13,192
12,854
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
8 / 3 / 7
11,376
495
23,498
11,998
4,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Luc0912
Loki
16
2 / 1 / 5
9,970
433
4,129
9,226
3,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
barberpro
Ravana
18
6 / 3 / 5
11,541
502
8,279
10,726
5,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
маеІ
Thanatos
18
11 / 4 / 11
11,703
509
18,058
18,706
15,732
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Amotarasu
Jormungandr
16
5 / 10 / 4
11,011
479
10,587
18,770
19,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 5 / 3
9,886
430
6,435
21,043
21,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
5 / 4 / 4
11,427
497
12,804
12,396
4,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
12
1 / 8 / 5
8,268
359
2,228
15,521
12,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Tipchick
Nemesis
14
2 / 5 / 4
9,198
400
5,905
14,777
7,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
36
32
Kills
16
17
Deaths
32
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Amotarasu
Jormungandr
5
10
4
0.7
L
3
5
3
0.9
W
Kukulkan
Garazeb
Kukulkan
5
6
4
1.17
W
8
3
7
3.83
W
Loki
Luc0912
Loki
2
1
5
4.5
L
5
4
4
1.75
L
Horus
1
8
5
0.44
L
Nemesis
Tipchick
Nemesis
2
5
4
0.8
W
Ravana
barberpro
Ravana
6
3
5
2.83
W
Thanatos
маеІ
Thanatos
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,156
Damage
37,959
63,510
Taken
82,507
33,540
Mitigated
66,666
26,274
Healing
5,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Amotarasu
Jormungandr
10,587
2,988
0
315
18,770
19,989
374
2,979
15,791
54,196
0
L
6,435
967
0
1,264
21,043
21,364
0
2,935
18,108
24,290
0
W
Kukulkan
Garazeb
Kukulkan
13,192
813
0
2,060
12,854
4,664
241
8,283
4,123
64,311
0
W
23,498
9,173
0
2,102
11,998
4,449
2,510
7,489
4,395
0
70,780
W
Loki
Luc0912
Loki
4,129
829
0
3,233
9,226
3,185
786
783
8,403
0
61,433
L
12,804
375
0
757
12,396
4,899
1,558
1,777
10,619
70,443
0
L
Horus
2,228
1,600
742
1,283
15,521
12,958
0
2,583
12,938
0
28,114
L
Nemesis
Tipchick
Nemesis
5,905
1,601
0
1,323
14,777
7,456
166
2,918
11,859
0
19,390
W
Ravana
barberpro
Ravana
8,279
2,643
0
1,583
10,726
5,510
2,938
4,014
6,630
0
66,732
W
Thanatos
маеІ
Thanatos
18,058
5,250
171
17,125
18,706
15,732
521
8,443
10,133
0
49,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,475
Gold Earned
49,790
499
Minions Killed
350
0
Camps Cleared
0
1,995,995
Distance Traveled
2,029,947
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,011
479
102
4
0
393,006
0
L
Ares
9,886
430
31
1
0
361,437
1
W
Kukulkan
10,885
473
104
5
0
404,444
1
W
Hou Yi
11,376
495
90
4
0
434,303
1
W
Loki
9,970
433
97
4
0
326,122
0
L
Janus
11,427
497
139
6
0
412,702
1
L
Horus
8,268
359
42
2
0
422,507
0
L
Nemesis
9,198
400
36
2
0
440,295
2
W
Ravana
11,541
502
120
5
0
436,054
0
W
Thanatos
11,703
509
88
4
0
395,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role