Player Matchup

Tiamat
Tiamat
Kayo_Mayo
Tiamat
Level 105
God Stats
18W - 6L
1,772 SR
Queue Stats
288W - 270L
1,572 Elo+
Party 3
Hou Yi
Hou Yi
LokiNotLowkey
Hou Yi
Level 15
God Stats
6W - 1L
1,696 SR
Queue Stats
84W - 21L
1,829 Elo+
Party 3
Gilgamesh
Gilgamesh
NazWaz
Gilgamesh
Level 136
God Stats
4W - 3L
1,500 SR
Queue Stats
279W - 191L
1,721 Elo+
Party 3
Thanatos
Thanatos
Only1DragonRage
Thanatos
Level 57
God Stats
23W - 33L
1,417 SR
Queue Stats
1,005W - 1,237L
1,369 Elo+
Party 3
Athena
Athena
Victy2
Athena
Level 63
God Stats
4W - 0L
1,702 SR
Queue Stats
6W - 5L
1,514 Elo+
Party 3
Team Averages
Level 75
1,617 SR
1,601 Elo+

VS

Team Averages
Level 54
1,638 SR
1,472 Elo+
Aphrodite
Aphrodite
Celebes
Aphrodite
Level 23
God Stats
49W - 50L
1,444 SR
Queue Stats
72W - 85L
1,392 Elo+
Party 1
Hun Batz
Hun Batz
Haggath
Hun Batz
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 173L
1,544 Elo+
Party 1
Janus
Janus
THERAURU
Janus
Level 42
God Stats
3W - 2L
1,938 SR
Queue Stats
250W - 228L
1,538 Elo+
Party 2
Sun Wukong
Sun Wukong
WhiskyDonut
Sun Wukong
Level 21
God Stats
10W - 21L
1,516 SR
Queue Stats
80W - 88L
1,381 Elo+
Party 1
Cernunnos
Cernunnos
sylvanusjands14
Cernunnos
Level 22
God Stats
1W - 1L
1,791 SR
Queue Stats
88W - 86L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kayo_Mayo
Tiamat
20
5 / 5 / 4
13,454
561
12,417
12,642
7,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 2 / 4
12,408
517
10,915
14,219
6,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
NazWaz
Gilgamesh
20
11 / 3 / 5
15,037
627
19,809
25,595
26,774
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
18
3 / 1 / 8
12,255
511
8,079
12,080
5,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Victy2
Athena
17
3 / 3 / 8
12,500
521
7,227
15,536
19,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Celebes
Aphrodite
16
0 / 2 / 5
10,290
429
2,704
6,553
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Haggath
Hun Batz
17
6 / 10 / 5
11,824
493
16,303
24,637
11,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
THERAURU
Janus
19
4 / 5 / 4
12,155
506
11,821
19,968
7,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
WhiskyDonut
Sun Wukong
19
2 / 7 / 0
12,161
507
6,312
16,679
12,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
sylvanusjands14
Cernunnos
18
2 / 3 / 4
11,741
489
11,001
14,768
6,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
27
Kills
14
14
Deaths
27
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Celebes
Aphrodite
0
2
5
1.25
L
Hun Batz
Haggath
Hun Batz
6
10
5
0.85
W
Tiamat
Kayo_Mayo
Tiamat
5
5
4
1.4
W
5
2
4
3.5
W
Gilgamesh
NazWaz
Gilgamesh
11
3
5
4.5
W
Thanatos
3
1
8
7
L
Janus
THERAURU
Janus
4
5
4
1.2
W
Athena
Victy2
Athena
3
3
8
2.33
L
Sun Wukong
WhiskyDonut
Sun Wukong
2
7
0
0.29
L
Cernunnos
sylvanusjands14
Cernunnos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,447
Damage
48,141
80,072
Taken
82,605
64,443
Mitigated
44,109
35,617
Healing
22,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Celebes
Aphrodite
2,704
382
2,996
2,024
6,553
6,875
29
1,118
5,387
25,090
0
L
Hun Batz
Haggath
Hun Batz
16,303
5,169
0
5,046
24,637
11,303
0
4,180
20,283
0
85,727
W
Tiamat
Kayo_Mayo
Tiamat
12,417
1,072
576
3,908
12,642
7,115
3,141
6,057
6,585
93,659
0
W
10,915
6,825
0
6,998
14,219
6,003
1,111
1,910
12,309
0
82,316
W
Gilgamesh
NazWaz
Gilgamesh
19,809
5,846
0
10,796
25,595
26,774
4,269
3,416
22,179
0
121,804
W
Thanatos
8,079
2,367
0
10,635
12,080
5,401
2,162
2,061
9,531
0
54,756
L
Janus
THERAURU
Janus
11,821
1,150
40
3,204
19,968
7,700
158
7,836
11,660
99,094
0
W
Athena
Victy2
Athena
7,227
1,887
394
2,310
15,536
19,150
1,175
2,601
12,935
38,618
0
L
Sun Wukong
WhiskyDonut
Sun Wukong
6,312
1,632
0
3,644
16,679
12,034
2,192
1,293
15,312
0
70,179
L
Cernunnos
sylvanusjands14
Cernunnos
11,001
5,038
0
5,199
14,768
6,197
0
4,449
10,319
0
88,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,654
Gold Earned
58,171
643
Minions Killed
711
0
Camps Cleared
0
2,147,754
Distance Traveled
2,046,351
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
10,290
429
47
2
0
404,880
6
L
Hun Batz
11,824
493
128
5
0
399,626
2
W
Tiamat
13,454
561
172
7
0
474,276
2
W
Hou Yi
12,408
517
129
5
0
307,255
7
W
Gilgamesh
15,037
627
174
7
0
452,018
2
W
Thanatos
12,255
511
96
4
0
464,868
1
L
Janus
12,155
506
208
9
0
467,370
1
W
Athena
12,500
521
72
3
0
449,337
0
L
Sun Wukong
12,161
507
149
6
0
394,011
8
L
Cernunnos
11,741
489
179
7
0
380,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role