Player Matchup

Discordia
Discordia
 
Discordia
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BlockHappy2
Artemis
Level 88
God Stats
7W - 5L
1,629 SR
Queue Stats
36W - 22L
1,587 Elo+
Solo
Loki
Loki
DandstormSarude
Loki
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Lil Ninja FJ
Ymir
Level 120
God Stats
23W - 28L
1,366 SR
Queue Stats
157W - 141L
1,540 Elo+
Solo
Bakasura
Bakasura
Respect Yoo
Bakasura
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 70L
1,399 Elo+
Solo
Team Averages
Level 83
1,499 SR
1,505 Elo+

VS

Team Averages
Level 118
1,546 SR
1,499 Elo+
Susano
Susano
NINJABLADE NATE
Susano
Level 106
God Stats
1W - 12L
1,469 SR
Queue Stats
275W - 300L
1,496 Elo+
Solo
Ares
Ares
SOLD_DA_BAG
Ares
Level 85
God Stats
3W - 1L
1,830 SR
Queue Stats
82W - 73L
1,548 Elo+
Party 1
Ra
Ra
Warden435
Ra
Level 157
God Stats
3W - 8L
1,390 SR
Queue Stats
908W - 867L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Xandanic_
Danzaburou
Level 120
God Stats
1W - 5L
1,485 SR
Queue Stats
144W - 133L
1,470 Elo+
Party 1
Gilgamesh
Gilgamesh
xDre_2Xx
Gilgamesh
Level 123
God Stats
3W - 4L
1,555 SR
Queue Stats
106W - 100L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 2 / 8
9,378
552
10,778
5,425
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
BlockHappy2
Artemis
13
6 / 1 / 6
8,038
473
9,978
7,896
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 1 / 1
10,079
593
3,479
9,604
3,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 9
9,437
555
11,881
15,157
10,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Respect Yoo
Bakasura
13
2 / 3 / 7
7,854
462
4,199
11,053
4,417
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,409
495
6,415
12,144
4,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 7 / 4
7,987
470
5,788
17,220
13,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 4 / 1
8,234
484
6,311
10,649
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Xandanic_
Danzaburou
11
0 / 6 / 3
7,569
445
5,577
11,329
4,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
xDre_2Xx
Gilgamesh
15
0 / 4 / 2
8,921
525
5,748
8,022
5,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
24
Kills
8
8
Deaths
24
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
2
8
4.5
W
Artemis
BlockHappy2
Artemis
6
1
6
9
W
4
1
1
4.5
W
7
1
9
11.5
L
2
3
2
1
W
Bakasura
Respect Yoo
Bakasura
2
3
7
1.83
L
2
7
4
0.57
L
4
4
1
1.13
L
Danzaburou
Xandanic_
Danzaburou
0
6
3
0.25
L
Gilgamesh
xDre_2Xx
Gilgamesh
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,315
Damage
29,839
49,135
Taken
59,364
24,037
Mitigated
31,052
12,586
Healing
15,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
10,778
235
0
901
5,425
1,844
691
808
4,567
51,594
0
W
Artemis
BlockHappy2
Artemis
9,978
3,529
0
1,736
7,896
3,306
450
1,988
5,908
0
37,464
W
3,479
747
0
1,620
9,604
3,744
0
737
8,567
0
61,533
W
11,881
1,847
0
3,021
15,157
10,726
320
4,873
10,284
38,266
0
L
6,415
1,084
0
4,541
12,144
4,185
0
5,100
6,932
0
56,964
W
Bakasura
Respect Yoo
Bakasura
4,199
3,628
1,099
4,209
11,053
4,417
257
3,693
7,339
0
43,747
L
5,788
425
0
2,369
17,220
13,907
26
5,957
11,012
22,741
0
L
6,311
272
1,258
4,193
10,649
3,951
633
5,350
4,933
46,702
0
L
Danzaburou
Xandanic_
Danzaburou
5,577
1,996
0
1,305
11,329
4,004
0
4,278
6,857
0
37,448
L
Gilgamesh
xDre_2Xx
Gilgamesh
5,748
2,058
0
1,355
8,022
5,005
0
1,154
6,806
0
65,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,786
Gold Earned
41,120
467
Minions Killed
452
0
Camps Cleared
0
1,630,534
Distance Traveled
1,427,338
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,378
552
103
6
0
319,194
6
W
Artemis
8,038
473
69
4
0
267,829
4
W
Loki
10,079
593
146
9
0
351,081
9
W
Ymir
9,437
555
50
3
0
309,035
3
L
Susano
8,409
495
104
6
0
319,011
3
W
Bakasura
7,854
462
99
6
0
383,395
0
L
Ares
7,987
470
48
3
0
280,476
1
L
Ra
8,234
484
89
5
0
251,422
2
L
Danzaburou
7,569
445
69
4
0
264,948
0
L
Gilgamesh
8,921
525
142
8
0
311,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role