Player Matchup

Thor
Thor
Badsurpriser
Thor
Level 12
God Stats
2W - 1L
1,604 SR
Queue Stats
7W - 8L
1,455 Elo+
Solo
Nu Wa
Nu Wa
BrownieTaha
Nu Wa
Level 14
God Stats
14W - 11L
1,242 SR
Queue Stats
110W - 96L
1,303 Elo+
Solo
Rama
Rama
Gioplaiz
Rama
Level 28
God Stats
0W - 1L
1,506 SR
Queue Stats
71W - 55L
1,500 Elo+
Solo
Hades
Hades
NEMOSEEEL
Hades
Level 17
God Stats
4W - 4L
1,364 SR
Queue Stats
149W - 143L
1,433 Elo+
Solo
Yemoja
Yemoja
iSuguss
Yemoja
Level 4
God Stats
1W - 4L
1,439 SR
Queue Stats
9W - 8L
1,421 Elo+
Solo
Team Averages
Level 15
1,431 SR
1,422 Elo+

VS

Team Averages
Level 18
1,608 SR
1,596 Elo+
Ra
Ra
AlmightyDallas1
Ra
Level 11
God Stats
2W - 1L
1,511 SR
Queue Stats
7W - 3L
1,736 Elo+
Party 2
Agni
Agni
Jerkkles
Agni
Level 42
God Stats
1W - 0L
1,934 SR
Queue Stats
59W - 22L
1,766 Elo+
Party 2
King Arthur
King Arthur
Karlingale
King Arthur
Level 14
God Stats
16W - 12L
1,596 SR
Queue Stats
27W - 23L
1,391 Elo+
Party 1
Heimdallr
Heimdallr
Karlingalee
Heimdallr
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
36W - 38L
1,353 Elo+
Party 1
Ymir
Ymir
MemeDaddy96
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 5
6,699
394
4,479
10,976
3,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 7 / 3
7,380
434
5,985
8,940
3,206
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
12
3 / 4 / 4
7,429
437
6,904
12,816
4,377
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hades
NEMOSEEEL
Hades
10
0 / 4 / 0
6,559
386
2,099
8,645
3,406
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
iSuguss
Yemoja
10
2 / 4 / 4
7,539
443
5,865
11,809
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 3
8,977
528
4,446
5,326
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Agni
16
13 / 1 / 9
10,391
611
20,203
13,251
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Karlingale
King Arthur
16
3 / 0 / 3
9,310
548
4,554
7,509
5,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
Karlingalee
Heimdallr
12
2 / 4 / 5
7,787
458
4,067
10,297
3,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 11
8,231
484
5,007
11,067
6,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
8
Kills
26
26
Deaths
8
16
Assists
31
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
2
7
5
0.64
L
1
7
3
0.36
L
Rama
3
4
4
1.25
W
Agni
13
1
9
17.5
W
King Arthur
Karlingale
King Arthur
3
0
3
4.5
W
Heimdallr
Karlingalee
Heimdallr
2
4
5
1.13
W
2
2
11
3.75
L
Hades
NEMOSEEEL
Hades
0
4
0
0
L
Yemoja
iSuguss
Yemoja
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,332
Damage
38,277
53,186
Taken
47,450
21,206
Mitigated
22,323
10,753
Healing
14,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,446
846
1,089
2,369
5,326
1,794
1,075
2,599
2,727
53,070
0
L
4,479
1,365
0
1,345
10,976
3,647
140
6,346
4,630
195
19,552
L
5,985
1,393
0
671
8,940
3,206
0
7,183
1,732
40,128
0
L
Rama
6,904
5,643
0
5,503
12,816
4,377
157
7,140
5,676
0
41,504
W
Agni
20,203
2,915
0
4,385
13,251
4,742
1,453
3,847
9,404
76,735
0
W
King Arthur
Karlingale
King Arthur
4,554
642
0
2,370
7,509
5,090
778
1,945
5,564
0
53,050
W
Heimdallr
Karlingalee
Heimdallr
4,067
1,908
0
2,702
10,297
3,733
136
2,673
7,624
0
36,625
W
5,007
229
0
1,436
11,067
6,964
496
2,896
8,171
30,570
0
L
Hades
NEMOSEEEL
Hades
2,099
498
22
1,914
8,645
3,406
108
985
7,435
27,223
0
L
Yemoja
iSuguss
Yemoja
5,865
865
562
736
11,809
6,570
112
8,002
3,807
26,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,606
Gold Earned
44,696
280
Minions Killed
436
0
Camps Cleared
0
1,490,131
Distance Traveled
1,588,960
28
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,977
528
89
5
0
332,588
0
L
Thor
6,699
394
38
2
0
291,145
5
L
Nu Wa
7,380
434
71
4
0
289,280
8
L
Rama
7,429
437
74
4
0
274,120
7
W
Agni
10,391
611
112
7
0
327,260
0
W
King Arthur
9,310
548
126
7
0
307,664
1
W
Heimdallr
7,787
458
54
3
0
295,656
1
W
Ymir
8,231
484
55
3
0
325,792
2
L
Hades
6,559
386
63
4
0
300,247
2
L
Yemoja
7,539
443
34
2
0
335,339
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role