Player Matchup

Thanatos
Thanatos
CIover Boi
Thanatos
Level 25
God Stats
5W - 6L
1,319 SR
Queue Stats
89W - 92L
1,385 Elo+
Party 1
Gilgamesh
Gilgamesh
ENC_Solar
Gilgamesh
Level 29
God Stats
35W - 35L
1,408 SR
Queue Stats
67W - 64L
1,411 Elo+
Solo
Ares
Ares
JaCoB157
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
Royala2099
Neith
Level 27
God Stats
17W - 13L
1,541 SR
Queue Stats
194W - 173L
1,460 Elo+
Solo
Olorun
Olorun
Send Nyoots
Olorun
Level 9
God Stats
0W - 1L
1,289 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 19
1,411 SR
1,451 Elo+

VS

Team Averages
Level 41
1,471 SR
1,385 Elo+
Danzaburou
Danzaburou
Lxl Shkrimp
Danzaburou
Level 118
God Stats
14W - 12L
1,418 SR
Queue Stats
64W - 76L
1,364 Elo+
Party 2
Thoth
Thoth
SilentSnipes_YT
Thoth
Level 28
God Stats
21W - 20L
1,599 SR
Queue Stats
118W - 125L
1,392 Elo+
Solo
Pele
Pele
leo0600
Pele
Level 4
God Stats
40W - 23L
1,619 SR
Queue Stats
252W - 166L
1,446 Elo+
Party 2
Xing Tian
Xing Tian
tr3www
Xing Tian
Level 25
God Stats
9W - 8L
1,436 SR
Queue Stats
79W - 79L
1,392 Elo+
Solo
Hun Batz
Hun Batz
vahid_sl
Hun Batz
Level 29
God Stats
3W - 5L
1,283 SR
Queue Stats
75W - 114L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CIover Boi
Thanatos
17
6 / 1 / 2
10,647
507
5,853
13,966
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
ENC_Solar
Gilgamesh
18
7 / 2 / 5
11,547
550
9,558
11,097
7,849
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
13
0 / 6 / 4
8,513
405
2,860
10,933
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
17
4 / 1 / 2
10,029
478
16,736
13,794
5,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
16
1 / 11 / 4
9,817
467
7,614
21,592
9,424
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lxl Shkrimp
Danzaburou
16
3 / 2 / 3
9,944
474
12,392
12,337
5,519
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 2
10,488
499
12,885
5,987
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
leo0600
Pele
19
8 / 5 / 5
12,107
577
13,356
18,132
7,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
tr3www
Xing Tian
15
3 / 2 / 4
10,231
487
5,557
15,712
16,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
vahid_sl
Hun Batz
15
1 / 8 / 3
9,537
454
4,346
13,604
5,132
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
38
18
Kills
21
21
Deaths
18
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CIover Boi
Thanatos
6
1
2
7
L
Gilgamesh
ENC_Solar
Gilgamesh
7
2
5
4.75
L
Ares
0
6
4
0.33
W
Danzaburou
Lxl Shkrimp
Danzaburou
3
2
3
2.25
L
Neith
4
1
2
5
L
Olorun
1
11
4
0.27
W
6
1
2
7
W
Pele
leo0600
Pele
8
5
5
2.1
W
Xing Tian
tr3www
Xing Tian
3
2
4
2.5
W
Hun Batz
vahid_sl
Hun Batz
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,621
Damage
48,536
71,382
Taken
65,772
36,560
Mitigated
36,683
29,739
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CIover Boi
Thanatos
5,853
1,139
0
11,800
13,966
5,618
317
2,720
11,022
0
61,454
L
Gilgamesh
ENC_Solar
Gilgamesh
9,558
2,081
0
3,994
11,097
7,849
1,775
1,813
9,136
0
55,376
L
Ares
2,860
290
0
890
10,933
7,841
0
2,251
8,682
13,484
0
W
Danzaburou
Lxl Shkrimp
Danzaburou
12,392
6,213
0
6,945
12,337
5,519
1,850
1,971
10,366
0
79,873
L
Neith
16,736
7,067
0
8,545
13,794
5,828
106
4,282
9,390
0
86,200
L
Olorun
7,614
4,467
161
4,349
21,592
9,424
1,185
6,420
14,710
47,808
0
W
12,885
1,089
0
1,147
5,987
2,028
252
1,692
4,295
56,628
0
W
Pele
leo0600
Pele
13,356
3,675
0
7,742
18,132
7,523
2,882
4,034
14,098
0
86,994
W
Xing Tian
tr3www
Xing Tian
5,557
410
0
1,980
15,712
16,481
148
1,791
13,921
22,181
0
W
Hun Batz
vahid_sl
Hun Batz
4,346
1,552
0
1,389
13,604
5,132
658
986
12,618
0
43,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,553
Gold Earned
52,307
446
Minions Killed
476
0
Camps Cleared
0
1,792,880
Distance Traveled
1,943,956
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,647
507
113
5
0
375,182
4
L
Gilgamesh
11,547
550
104
5
0
418,488
3
L
Ares
8,513
405
21
1
0
363,207
0
W
Danzaburou
9,944
474
135
6
0
334,505
1
L
Neith
10,029
478
133
6
0
323,117
0
L
Olorun
9,817
467
75
4
0
312,886
0
W
Thoth
10,488
499
102
5
0
421,452
6
W
Pele
12,107
577
127
6
0
401,098
5
W
Xing Tian
10,231
487
25
1
0
417,945
3
W
Hun Batz
9,537
454
87
4
0
368,956
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role