Player Matchup

Bellona
Bellona
Democann
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,344 Elo+
Solo
Neith
Neith
Gargolaa
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HeppyChan
Gilgamesh
Level 30
God Stats
23W - 24L
1,477 SR
Queue Stats
73W - 84L
1,380 Elo+
Solo
Olorun
Olorun
chuletitas_01
Olorun
Level 7
God Stats
0W - 1L
1,226 SR
Queue Stats
52W - 64L
980 Elo+
Solo
Da Ji
Da Ji
missjullye
Da Ji
Level 25
God Stats
2W - 1L
1,505 SR
Queue Stats
90W - 120L
1,292 Elo+
Solo
Team Averages
Level 21
1,442 SR
1,299 Elo+

VS

Team Averages
Level 29
1,452 SR
1,388 Elo+
Cthulhu
Cthulhu
ManOMain
Cthulhu
Level 79
God Stats
3W - 2L
1,243 SR
Queue Stats
156W - 177L
1,446 Elo+
Party 1
Sol
Sol
MicroSchmeat456
Sol
Level 17
God Stats
3W - 2L
1,399 SR
Queue Stats
121W - 150L
1,278 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SlipperyScuba
Tsukuyomi
Level 16
God Stats
3W - 3L
1,429 SR
Queue Stats
3W - 6L
1,218 Elo+
Solo
Ymir
Ymir
UniB
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ormellon
Kukulkan
Level 29
God Stats
3W - 3L
1,691 SR
Queue Stats
24W - 35L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Democann
Bellona
5
0 / 2 / 0
3,813
477
1,381
3,768
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
Gargolaa
Neith
8
3 / 0 / 0
4,895
612
2,454
4,401
1,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
HeppyChan
Gilgamesh
6
1 / 0 / 3
4,263
533
2,940
3,847
1,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

7
0 / 5 / 0
3,678
460
1,109
5,784
1,873
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
5
0 / 3 / 0
3,705
463
274
4,497
1,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ManOMain
Cthulhu
9
2 / 0 / 1
5,294
662
1,888
2,908
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

8
0 / 1 / 0
4,618
577
2,713
1,943
434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
SlipperyScuba
Tsukuyomi
8
1 / 0 / 3
5,061
633
1,157
2,551
690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Ymir
UniB
Ymir
6
0 / 3 / 0
3,920
490
887
5,086
3,542
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
ormellon
Kukulkan
10
6 / 0 / 1
5,942
743
5,082
2,174
739
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
4
Kills
9
10
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bellona
Democann
Bellona
0
2
0
0
L
Neith
Gargolaa
Neith
3
0
0
3
L
Gilgamesh
HeppyChan
Gilgamesh
1
0
3
2.5
W
Cthulhu
ManOMain
Cthulhu
2
0
1
2.5
W
0
1
0
0
W
Tsukuyomi
SlipperyScuba
Tsukuyomi
1
0
3
2.5
W
Ymir
UniB
Ymir
0
3
0
0
L
0
5
0
0
L
Da Ji
0
3
0
0
W
Kukulkan
ormellon
Kukulkan
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,158
Damage
11,727
22,297
Taken
14,662
7,583
Mitigated
6,885
5,162
Healing
3,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Democann
Bellona
1,381
515
0
75
3,768
2,002
0
1,373
2,220
0
8,301
L
Neith
Gargolaa
Neith
2,454
1,048
0
2,416
4,401
1,207
0
1,638
2,763
0
22,726
L
Gilgamesh
HeppyChan
Gilgamesh
2,940
1,077
0
680
3,847
1,137
0
1,962
1,885
0
12,537
W
Cthulhu
ManOMain
Cthulhu
1,888
313
0
1,116
2,908
1,480
485
54
2,854
19,653
0
W
2,713
620
0
243
1,943
434
0
0
1,943
18,099
0
W
Tsukuyomi
SlipperyScuba
Tsukuyomi
1,157
347
0
1,344
2,551
690
200
131
2,420
0
18,063
W
Ymir
UniB
Ymir
887
386
0
810
5,086
3,542
0
0
5,086
5,312
0
L
1,109
612
0
796
5,784
1,873
0
3,544
2,215
12,780
0
L
Da Ji
274
0
0
1,195
4,497
1,364
0
1,853
2,644
0
9,687
W
Kukulkan
ormellon
Kukulkan
5,082
789
0
0
2,174
739
791
924
1,250
33,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,354
Gold Earned
24,835
132
Minions Killed
203
0
Camps Cleared
0
725,067
Distance Traveled
797,401
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
3,813
477
23
3
0
117,040
2
L
Neith
4,895
612
52
7
0
142,556
2
L
Gilgamesh
4,263
533
15
2
0
157,124
2
W
Cthulhu
5,294
662
38
5
0
174,855
2
W
Sol
4,618
577
38
5
0
142,808
2
W
Tsukuyomi
5,061
633
50
6
0
189,053
3
W
Ymir
3,920
490
13
2
0
141,036
1
L
Olorun
3,678
460
13
2
0
138,462
0
L
Da Ji
3,705
463
29
4
0
169,885
0
W
Kukulkan
5,942
743
64
8
0
149,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role