Player Matchup

Anhur
Anhur
LiFfyTo5
Anhur
Level 53
God Stats
0W - 2L
1,219 SR
Queue Stats
94W - 63L
1,618 Elo+
Party 1
Janus
Janus
iMD xD3M0nZx
Janus
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 21L
1,556 Elo+
Party 1
Fenrir
Fenrir
ichavanski
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,271 Elo+
Solo
Team Averages
Level 28
1,406 SR
1,482 Elo+

VS

Team Averages
Level 67
1,579 SR
1,835 Elo+
Baron Samedi
Baron Samedi
MarkiorX
Baron Samedi
Level 160
God Stats
1W - 0L
1,696 SR
Queue Stats
23W - 5L
2,028 Elo+
Party 2
Ne Zha
Ne Zha
TheHippie
Ne Zha
Level 27
God Stats
1W - 0L
1,540 SR
Queue Stats
23W - 7L
1,654 Elo+
Party 2
Fenrir
Fenrir
sandwichslayerxD
Fenrir
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,821 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
LiFfyTo5
Anhur
14
3 / 4 / 4
10,958
685
10,205
21,540
7,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 8 / 4
11,452
716
7,995
13,500
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
ichavanski
Fenrir
12
1 / 16 / 5
9,999
625
4,873
18,003
6,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MarkiorX
Baron Samedi
16
11 / 4 / 13
12,904
807
22,563
12,296
9,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
TheHippie
Ne Zha
16
10 / 0 / 10
13,536
846
12,068
15,514
15,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
7 / 4 / 13
11,878
742
9,896
18,575
17,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
64
8
Kills
28
28
Deaths
8
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Anhur
LiFfyTo5
Anhur
3
4
4
1.25
W
Baron Samedi
MarkiorX
Baron Samedi
11
4
13
4.38
W
Ne Zha
TheHippie
Ne Zha
10
0
10
15
L
4
8
4
0.75
L
Fenrir
ichavanski
Fenrir
1
16
5
0.22
W
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,073
Damage
44,527
53,043
Taken
46,385
17,620
Mitigated
41,732
5,451
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
LiFfyTo5
Anhur
10,205
4,246
0
4,459
21,540
7,536
0
8,126
12,785
0
45,626
W
Baron Samedi
MarkiorX
Baron Samedi
22,563
2,104
2,008
4,704
12,296
9,371
205
1,936
10,172
58,041
0
W
Ne Zha
TheHippie
Ne Zha
12,068
3,834
0
5,977
15,514
15,292
842
2,263
12,985
0
64,041
L
7,995
594
0
434
13,500
4,051
0
6,308
6,630
30,168
0
L
Fenrir
ichavanski
Fenrir
4,873
2,447
0
558
18,003
6,033
0
7,069
10,446
0
15,080
W
9,896
4,064
0
3,654
18,575
17,069
665
3,163
14,770
128
32,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,409
Gold Earned
38,318
127
Minions Killed
189
0
Camps Cleared
0
761,135
Distance Traveled
940,575
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,958
685
63
4
0
307,008
0
W
Baron Samedi
12,904
807
67
4
0
276,328
3
W
Ne Zha
13,536
846
73
5
0
338,179
2
L
Janus
11,452
716
46
3
0
235,066
0
L
Fenrir
9,999
625
18
1
0
219,061
2
W
Fenrir
11,878
742
49
3
0
326,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role