Player Matchup

Fenrir
Fenrir
K2daBinks
Fenrir
Level 29
God Stats
15W - 13L
1,558 SR
Queue Stats
69W - 113L
1,344 Elo+
Party 1
Anhur
Anhur
adricanna
Anhur
Level 77
God Stats
5W - 4L
1,800 SR
Queue Stats
47W - 66L
1,428 Elo+
Solo
Scylla
Scylla
god_V_V_
Scylla
Level 18
God Stats
26W - 41L
1,338 SR
Queue Stats
34W - 72L
1,202 Elo+
Party 1
Team Averages
Level 41
1,565 SR
1,324 Elo+

VS

Team Averages
Level 55
1,486 SR
1,270 Elo+
Ymir
Ymir
SoulSensei
Ymir
Level 113
God Stats
11W - 17L
1,549 SR
Queue Stats
159W - 271L
1,392 Elo+
Solo
Tiamat
Tiamat
lefighter57
Tiamat
Level 28
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 24L
1,289 Elo+
Solo
Danzaburou
Danzaburou
secret_lollipop4
Danzaburou
Level 23
God Stats
1W - 2L
1,630 SR
Queue Stats
5W - 20L
1,128 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
K2daBinks
Fenrir
16
13 / 2 / 9
12,619
789
15,494
14,092
10,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
adricanna
Anhur
14
5 / 3 / 11
11,188
699
8,693
13,161
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
god_V_V_
Scylla
15
5 / 3 / 13
11,567
723
11,488
8,978
2,931
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 7
9,265
579
4,991
15,660
16,134
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
12
2 / 12 / 5
9,683
605
8,821
14,352
7,150
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
secret_lollipop4
Danzaburou
14
6 / 7 / 1
11,428
714
13,299
15,815
5,270
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
23
Kills
8
8
Deaths
23
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
K2daBinks
Fenrir
13
2
9
8.75
L
0
4
7
0.88
W
Anhur
adricanna
Anhur
5
3
11
3.5
W
Scylla
god_V_V_
Scylla
5
3
13
3.83
L
Tiamat
2
12
5
0.38
L
Danzaburou
secret_lollipop4
Danzaburou
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,675
Damage
27,111
36,231
Taken
45,827
17,719
Mitigated
28,554
5,446
Healing
4,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
K2daBinks
Fenrir
15,494
2,884
0
1,385
14,092
10,048
154
6,838
7,254
0
37,357
L
4,991
820
294
705
15,660
16,134
0
5,360
10,010
12,954
0
W
Anhur
adricanna
Anhur
8,693
4,276
0
2,406
13,161
4,740
1,651
3,279
9,882
0
51,179
W
Scylla
god_V_V_
Scylla
11,488
1,218
0
1,655
8,978
2,931
940
3,828
5,150
38,797
0
L
Tiamat
8,821
279
0
885
14,352
7,150
0
2,221
12,013
30,087
0
L
Danzaburou
secret_lollipop4
Danzaburou
13,299
6,171
462
1,942
15,815
5,270
0
3,377
12,260
0
48,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,374
Gold Earned
30,376
168
Minions Killed
97
0
Camps Cleared
0
844,016
Distance Traveled
718,712
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,619
789
30
2
0
317,873
1
L
Ymir
9,265
579
12
1
0
231,038
0
W
Anhur
11,188
699
72
5
0
252,231
0
W
Scylla
11,567
723
66
4
0
273,912
0
L
Tiamat
9,683
605
30
2
0
244,418
1
L
Danzaburou
11,428
714
55
3
0
243,256
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role