Player Matchup

Arachne
Arachne
Jay-Genol
Arachne
Level 15
God Stats
10W - 10L
1,610 SR
Queue Stats
115W - 109L
1,493 Elo+
Solo
Tiamat
Tiamat
KingSwaffelen
Tiamat
Level 17
God Stats
2W - 3L
1,531 SR
Queue Stats
28W - 30L
1,285 Elo+
Solo
Bakasura
Bakasura
LavaAcidVenom09
Bakasura
Level 5
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 8L
1,258 Elo+
Solo
Ymir
Ymir
TH1AG0KILLSEED7
Ymir
Level 7
God Stats
2W - 3L
1,404 SR
Queue Stats
56W - 68L
1,275 Elo+
Solo
Hachiman
Hachiman
borist3hanima1
Hachiman
Level 11
God Stats
1W - 1L
1,684 SR
Queue Stats
10W - 8L
1,409 Elo+
Solo
Team Averages
Level 11
1,546 SR
1,344 Elo+

VS

Team Averages
Level 18
1,391 SR
1,388 Elo+
Zhong Kui
Zhong Kui
Es0_Brat_13
Zhong Kui
Level 17
God Stats
2W - 1L
1,205 SR
Queue Stats
17W - 15L
1,446 Elo+
Solo
Medusa
Medusa
Galma11
Medusa
Level 12
God Stats
1W - 1L
1,275 SR
Queue Stats
9W - 16L
1,338 Elo+
Solo
Nike
Nike
Wakawaka9818
Nike
Level 28
God Stats
4W - 2L
1,469 SR
Queue Stats
174W - 174L
1,432 Elo+
Solo
Chang'e
Chang'e
YesSirSkiii45
Chang'e
Level 16
God Stats
2W - 2L
1,238 SR
Queue Stats
199W - 162L
1,462 Elo+
Solo
Cerberus
Cerberus
dylan_romanu
Cerberus
Level 18
God Stats
6W - 1L
1,766 SR
Queue Stats
41W - 72L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jay-Genol
Arachne
19
12 / 12 / 3
14,643
1,126
21,948
31,091
11,790
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
1 / 4 / 7
11,374
875
14,695
14,752
9,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
16
1 / 4 / 1
10,541
811
371
16,054
5,449
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 7 / 8
11,061
851
2,004
25,506
10,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
19
2 / 3 / 12
12,537
964
30,159
24,163
8,844
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

205

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Es0_Brat_13
Zhong Kui
20
11 / 2 / 15
15,241
1,172
40,297
17,547
14,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Medusa
Galma11
Medusa
19
5 / 2 / 21
13,332
1,026
14,874
13,011
6,559
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
3 / 5 / 22
13,007
1,001
14,699
16,104
18,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
20
8 / 1 / 15
13,841
1,065
28,184
9,139
3,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
dylan_romanu
Cerberus
18
3 / 6 / 15
12,125
933
7,162
22,499
14,112
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
118
16
Kills
30
30
Deaths
16
31
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Es0_Brat_13
Zhong Kui
11
2
15
9.25
W
Medusa
Galma11
Medusa
5
2
21
7.75
L
Arachne
Jay-Genol
Arachne
12
12
3
1.13
L
1
4
7
1.13
L
Bakasura
1
4
1
0.38
L
0
7
8
0.57
W
3
5
22
2.8
W
Chang'e
8
1
15
15.5
L
Hachiman
2
3
12
2.67
W
Cerberus
dylan_romanu
Cerberus
3
6
15
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,177
Damage
105,216
111,566
Taken
78,300
46,142
Mitigated
56,996
7,578
Healing
24,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Es0_Brat_13
Zhong Kui
40,297
5,231
864
4,590
17,547
14,346
0
3,241
14,046
71,382
0
W
Medusa
Galma11
Medusa
14,874
5,844
0
1,006
13,011
6,559
0
1,965
10,944
0
35,129
L
Arachne
Jay-Genol
Arachne
21,948
15,074
1,015
3,356
31,091
11,790
0
20,336
10,436
0
39,732
L
14,695
722
0
928
14,752
9,689
0
10,050
4,533
34,339
0
L
Bakasura
371
346
0
328
16,054
5,449
0
11,714
4,084
0
4,406
L
2,004
402
0
108
25,506
10,370
0
15,548
9,721
10,548
0
W
14,699
2,320
1,009
717
16,104
18,142
0
4,203
11,568
0
38,427
W
Chang'e
28,184
3,108
9,210
5,663
9,139
3,837
0
2,155
6,773
67,208
0
L
Hachiman
30,159
15,241
0
1,843
24,163
8,844
0
16,720
7,149
0
60,664
W
Cerberus
dylan_romanu
Cerberus
7,162
275
0
1,343
22,499
14,112
0
4,072
17,949
20,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,156
Gold Earned
67,546
193
Minions Killed
331
6
Camps Cleared
8
1,100,587
Distance Traveled
1,236,746
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
15,241
1,172
89
7
5
248,420
3
W
Medusa
13,332
1,026
64
5
0
256,147
0
L
Arachne
14,643
1,126
46
4
4
279,430
2
L
Tiamat
11,374
875
47
4
2
227,061
1
L
Bakasura
10,541
811
12
1
0
209,524
1
L
Ymir
11,061
851
15
1
0
161,538
0
W
Nike
13,007
1,001
47
4
0
267,230
1
W
Chang'e
13,841
1,065
92
7
3
242,875
0
L
Hachiman
12,537
964
73
6
0
223,034
1
W
Cerberus
12,125
933
39
3
0
222,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role