Player Matchup

Tiamat
Tiamat
ElBlanco622
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 90L
1,680 Elo+
Solo
Neith
Neith
Mas-ueh
Neith
Level 5
God Stats
19W - 15L
1,698 SR
Queue Stats
212W - 224L
1,189 Elo+
Party 1
Horus
Horus
NoobThanaPlays
Horus
Level 8
God Stats
4W - 6L
1,500 SR
Queue Stats
106W - 85L
1,597 Elo+
Party 1
Gilgamesh
Gilgamesh
TheStringfellow
Gilgamesh
Level 27
God Stats
4W - 3L
1,337 SR
Queue Stats
147W - 157L
1,517 Elo+
Solo
Fenrir
Fenrir
mynameismoist
Fenrir
Level 29
God Stats
3W - 2L
1,644 SR
Queue Stats
87W - 66L
1,629 Elo+
Solo
Team Averages
Level 17
1,536 SR
1,522 Elo+

VS

Team Averages
Level 18
1,627 SR
1,505 Elo+
Ra
Ra
Astrodudejam
Ra
Level 24
God Stats
8W - 3L
1,690 SR
Queue Stats
222W - 236L
1,476 Elo+
Solo
Cernunnos
Cernunnos
DrHuevos43
Cernunnos
Level 28
God Stats
20W - 25L
1,493 SR
Queue Stats
73W - 100L
1,464 Elo+
Party 2
Mercury
Mercury
HERTZHURTZ
Mercury
Level 25
God Stats
3W - 4L
1,623 SR
Queue Stats
148W - 172L
1,494 Elo+
Solo
Eset
Eset
KawzmickViking
Eset
Level 8
God Stats
11W - 12L
1,607 SR
Queue Stats
11W - 15L
1,527 Elo+
Party 2
Ymir
Ymir
SnellyPaws
Ymir
Level 4
God Stats
1W - 1L
1,724 SR
Queue Stats
4W - 3L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 3 / 4
8,511
532
5,598
8,162
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Mas-ueh
Neith
13
1 / 0 / 4
7,429
464
5,670
6,121
2,323
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 8
6,700
419
3,274
12,597
8,216
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
TheStringfellow
Gilgamesh
17
6 / 0 / 0
9,848
616
5,632
6,015
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
16 / 1 / 4
10,299
644
16,738
10,734
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 3
7,351
459
3,240
8,676
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
DrHuevos43
Cernunnos
12
3 / 5 / 2
7,736
484
7,792
11,850
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
HERTZHURTZ
Mercury
15
3 / 3 / 3
9,111
569
3,792
10,672
3,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 7 / 1
7,180
449
4,117
9,577
2,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
1 / 4 / 4
6,674
417
5,789
11,445
8,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
24
Kills
7
7
Deaths
24
20
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
L
Cernunnos
DrHuevos43
Cernunnos
3
5
2
0.8
W
Tiamat
1
3
4
1
L
Mercury
HERTZHURTZ
Mercury
3
3
3
1.5
L
0
7
1
0.07
W
Neith
Mas-ueh
Neith
1
0
4
3
W
0
3
8
1.33
L
1
4
4
0.75
W
Gilgamesh
TheStringfellow
Gilgamesh
6
0
0
6
W
16
1
4
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,912
Damage
24,730
43,629
Taken
52,220
24,327
Mitigated
21,004
13,787
Healing
13,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,240
190
624
2,478
8,676
2,499
881
1,950
6,456
37,417
0
L
Cernunnos
DrHuevos43
Cernunnos
7,792
3,822
0
2,739
11,850
3,687
0
139
11,695
0
47,541
W
Tiamat
5,598
551
0
2,582
8,162
3,982
606
2,166
5,909
54,257
0
L
Mercury
HERTZHURTZ
Mercury
3,792
1,529
0
4,894
10,672
3,974
0
472
10,128
0
54,118
L
4,117
558
325
704
9,577
2,794
876
308
9,239
38,021
0
W
Neith
Mas-ueh
Neith
5,670
2,148
0
2,664
6,121
2,323
546
2,168
3,913
0
40,443
W
3,274
1,756
1,903
3,456
12,597
8,216
253
4,694
7,853
0
21,535
L
5,789
1,565
0
1,653
11,445
8,050
0
2,157
9,104
10,853
0
W
Gilgamesh
TheStringfellow
Gilgamesh
5,632
1,473
0
1,084
6,015
3,326
966
2,361
3,654
0
58,730
W
16,738
5,765
0
2,098
10,734
6,480
58
1,489
9,154
0
62,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,787
Gold Earned
38,052
440
Minions Killed
363
0
Camps Cleared
0
1,472,235
Distance Traveled
1,367,346
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,351
459
86
5
0
261,126
2
L
Cernunnos
7,736
484
86
5
0
258,832
5
W
Tiamat
8,511
532
111
7
0
273,483
0
L
Mercury
9,111
569
114
7
0
329,173
4
L
Eset
7,180
449
76
5
0
248,945
1
W
Neith
7,429
464
77
5
0
270,316
2
W
Horus
6,700
419
30
2
0
297,138
4
L
Ymir
6,674
417
1
0
0
269,270
4
W
Gilgamesh
9,848
616
135
8
0
275,071
0
W
Fenrir
10,299
644
87
5
0
356,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role