Player Matchup

Bacchus
Bacchus
DicroMick
Bacchus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,797 Elo+
Party 1
Chernobog
Chernobog
ImNotRogar
Chernobog
Level 6
God Stats
5W - 5L
1,343 SR
Queue Stats
10W - 12L
1,686 Elo+
Solo
Arachne
Arachne
Manyano
Arachne
Level 18
God Stats
2W - 2L
1,799 SR
Queue Stats
17W - 16L
1,624 Elo+
Solo
King Arthur
King Arthur
Meegaax
King Arthur
Level 29
God Stats
12W - 16L
1,611 SR
Queue Stats
96W - 80L
1,586 Elo+
Solo
Eset
Eset
TugeHitties
Eset
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 3L
1,927 Elo+
Party 1
Team Averages
Level 12
1,551 SR
1,724 Elo+

VS

Team Averages
Level 26
1,619 SR
1,610 Elo+
Sobek
Sobek
Feelix16
Sobek
Level 28
God Stats
6W - 3L
1,752 SR
Queue Stats
50W - 47L
1,537 Elo+
Solo
Tiamat
Tiamat
Jirafurri
Tiamat
Level 28
God Stats
75W - 69L
1,597 SR
Queue Stats
197W - 190L
1,638 Elo+
Solo
Tsukuyomi
Tsukuyomi
TowerTopple
Tsukuyomi
Level 17
God Stats
3W - 0L
1,741 SR
Queue Stats
61W - 37L
1,782 Elo+
Solo
Fenrir
Fenrir
foskito
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 98L
1,507 Elo+
Solo
Anhur
Anhur
xSerso
Anhur
Level 29
God Stats
4W - 3L
1,507 SR
Queue Stats
149W - 130L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DicroMick
Bacchus
12
3 / 0 / 0
7,737
455
9,037
8,512
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
ImNotRogar
Chernobog
12
0 / 5 / 4
7,188
423
7,136
8,606
2,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Manyano
Arachne
13
3 / 5 / 0
8,320
489
5,053
15,516
5,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Meegaax
King Arthur
14
1 / 5 / 1
8,527
502
7,298
19,811
13,121
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 3 / 1
8,497
500
11,124
9,434
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Feelix16
Sobek
13
0 / 1 / 4
8,219
483
4,381
12,733
10,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
Jirafurri
Tiamat
15
1 / 2 / 2
8,926
525
6,356
10,824
5,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
TowerTopple
Tsukuyomi
18
7 / 2 / 2
10,871
639
16,506
11,870
4,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
foskito
Fenrir
16
7 / 1 / 3
9,994
588
10,326
15,395
8,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
xSerso
Anhur
14
3 / 2 / 2
8,914
524
7,686
8,203
2,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
18
18
Deaths
8
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DicroMick
Bacchus
3
0
0
3
W
Sobek
Feelix16
Sobek
0
1
4
2
L
Chernobog
ImNotRogar
Chernobog
0
5
4
0.4
W
Tiamat
Jirafurri
Tiamat
1
2
2
1
L
Arachne
Manyano
Arachne
3
5
0
0.6
L
King Arthur
Meegaax
King Arthur
1
5
1
0.3
W
Tsukuyomi
TowerTopple
Tsukuyomi
7
2
2
4
L
1
3
1
0.5
W
Fenrir
foskito
Fenrir
7
1
3
8.5
W
Anhur
xSerso
Anhur
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,648
Damage
45,255
61,879
Taken
59,025
31,731
Mitigated
31,563
16,955
Healing
19,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DicroMick
Bacchus
9,037
974
0
1,688
8,512
7,267
0
2,636
5,876
20,040
0
W
Sobek
Feelix16
Sobek
4,381
472
0
4,711
12,733
10,488
93
4,464
8,269
16,985
0
L
Chernobog
ImNotRogar
Chernobog
7,136
4,041
0
1,330
8,606
2,320
0
2,037
6,569
0
50,684
W
Tiamat
Jirafurri
Tiamat
6,356
1,370
0
2,769
10,824
5,302
888
6,455
3,924
54,405
0
L
Arachne
Manyano
Arachne
5,053
3,179
0
5,849
15,516
5,632
0
2,653
12,863
0
42,395
L
King Arthur
Meegaax
King Arthur
7,298
315
0
5,426
19,811
13,121
292
880
18,931
384
51,615
W
Tsukuyomi
TowerTopple
Tsukuyomi
16,506
6,161
0
3,945
11,870
4,824
0
626
11,240
0
75,117
L
11,124
1,179
0
2,662
9,434
3,391
567
2,531
6,903
58,293
0
W
Fenrir
foskito
Fenrir
10,326
2,700
0
4,587
15,395
8,455
0
4,870
10,303
0
72,519
W
Anhur
xSerso
Anhur
7,686
3,632
0
3,623
8,203
2,494
2,905
3,459
4,744
0
60,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
46,924
473
Minions Killed
521
0
Camps Cleared
0
1,544,342
Distance Traveled
1,639,510
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,737
455
32
2
0
349,711
2
W
Sobek
8,219
483
23
1
0
316,277
3
L
Chernobog
7,188
423
104
6
0
303,376
1
W
Tiamat
8,926
525
117
7
0
335,033
6
L
Arachne
8,320
489
86
5
0
306,364
1
L
King Arthur
8,527
502
101
6
0
296,944
8
W
Tsukuyomi
10,871
639
147
9
0
372,721
7
L
Eset
8,497
500
150
9
0
287,947
1
W
Fenrir
9,994
588
112
7
0
337,659
3
W
Anhur
8,914
524
122
7
0
277,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role