Player Matchup

King Arthur
King Arthur
Abyssal Zeph
King Arthur
Level 60
God Stats
8W - 8L
1,613 SR
Queue Stats
149W - 132L
1,565 Elo+
Solo
Eset
Eset
Omegafinal36
Eset
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 96L
1,489 Elo+
Solo
Hachiman
Hachiman
SOJIDAT
Hachiman
Level 49
God Stats
1W - 1L
1,559 SR
Queue Stats
35W - 41L
1,395 Elo+
Solo
Team Averages
Level 76
1,557 SR
1,483 Elo+

VS

Team Averages
Level 87
1,710 SR
1,452 Elo+
Ares
Ares
IHaveSlainYou
Ares
Level 47
God Stats
5W - 1L
1,811 SR
Queue Stats
272W - 279L
1,488 Elo+
Solo
The Morrigan
The Morrigan
mint-innit
The Morrigan
Level 114
God Stats
3W - 0L
1,797 SR
Queue Stats
100W - 110L
1,395 Elo+
Solo
Skadi
Skadi
xS1M5E
Skadi
Level 99
God Stats
44W - 31L
1,522 SR
Queue Stats
412W - 424L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Abyssal Zeph
King Arthur
11
1 / 6 / 4
8,775
627
6,844
21,331
11,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 5 / 5
9,020
644
7,891
8,467
2,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
SOJIDAT
Hachiman
12
5 / 4 / 2
9,905
708
7,428
11,154
3,928
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 10
10,878
777
8,463
13,272
13,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
mint-innit
The Morrigan
14
4 / 3 / 10
10,903
779
9,865
8,787
4,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Skadi
xS1M5E
Skadi
14
8 / 3 / 6
11,092
792
13,003
12,060
4,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
7
Kills
15
15
Deaths
7
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Abyssal Zeph
King Arthur
1
6
4
0.5
W
3
1
10
8
L
1
5
5
0.7
L
Hachiman
SOJIDAT
Hachiman
5
4
2
1.5
W
The Morrigan
mint-innit
The Morrigan
4
3
10
3
W
Skadi
xS1M5E
Skadi
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,163
Damage
31,331
40,952
Taken
34,119
18,187
Mitigated
23,210
5,547
Healing
11,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Abyssal Zeph
King Arthur
6,844
1,631
0
2,643
21,331
11,292
0
8,316
13,015
0
34,454
W
8,463
525
730
2,137
13,272
13,406
286
3,377
9,895
19,081
0
L
7,891
335
271
963
8,467
2,967
557
4,062
4,405
46,309
0
L
Hachiman
SOJIDAT
Hachiman
7,428
3,443
0
1,670
11,154
3,928
934
5,954
5,200
0
29,029
W
The Morrigan
mint-innit
The Morrigan
9,865
1,872
208
2,841
8,787
4,812
666
2,438
6,349
46,187
58
W
Skadi
xS1M5E
Skadi
13,003
6,069
847
4,564
12,060
4,992
2,602
2,140
9,920
0
65,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,700
Gold Earned
32,873
153
Minions Killed
169
0
Camps Cleared
0
764,986
Distance Traveled
720,151
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,775
627
56
4
0
284,420
3
W
Ares
10,878
777
14
1
0
241,625
2
L
Eset
9,020
644
67
5
0
235,716
0
L
Hachiman
9,905
708
30
2
0
244,850
2
W
The Morrigan
10,903
779
63
5
0
237,554
0
W
Skadi
11,092
792
92
7
0
240,972
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role