Player Matchup

Heimdallr
Heimdallr
ApeWithBow
Heimdallr
Level 24
God Stats
19W - 6L
1,821 SR
Queue Stats
106W - 26L
1,867 Elo+
Party 1
Kuzenbo
Kuzenbo
AverageRankedApe
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 13L
2,011 Elo+
Party 1
Osiris
Osiris
DieMFDieee
Osiris
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 50L
1,524 Elo+
Party 3
Fenrir
Fenrir
Insolidate
Fenrir
Level 147
God Stats
3W - 1L
1,710 SR
Queue Stats
60W - 54L
1,531 Elo+
Party 3
Agni
Agni
Juawwa
Agni
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 5L
1,794 Elo+
Party 1
Team Averages
Level 73
1,606 SR
1,745 Elo+

VS

Team Averages
Level 42
1,547 SR
1,543 Elo+
Fafnir
Fafnir
Joseetee
Fafnir
Level 49
God Stats
25W - 30L
1,495 SR
Queue Stats
249W - 252L
1,434 Elo+
Party 2
Ao Kuang
Ao Kuang
VolodorS
Ao Kuang
Level 62
God Stats
0W - 2L
1,222 SR
Queue Stats
78W - 94L
1,423 Elo+
Solo
Tsukuyomi
Tsukuyomi
gomagomagoma
Tsukuyomi
Level 26
God Stats
11W - 3L
1,905 SR
Queue Stats
57W - 37L
1,659 Elo+
Party 2
Anhur
Anhur
lluismrs
Anhur
Level 49
God Stats
6W - 5L
1,554 SR
Queue Stats
154W - 113L
1,579 Elo+
Party 2
King Arthur
King Arthur
ÂléjàndRô
King Arthur
Level 26
God Stats
10W - 10L
1,558 SR
Queue Stats
45W - 30L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ApeWithBow
Heimdallr
18
13 / 3 / 13
12,128
578
26,578
19,254
9,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 0 / 26
10,779
513
14,263
17,975
23,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Osiris
DieMFDieee
Osiris
18
5 / 4 / 8
11,510
548
11,002
15,696
12,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
Insolidate
Fenrir
19
11 / 4 / 9
12,461
593
14,186
15,669
7,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
Juawwa
Agni
18
16 / 6 / 16
12,235
583
29,677
14,560
6,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Joseetee
Fafnir
13
0 / 8 / 3
9,390
447
5,829
24,718
22,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
VolodorS
Ao Kuang
13
1 / 15 / 3
8,607
410
5,809
21,826
8,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
gomagomagoma
Tsukuyomi
15
5 / 12 / 6
10,058
479
14,196
21,243
14,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Anhur
lluismrs
Anhur
15
1 / 8 / 2
9,486
452
5,882
17,910
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
ÂléjàndRô
King Arthur
19
9 / 6 / 2
12,769
608
18,827
30,384
28,400
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
32
48
Kills
16
17
Deaths
49
72
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
ApeWithBow
Heimdallr
13
3
13
6.5
W
3
0
26
16
W
Osiris
DieMFDieee
Osiris
5
4
8
2.25
W
Fenrir
Insolidate
Fenrir
11
4
9
3.88
L
Fafnir
Joseetee
Fafnir
0
8
3
0.19
W
Agni
Juawwa
Agni
16
6
16
4
L
Ao Kuang
VolodorS
Ao Kuang
1
15
3
0.17
L
Tsukuyomi
gomagomagoma
Tsukuyomi
5
12
6
0.67
L
Anhur
lluismrs
Anhur
1
8
2
0.25
L
King Arthur
ÂléjàndRô
King Arthur
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,706
Damage
50,543
83,154
Taken
116,081
59,135
Mitigated
79,538
29,049
Healing
25,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
ApeWithBow
Heimdallr
26,578
18,072
0
8,308
19,254
9,833
1,398
3,224
15,860
0
90,311
W
14,263
5,078
0
5,660
17,975
23,555
356
2,771
15,134
34,589
0
W
Osiris
DieMFDieee
Osiris
11,002
4,003
0
4,488
15,696
12,223
703
1,403
14,192
221
63,304
W
Fenrir
Insolidate
Fenrir
14,186
4,303
0
5,886
15,669
7,173
564
1,348
14,293
0
77,332
L
Fafnir
Joseetee
Fafnir
5,829
1,543
0
4,976
24,718
22,186
0
12,597
12,121
17,792
0
W
Agni
Juawwa
Agni
29,677
3,819
0
4,707
14,560
6,351
1,542
2,325
12,037
90,254
0
L
Ao Kuang
VolodorS
Ao Kuang
5,809
715
0
4,087
21,826
8,613
0
8,886
12,940
42,170
0
L
Tsukuyomi
gomagomagoma
Tsukuyomi
14,196
2,262
0
2,402
21,243
14,313
339
8,573
12,670
0
57,410
L
Anhur
lluismrs
Anhur
5,882
2,551
0
4,463
17,910
6,026
594
4,919
12,987
0
55,810
L
King Arthur
ÂléjàndRô
King Arthur
18,827
2,799
0
9,696
30,384
28,400
0
9,170
21,214
0
79,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,113
Gold Earned
50,310
512
Minions Killed
414
0
Camps Cleared
0
1,971,434
Distance Traveled
1,919,658
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,128
578
119
6
0
369,106
4
W
Kuzenbo
10,779
513
26
1
0
440,965
6
W
Osiris
11,510
548
109
5
0
369,397
6
W
Fenrir
12,461
593
127
6
0
397,071
0
L
Fafnir
9,390
447
18
1
0
420,643
0
W
Agni
12,235
583
131
6
0
394,895
2
L
Ao Kuang
8,607
410
70
3
0
310,242
0
L
Tsukuyomi
10,058
479
96
5
0
373,863
1
L
Anhur
9,486
452
96
5
0
394,281
2
L
King Arthur
12,769
608
134
6
0
420,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role