Player Matchup

Scylla
Scylla
DaylantheOaf
Scylla
Level 35
God Stats
4W - 5L
1,606 SR
Queue Stats
136W - 112L
1,648 Elo+
Party 1
Cthulhu
Cthulhu
DuneMonchers
Cthulhu
Level 26
God Stats
10W - 6L
1,421 SR
Queue Stats
46W - 53L
1,491 Elo+
Party 1
Xbalanque
Xbalanque
Homiegee
Xbalanque
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 61L
1,700 Elo+
Solo
Arachne
Arachne
TH3ALLFATH3R
Arachne
Level 18
God Stats
2W - 1L
1,250 SR
Queue Stats
65W - 50L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
jumpshotgodly24
Sun Wukong
Level 24
God Stats
1W - 4L
1,679 SR
Queue Stats
39W - 40L
1,693 Elo+
Party 1
Team Averages
Level 24
1,492 SR
1,619 Elo+

VS

Team Averages
Level 12
1,672 SR
1,554 Elo+
Hachiman
Hachiman
Direwolf05
Hachiman
Level 2
God Stats
1W - 1L
1,739 SR
Queue Stats
1W - 1L
1,631 Elo+
Solo
Tyr
Tyr
Pauesmihealer
Tyr
Level 6
God Stats
2W - 2L
1,409 SR
Queue Stats
8W - 3L
1,649 Elo+
Solo
Ra
Ra
jdub6147
Ra
Level 6
God Stats
6W - 2L
1,799 SR
Queue Stats
13W - 9L
1,372 Elo+
Solo
Loki
Loki
marktheshark1
Loki
Level 28
God Stats
9W - 5L
1,674 SR
Queue Stats
59W - 47L
1,535 Elo+
Solo
Cerberus
Cerberus
vexar56
Cerberus
Level 18
God Stats
1W - 1L
1,740 SR
Queue Stats
24W - 19L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
8 / 2 / 3
10,169
636
7,086
7,953
2,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
DuneMonchers
Cthulhu
14
4 / 0 / 3
8,760
548
4,174
7,179
5,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Homiegee
Xbalanque
15
5 / 1 / 4
9,253
578
6,846
9,738
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
TH3ALLFATH3R
Arachne
14
6 / 5 / 0
9,012
563
7,360
12,082
5,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
jumpshotgodly24
Sun Wukong
14
0 / 5 / 5
8,512
532
5,197
12,262
7,017
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Direwolf05
Hachiman
2
0 / 3 / 0
4,671
292
612
1,946
456
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 3 / 2
9,120
570
12,127
13,594
10,744
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 8 / 0
5,834
365
2,018
7,003
2,056
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes

Shoes

+6%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
5 / 6 / 1
8,093
506
7,199
12,197
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
vexar56
Cerberus
12
2 / 4 / 0
7,105
444
2,574
10,432
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
23
Kills
13
13
Deaths
24
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Scylla
8
2
3
4.75
L
Hachiman
Direwolf05
Hachiman
0
3
0
0
W
Cthulhu
DuneMonchers
Cthulhu
4
0
3
5.5
W
Xbalanque
Homiegee
Xbalanque
5
1
4
7
L
6
3
2
2.33
W
Arachne
TH3ALLFATH3R
Arachne
6
5
0
1.2
L
0
8
0
0
W
Sun Wukong
jumpshotgodly24
Sun Wukong
0
5
5
0.5
L
5
6
1
0.92
L
Cerberus
vexar56
Cerberus
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,663
Damage
24,530
49,214
Taken
45,172
23,824
Mitigated
24,514
14,471
Healing
9,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,086
1,460
0
1,402
7,953
2,685
214
613
7,093
72,485
0
L
Hachiman
Direwolf05
Hachiman
612
540
0
0
1,946
456
0
1,015
821
0
2,071
W
Cthulhu
DuneMonchers
Cthulhu
4,174
365
244
1,405
7,179
5,239
288
1,559
5,333
35,663
0
W
Xbalanque
Homiegee
Xbalanque
6,846
5,508
0
5,785
9,738
3,137
1,878
1,678
7,942
0
62,587
L
12,127
889
0
6,239
13,594
10,744
0
2,303
11,199
0
56,574
W
Arachne
TH3ALLFATH3R
Arachne
7,360
4,793
0
3,158
12,082
5,746
524
478
11,588
0
45,514
L
2,018
124
32
309
7,003
2,056
0
1,557
5,396
26,413
0
W
Sun Wukong
jumpshotgodly24
Sun Wukong
5,197
1,096
0
2,477
12,262
7,017
0
0
12,262
0
41,217
L
7,199
1,776
0
0
12,197
4,158
0
1,933
10,193
0
44,110
L
Cerberus
vexar56
Cerberus
2,574
43
0
3,275
10,432
7,100
0
4,105
6,303
32,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,706
Gold Earned
34,823
468
Minions Killed
327
0
Camps Cleared
0
1,403,545
Distance Traveled
1,150,618
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,169
636
132
8
0
263,031
2
L
Hachiman
4,671
292
3
0
0
76,085
0
W
Cthulhu
8,760
548
50
3
0
301,748
4
W
Xbalanque
9,253
578
104
7
0
248,347
0
L
Tyr
9,120
570
119
7
0
320,058
3
W
Arachne
9,012
563
88
6
0
288,700
2
L
Ra
5,834
365
44
3
0
256,389
0
W
Sun Wukong
8,512
532
94
6
0
301,719
1
L
Loki
8,093
506
78
5
0
256,118
0
L
Cerberus
7,105
444
83
5
0
241,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role