Player Matchup

Fenrir
Fenrir
DARKROMA_59
Fenrir
Level 28
God Stats
3W - 2L
1,595 SR
Queue Stats
43W - 43L
1,347 Elo+
Solo
Horus
Horus
FreeBandz x GBE
Horus
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
The_Main_Game1
Nu Wa
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 57L
1,270 Elo+
Party 2
Cerberus
Cerberus
VisceralCoder
Cerberus
Level 9
God Stats
1W - 3L
1,373 SR
Queue Stats
101W - 105L
1,217 Elo+
Party 2
Nox
Nox
elulino1975
Nox
Level 15
God Stats
0W - 1L
1,332 SR
Queue Stats
5W - 19L
1,060 Elo+
Solo
Team Averages
Level 16
1,460 SR
1,279 Elo+

VS

Team Averages
Level 23
1,410 SR
1,265 Elo+
Ra
Ra
Duc de Pucce
Ra
Level 29
God Stats
12W - 7L
1,452 SR
Queue Stats
18W - 21L
1,361 Elo+
Solo
Hachiman
Hachiman
Kingace_745
Hachiman
Level 27
God Stats
3W - 2L
1,278 SR
Queue Stats
343W - 352L
1,389 Elo+
Party 1
Hercules
Hercules
MisterDemiGod777
Hercules
Level 28
God Stats
14W - 11L
1,373 SR
Queue Stats
667W - 676L
1,339 Elo+
Party 1
Heimdallr
Heimdallr
NOA434343
Heimdallr
Level 18
God Stats
3W - 3L
1,447 SR
Queue Stats
29W - 48L
1,206 Elo+
Solo
Loki
Loki
chicogel04
Loki
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,030 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
14 / 3 / 7
13,476
562
21,015
19,940
20,157
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

2
0 / 1 / 0
6,040
252
0
637
203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 8 / 6
10,979
457
10,635
12,143
4,685
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
VisceralCoder
Cerberus
14
5 / 8 / 6
10,192
425
12,881
17,920
14,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 10 / 6
7,958
332
1,277
12,635
4,570

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 8
12,804
534
11,149
10,902
4,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
Kingace_745
Hachiman
15
4 / 7 / 1
11,180
466
7,250
14,309
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
18 / 4 / 5
13,744
573
21,640
24,977
20,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
NOA434343
Heimdallr
14
1 / 6 / 6
10,542
439
2,461
12,179
4,868
7
0 / 7 / 2
7,958
332
407
7,178
1,554
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
50
25
Kills
28
30
Deaths
28
25
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
14
3
7
5.83
W
5
4
8
2.25
L
0
1
0
0
W
Hachiman
Kingace_745
Hachiman
4
7
1
0.64
W
18
4
5
5.13
W
Heimdallr
NOA434343
Heimdallr
1
6
6
0.67
L
6
8
6
1.13
L
Cerberus
VisceralCoder
Cerberus
5
8
6
1
W
0
7
2
0.14
L
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,808
Damage
42,907
63,275
Taken
69,545
44,262
Mitigated
35,312
11,027
Healing
11,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
21,015
5,750
448
7,240
19,940
20,157
0
2,909
17,031
0
90,965
W
11,149
1,070
1,380
3,433
10,902
4,094
6,098
4,271
6,631
84,979
0
L
0
0
0
25
637
203
0
0
637
0
98
W
Hachiman
Kingace_745
Hachiman
7,250
4,334
0
0
14,309
4,523
5,837
5,071
9,238
0
45,293
W
21,640
9,087
0
5,767
24,977
20,273
1,964
9,770
15,207
12,322
49,713
W
Heimdallr
NOA434343
Heimdallr
2,461
1,121
0
0
12,179
4,868
1,230
2,856
9,323
0
29,205
L
10,635
3,703
0
870
12,143
4,685
1,170
4,744
7,399
45,556
0
L
Cerberus
VisceralCoder
Cerberus
12,881
1,676
0
2,444
17,920
14,647
256
3,249
14,671
41,708
0
W
407
134
0
750
7,178
1,554
128
2,825
4,353
0
9,277
L
1,277
349
0
0
12,635
4,570
0
3,189
9,446
11,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,645
Gold Earned
56,228
304
Minions Killed
379
0
Camps Cleared
0
1,497,700
Distance Traveled
1,746,054
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
13,476
562
145
6
0
447,452
0
W
Ra
12,804
534
138
6
0
400,120
0
L
Horus
6,040
252
0
0
0
23,715
1
W
Hachiman
11,180
466
84
4
0
359,333
2
W
Hercules
13,744
573
94
4
0
411,317
0
W
Heimdallr
10,542
439
47
2
0
330,910
0
L
Nu Wa
10,979
457
60
3
0
334,314
0
L
Cerberus
10,192
425
73
3
0
351,582
2
W
Loki
7,958
332
16
1
0
244,374
1
L
Nox
7,958
332
26
1
0
340,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role