Player Matchup

Horus
Horus
Aztec4233
Horus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 186L
1,500 Elo+
Solo
Ymir
Ymir
HairlineDocta
Ymir
Level 8
God Stats
19W - 16L
1,639 SR
Queue Stats
313W - 289L
1,686 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ognjen-munja
Cu Chulainn
Level 10
God Stats
3W - 1L
1,729 SR
Queue Stats
3W - 5L
1,189 Elo+
Solo
Izanami
Izanami
RippingGirth
Izanami
Level 4
God Stats
2W - 2L
1,191 SR
Queue Stats
7W - 4L
1,504 Elo+
Solo
Tiamat
Tiamat
VxDarkSeid
Tiamat
Level 139
God Stats
18W - 7L
1,564 SR
Queue Stats
88W - 69L
1,560 Elo+
Party 1
Team Averages
Level 35
1,525 SR
1,488 Elo+

VS

Team Averages
Level 25
1,411 SR
1,482 Elo+
Artemis
Artemis
Alexander34z
Artemis
Level 28
God Stats
9W - 10L
1,366 SR
Queue Stats
155W - 141L
1,424 Elo+
Solo
Nu Wa
Nu Wa
Boo_Gress
Nu Wa
Level 23
God Stats
0W - 5L
1,241 SR
Queue Stats
28W - 34L
1,497 Elo+
Solo
Athena
Athena
Chimboloko7587
Athena
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
ENC_Solar
Gilgamesh
Level 29
God Stats
35W - 35L
1,446 SR
Queue Stats
67W - 64L
1,453 Elo+
Solo
Izanami
Izanami
jjhlkjbnlkj
Izanami
Level 18
God Stats
58W - 41L
1,500 SR
Queue Stats
83W - 74L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aztec4233
Horus
6
1 / 0 / 0
3,534
707
814
3,219
1,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 0 / 0
3,035
607
289
1,775
505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cu Chulainn
Ognjen-munja
Cu Chulainn
5
0 / 2 / 0
3,142
628
264
2,473
851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
RippingGirth
Izanami
7
2 / 0 / 0
4,149
830
2,243
2,428
549
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
VxDarkSeid
Tiamat
6
1 / 0 / 0
3,702
740
1,403
2,559
812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Alexander34z
Artemis
5
1 / 0 / 0
3,447
689
1,010
1,554
536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Boo_Gress
Nu Wa
5
0 / 2 / 0
3,153
631
1,908
3,074
456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 1 / 0
3,558
712
574
3,352
935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
ENC_Solar
Gilgamesh
5
1 / 1 / 0
3,451
690
804
2,920
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
jjhlkjbnlkj
Izanami
1
0 / 0 / 0
990
198
0
0
0

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
4
Kills
2
2
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
Alexander34z
Artemis
1
0
0
1
W
Horus
Aztec4233
Horus
1
0
0
1
L
Nu Wa
Boo_Gress
Nu Wa
0
2
0
0
L
0
1
0
0
L
Gilgamesh
ENC_Solar
Gilgamesh
1
1
0
1
W
0
0
0
0
W
Cu Chulainn
Ognjen-munja
Cu Chulainn
0
2
0
0
W
Izanami
RippingGirth
Izanami
2
0
0
2
W
Tiamat
VxDarkSeid
Tiamat
1
0
0
1
L
Izanami
jjhlkjbnlkj
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,013
Damage
4,296
12,454
Taken
10,900
3,769
Mitigated
2,802
4,096
Healing
3,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Alexander34z
Artemis
1,010
394
0
30
1,554
536
0
350
1,204
0
8,676
W
Horus
Aztec4233
Horus
814
382
51
1,920
3,219
1,052
0
1,108
2,023
0
9,621
L
Nu Wa
Boo_Gress
Nu Wa
1,908
395
0
500
3,074
456
0
208
2,822
10,310
0
L
574
178
0
1,430
3,352
935
0
37
3,315
10,274
0
L
Gilgamesh
ENC_Solar
Gilgamesh
804
122
0
1,327
2,920
875
0
1,053
1,867
0
8,709
W
289
37
0
0
1,775
505
0
99
1,664
7,934
0
W
Cu Chulainn
Ognjen-munja
Cu Chulainn
264
51
0
54
2,473
851
0
98
2,363
20
6,895
W
Izanami
RippingGirth
Izanami
2,243
1,152
0
1,189
2,428
549
516
871
1,433
0
19,671
W
Tiamat
VxDarkSeid
Tiamat
1,403
380
0
882
2,559
812
0
62
2,489
12,939
0
L
Izanami
jjhlkjbnlkj
Izanami
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,562
Gold Earned
14,599
134
Minions Killed
79
0
Camps Cleared
0
455,635
Distance Traveled
393,498
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,447
689
15
3
0
104,841
2
W
Horus
3,534
707
16
3
0
102,875
0
L
Nu Wa
3,153
631
19
4
0
80,980
2
L
Athena
3,558
712
21
4
0
112,655
0
L
Gilgamesh
3,451
690
24
5
0
95,022
2
W
Ymir
3,035
607
20
4
0
78,553
0
W
Cu Chulainn
3,142
628
16
3
0
109,539
0
W
Izanami
4,149
830
46
9
0
79,684
1
W
Tiamat
3,702
740
36
7
0
84,984
0
L
Izanami
990
198
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role