Player Matchup

Izanami
Izanami
ApeWithBow
Izanami
Level 24
God Stats
7W - 3L
1,748 SR
Queue Stats
106W - 26L
1,861 Elo+
Party 1
Bacchus
Bacchus
AverageRankedApe
Bacchus
Level 85
God Stats
5W - 0L
1,816 SR
Queue Stats
78W - 13L
2,004 Elo+
Party 1
Ne Zha
Ne Zha
Juawwa
Ne Zha
Level 83
God Stats
2W - 0L
1,700 SR
Queue Stats
23W - 5L
1,778 Elo+
Party 1
Tiamat
Tiamat
Kissanruoho
Tiamat
Level 99
God Stats
6W - 5L
1,539 SR
Queue Stats
117W - 102L
1,522 Elo+
Solo
Janus
Janus
tHEDRAGON1456
Janus
Level 112
God Stats
58W - 41L
1,549 SR
Queue Stats
311W - 292L
1,551 Elo+
Solo
Team Averages
Level 81
1,670 SR
1,743 Elo+

VS

Team Averages
Level 54
1,525 SR
1,596 Elo+
Anhur
Anhur
Kasasagis
Anhur
Level 88
God Stats
13W - 11L
1,477 SR
Queue Stats
381W - 339L
1,589 Elo+
Party 2
Ra
Ra
Krisie3000
Ra
Level 49
God Stats
3W - 5L
1,568 SR
Queue Stats
77W - 91L
1,572 Elo+
Solo
Cthulhu
Cthulhu
Qroooow
Cthulhu
Level 45
God Stats
1W - 2L
1,579 SR
Queue Stats
266W - 215L
1,590 Elo+
Solo
Thor
Thor
Syver
Thor
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 88L
1,617 Elo+
Solo
Khepri
Khepri
tkPascuzzi
Khepri
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 43L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ApeWithBow
Izanami
6
5 / 0 / 2
4,048
810
1,932
1,168
191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 0 / 7
3,830
766
1,380
1,629
636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
Juawwa
Ne Zha
6
2 / 0 / 1
3,455
691
1,070
2,557
508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
5
0 / 2 / 0
3,351
670
1,705
2,779
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 0 / 0
3,567
713
80
1,541
343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Kasasagis
Anhur
4
0 / 3 / 0
2,872
574
837
2,683
414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 0
3,412
682
757
1,922
377
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Qroooow
Cthulhu
7
2 / 0 / 0
3,938
788
2,217
3,231
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
Syver
Thor
5
0 / 2 / 1
3,360
672
540
3,056
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Khepri
tkPascuzzi
Khepri
3
0 / 1 / 0
2,675
535
339
994
297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
2
2
Deaths
7
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
ApeWithBow
Izanami
5
0
2
6
W
0
0
7
3.5
W
Ne Zha
Juawwa
Ne Zha
2
0
1
2.5
L
Anhur
Kasasagis
Anhur
0
3
0
0
W
Tiamat
0
2
0
0
L
0
1
0
0
L
Cthulhu
Qroooow
Cthulhu
2
0
0
2
L
Thor
Syver
Thor
0
2
1
0.25
W
0
0
0
0
L
Khepri
tkPascuzzi
Khepri
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,167
Damage
4,690
9,674
Taken
11,886
3,455
Mitigated
2,909
4,887
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
ApeWithBow
Izanami
1,932
1,163
0
765
1,168
191
84
243
925
0
16,433
W
1,380
201
0
1,119
1,629
636
0
344
1,285
2,435
0
W
Ne Zha
Juawwa
Ne Zha
1,070
325
0
1,518
2,557
508
0
80
2,477
0
11,574
L
Anhur
Kasasagis
Anhur
837
424
0
248
2,683
414
0
615
2,068
0
6,038
W
Tiamat
1,705
526
0
979
2,779
1,777
0
2,217
562
12,172
0
L
757
0
0
263
1,922
377
0
199
1,723
13,599
0
L
Cthulhu
Qroooow
Cthulhu
2,217
898
0
1,629
3,231
1,142
0
1,552
1,526
15,763
0
L
Thor
Syver
Thor
540
161
0
1,055
3,056
679
0
558
2,498
0
10,122
W
80
80
0
506
1,541
343
0
429
1,112
16,838
0
L
Khepri
tkPascuzzi
Khepri
339
46
0
119
994
297
0
88
906
2,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,251
Gold Earned
16,257
145
Minions Killed
110
0
Camps Cleared
0
495,684
Distance Traveled
431,733
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
4,048
810
37
7
0
92,854
1
W
Bacchus
3,830
766
4
1
0
104,989
1
W
Ne Zha
3,455
691
32
6
0
116,486
2
L
Anhur
2,872
574
11
2
0
76,926
1
W
Tiamat
3,351
670
37
7
0
89,844
0
L
Ra
3,412
682
18
4
0
87,758
3
L
Cthulhu
3,938
788
37
7
0
101,093
1
L
Thor
3,360
672
41
8
0
102,890
1
W
Janus
3,567
713
35
7
0
91,511
1
L
Khepri
2,675
535
3
1
0
63,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role