Player Matchup

He Bo
He Bo
CallMeTenZ
He Bo
Level 27
God Stats
1W - 1L
1,601 SR
Queue Stats
60W - 63L
1,367 Elo+
Solo
Pele
Pele
CaptaìnCold
Pele
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 102L
1,605 Elo+
Solo
Ymir
Ymir
TyTenX
Ymir
Level 11
God Stats
0W - 1L
1,732 SR
Queue Stats
3W - 3L
912 Elo+
Solo
Loki
Loki
YahBoyTeeto
Loki
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Amaterasu
Amaterasu
gael715
Amaterasu
Level 21
God Stats
2W - 2L
1,540 SR
Queue Stats
15W - 34L
1,247 Elo+
Solo
Team Averages
Level 17
1,575 SR
1,326 Elo+

VS

Team Averages
Level 10
1,429 SR
1,278 Elo+
Cernunnos
Cernunnos
AndreaMage
Cernunnos
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DaWizard1
Merlin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 27L
1,149 Elo+
Solo
Ares
Ares
Dicerce123
Ares
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 13L
1,176 Elo+
Solo
Fenrir
Fenrir
woniba
Fenrir
Level 6
God Stats
1W - 2L
1,145 SR
Queue Stats
4W - 9L
1,066 Elo+
Solo
Horus
Horus
爱的落差
Horus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
3 / 7 / 0
7,526
538
2,982
8,672
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
6 / 1 / 1
8,309
594
5,796
10,466
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ymir
TyTenX
Ymir
7
0 / 4 / 2
5,214
372
1,994
8,988
5,540
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
4 / 5 / 2
6,819
487
6,079
6,510
1,514
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
gael715
Amaterasu
9
2 / 6 / 1
6,272
448
3,518
9,235
4,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AndreaMage
Cernunnos
12
4 / 4 / 2
7,221
516
5,024
6,525
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
DaWizard1
Merlin
15
10 / 4 / 0
9,256
661
8,818
7,919
2,951
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 7
7,071
505
3,413
6,377
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
woniba
Fenrir
11
4 / 1 / 4
7,116
508
3,855
9,096
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
3 / 4 / 4
6,940
496
3,538
7,512
5,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
15
Kills
23
23
Deaths
16
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AndreaMage
Cernunnos
4
4
2
1.25
L
He Bo
3
7
0
0.43
L
6
1
1
6.5
W
Merlin
DaWizard1
Merlin
10
4
0
2.5
W
2
3
7
1.83
L
Ymir
TyTenX
Ymir
0
4
2
0.25
L
4
5
2
1
L
Amaterasu
gael715
Amaterasu
2
6
1
0.42
W
Fenrir
woniba
Fenrir
4
1
4
6
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,369
Damage
24,648
43,871
Taken
37,429
18,285
Mitigated
17,517
6,189
Healing
9,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AndreaMage
Cernunnos
5,024
2,916
0
807
6,525
2,739
816
586
5,939
0
36,427
L
He Bo
2,982
84
0
375
8,672
2,497
774
5,806
2,866
26,930
0
L
5,796
1,824
0
4,803
10,466
3,902
0
2,793
7,673
0
49,285
W
Merlin
DaWizard1
Merlin
8,818
595
0
794
7,919
2,951
60
2,904
5,015
62,275
0
W
3,413
517
0
1,067
6,377
3,460
142
305
6,072
15,691
0
L
Ymir
TyTenX
Ymir
1,994
808
256
556
8,988
5,540
0
1,380
7,608
10,151
0
L
6,079
1,219
0
0
6,510
1,514
0
1,662
4,848
0
28,412
L
Amaterasu
gael715
Amaterasu
3,518
2,172
0
199
9,235
4,832
1,331
590
8,645
0
21,238
W
Fenrir
woniba
Fenrir
3,855
1,211
0
6,154
9,096
2,958
0
1,087
8,009
0
35,622
W
3,538
1,945
176
764
7,512
5,409
452
94
7,418
0
19,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,140
Gold Earned
37,604
275
Minions Killed
305
0
Camps Cleared
0
1,215,887
Distance Traveled
1,202,011
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
7,221
516
65
5
0
234,096
5
L
He Bo
7,526
538
52
4
0
248,042
0
L
Pele
8,309
594
110
8
0
253,706
0
W
Merlin
9,256
661
119
9
0
248,060
4
W
Ares
7,071
505
18
1
0
263,212
2
L
Ymir
5,214
372
17
1
0
214,373
0
L
Loki
6,819
487
55
4
0
233,410
1
L
Amaterasu
6,272
448
41
3
0
266,356
0
W
Fenrir
7,116
508
63
5
0
216,934
0
W
Horus
6,940
496
40
3
0
239,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role