Player Matchup

Medusa
Medusa
Dr real Savage
Medusa
Level 84
God Stats
6W - 4L
1,667 SR
Queue Stats
66W - 94L
1,406 Elo+
Solo
Chaac
Chaac
Kirdor
Chaac
Level 147
God Stats
5W - 0L
1,741 SR
Queue Stats
142W - 105L
1,743 Elo+
Party 2
Sol
Sol
SCLeo97
Sol
Level 7
God Stats
1W - 1L
1,570 SR
Queue Stats
16W - 6L
1,549 Elo+
Party 2
Team Averages
Level 79
1,659 SR
1,566 Elo+

VS

Team Averages
Level 40
1,649 SR
1,390 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
lEatGlue
Agni
Level 16
God Stats
1W - 1L
1,823 SR
Queue Stats
2W - 4L
1,335 Elo+
Party 1
Ymir
Ymir
paNic DIVIDE
Ymir
Level 38
God Stats
1W - 1L
1,625 SR
Queue Stats
2W - 4L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 4
9,126
761
6,856
9,409
3,437
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Kirdor
Chaac
14
11 / 4 / 4
10,379
865
16,154
15,429
15,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
11
5 / 6 / 2
8,649
721
7,731
10,624
3,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 5 / 9
9,836
820
8,996
14,334
5,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Agni
12
6 / 7 / 9
9,550
796
9,814
11,043
3,444
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 8 / 8
8,747
729
8,350
13,895
12,432
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
20
Kills
16
16
Deaths
20
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
6
5
9
2.1
W
4
6
4
1
W
Chaac
Kirdor
Chaac
11
4
4
3.25
W
Sol
5
6
2
1
L
Agni
6
7
9
1.5
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,741
Damage
27,160
35,462
Taken
39,272
22,411
Mitigated
21,167
11,110
Healing
2,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,996
3,879
0
2,681
14,334
5,291
123
2,584
11,508
0
34,354
W
6,856
3,194
306
1,816
9,409
3,437
1,173
5,484
3,925
0
32,328
W
Chaac
Kirdor
Chaac
16,154
2,779
0
6,633
15,429
15,402
78
7,152
8,277
0
43,323
W
Sol
7,731
4,000
0
2,355
10,624
3,572
1,002
5,617
5,007
23,134
0
L
Agni
9,814
607
0
0
11,043
3,444
304
1,127
9,720
20,013
0
L
8,350
1,855
0
0
13,895
12,432
87
4,024
9,679
14,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,154
Gold Earned
28,133
126
Minions Killed
76
0
Camps Cleared
0
614,983
Distance Traveled
566,324
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,836
820
30
3
0
192,228
2
W
Medusa
9,126
761
47
4
0
205,611
0
W
Chaac
10,379
865
50
4
0
212,718
3
W
Sol
8,649
721
29
2
0
196,654
0
L
Agni
9,550
796
26
2
0
190,070
0
L
Ymir
8,747
729
20
2
0
184,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role