Player Matchup

Chiron
Chiron
Silver II
AdamM812
Chiron
Silver II
Level 121
God Stats
33W - 24L
1,523 SR
Queue Stats
69W - 69L
1,045 MMR
Solo
Ares
Ares
Bronze IV
Juanelkillah
Ares
Bronze IV
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 16L
1,096 MMR
Solo
Hercules
Hercules
Silver I
Mr_EmoSmurfCore
Hercules
Silver I
Level 160
God Stats
15W - 15L
1,580 SR
Queue Stats
46W - 51L
1,186 MMR
Solo
Thor
Thor
Silver IV
Temp2tioN
Thor
Silver IV
Level 103
God Stats
14W - 21L
1,554 SR
Queue Stats
380W - 366L
1,257 MMR
Solo
Raijin
Raijin
Silver I
sudakiita
Raijin
Silver I
Level 104
God Stats
5W - 2L
1,611 SR
Queue Stats
91W - 105L
1,026 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,554 SR
1,122 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,444 SR
1,122 MMR
Ganesha
Ganesha
Silver II
Necromancer1_Of
Ganesha
Silver II
Level 102
God Stats
12W - 10L
1,508 SR
Queue Stats
52W - 55L
1,190 MMR
Solo
Merlin
Merlin
Silver II
Rexomat1
Merlin
Silver II
Level 129
God Stats
1W - 1L
1,509 SR
Queue Stats
22W - 31L
1,240 MMR
Solo
Neith
Neith
Silver III
Sk1boss
Neith
Silver III
Level 74
God Stats
20W - 28L
1,470 SR
Queue Stats
577W - 564L
983 MMR
Solo
Set
Set
Silver I
kamalh555
Set
Silver I
Level 140
God Stats
2W - 3L
1,306 SR
Queue Stats
37W - 45L
1,203 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
o0-mAgicLoBu-0o
Sun Wukong
Silver I
Level 109
God Stats
9W - 13L
1,430 SR
Queue Stats
314W - 326L
991 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
AdamM812
Chiron
20
5 / 3 / 7
13,341
580
23,322
23,424
10,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 4 / 10
12,568
546
11,229
21,469
23,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
20
4 / 0 / 11
14,272
621
15,266
45,836
43,810
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Thor
20
8 / 2 / 6
13,182
573
12,706
13,400
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Raijin
sudakiita
Raijin
20
9 / 0 / 6
15,273
664
12,350
13,579
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TiamatAnubisAthenaYmirApollo

VS

Bans
AchillesScyllaKing ArthurJanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 5
9,625
418
10,736
22,055
21,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Rexomat1
Merlin
17
0 / 8 / 1
10,905
474
8,824
12,625
4,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Sk1boss
Neith
16
3 / 5 / 3
10,066
438
15,361
19,833
7,609
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 1
10,742
467
18,328
19,845
9,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
16
0 / 8 / 0
10,462
455
20,784
23,114
19,834
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
19
31
Kills
9
9
Deaths
31
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
AdamM812
Chiron
5
3
7
2.83
W
5
4
10
2.5
W
Hercules
4
0
11
9.5
L
1
6
5
0.58
L
Merlin
Rexomat1
Merlin
0
8
1
0.06
L
Neith
Sk1boss
Neith
3
5
3
0.9
W
Thor
8
2
6
5.5
L
5
4
1
1.38
L
Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
0
8
0
0
W
Raijin
sudakiita
Raijin
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,873
Damage
74,033
117,708
Taken
97,472
88,298
Mitigated
63,067
60,168
Healing
23,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
AdamM812
Chiron
23,322
13,790
1,686
15,653
23,424
10,274
7,157
3,372
20,052
0
131,112
W
11,229
662
0
4,260
21,469
23,427
1,129
4,697
16,720
24,158
0
W
Hercules
15,266
4,224
572
27,622
45,836
43,810
159
4,331
41,477
0
102,087
L
10,736
403
378
3,373
22,055
21,627
351
6,079
15,976
42,356
0
L
Merlin
Rexomat1
Merlin
8,824
277
255
1,526
12,625
4,697
0
4,912
7,713
81,568
0
L
Neith
Sk1boss
Neith
15,361
8,401
0
8,481
19,833
7,609
833
5,935
13,898
0
68,699
W
Thor
12,706
2,391
0
3,913
13,400
5,526
1,386
1,478
11,856
0
90,112
L
18,328
8,905
0
2,022
19,845
9,300
0
4,532
15,313
0
84,681
L
Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
20,784
4,820
0
7,245
23,114
19,834
661
2,121
20,993
107
85,831
W
Raijin
sudakiita
Raijin
12,350
1,386
694
5,768
13,579
5,261
1,789
6,721
6,305
114,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,636
Gold Earned
51,800
749
Minions Killed
584
0
Camps Cleared
0
2,161,978
Distance Traveled
2,046,443
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,341
580
171
7
0
407,064
2
W
Ares
12,568
546
20
1
0
441,497
3
W
Hercules
14,272
621
203
9
0
417,007
0
L
Ganesha
9,625
418
18
1
0
431,429
5
L
Merlin
10,905
474
157
7
0
320,978
5
L
Neith
10,066
438
136
6
0
423,784
1
W
Thor
13,182
573
130
6
0
457,820
2
L
Set
10,742
467
130
6
0
465,275
4
L
Sun Wukong
10,462
455
143
6
0
404,977
5
W
Raijin
15,273
664
225
10
0
438,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role