Player Matchup

Danzaburou
Danzaburou
Eci6161
Danzaburou
Level 10
God Stats
9W - 7L
1,674 SR
Queue Stats
256W - 231L
1,592 Elo+
Party 1
King Arthur
King Arthur
Fяeud
King Arthur
Level 7
God Stats
4W - 3L
1,594 SR
Queue Stats
13W - 6L
1,643 Elo+
Solo
Nemesis
Nemesis
Rawrbawls
Nemesis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Bakasura
Bakasura
nnorbika12
Bakasura
Level 13
God Stats
0W - 2L
1,296 SR
Queue Stats
4W - 3L
1,505 Elo+
Solo
Chaac
Chaac
xZ_dFuZe-RezXiiZ
Chaac
Level 73
God Stats
27W - 29L
1,559 SR
Queue Stats
288W - 255L
1,586 Elo+
Party 1
Team Averages
Level 26
1,525 SR
1,565 Elo+

VS

Team Averages
Level 22
1,584 SR
1,562 Elo+
Aphrodite
Aphrodite
Djudaiiime
Aphrodite
Level 28
God Stats
3W - 6L
1,740 SR
Queue Stats
85W - 70L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Hanyuü
Ne Zha
Level 27
God Stats
15W - 10L
1,603 SR
Queue Stats
139W - 79L
1,706 Elo+
Solo
Bellona
Bellona
Igrunkin
Bellona
Level 27
God Stats
27W - 35L
1,394 SR
Queue Stats
83W - 92L
1,355 Elo+
Solo
Chang'e
Chang'e
Nenemo
Chang'e
Level 6
God Stats
8W - 3L
1,684 SR
Queue Stats
8W - 3L
1,625 Elo+
Solo
Artemis
Artemis
ShyLuBu
Artemis
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eci6161
Danzaburou
20
14 / 5 / 9
14,947
623
25,426
22,817
9,750
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Fяeud
King Arthur
20
15 / 2 / 5
14,989
625
29,541
30,539
33,234
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Rawrbawls
Nemesis
12
0 / 4 / 9
9,468
395
4,117
12,518
4,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bakasura
nnorbika12
Bakasura
19
5 / 10 / 5
12,256
511
10,046
20,557
8,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 8 / 11
10,069
420
12,104
19,916
16,406
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Djudaiiime
Aphrodite
16
0 / 8 / 12
10,853
452
6,986
21,136
8,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ne Zha
Hanyuü
Ne Zha
20
15 / 5 / 6
14,539
606
24,751
32,084
15,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
Igrunkin
Bellona
15
3 / 15 / 8
10,503
438
13,468
25,649
18,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Nenemo
Chang'e
20
8 / 3 / 11
14,595
608
18,878
20,057
10,713
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ShyLuBu
Artemis
16
3 / 7 / 6
10,944
456
10,889
16,095
5,294
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
72
37
Kills
29
29
Deaths
38
39
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Djudaiiime
Aphrodite
0
8
12
0.75
L
Danzaburou
Eci6161
Danzaburou
14
5
9
3.7
L
King Arthur
Fяeud
King Arthur
15
2
5
8.75
W
Ne Zha
Hanyuü
Ne Zha
15
5
6
3.6
W
Bellona
Igrunkin
Bellona
3
15
8
0.47
W
Chang'e
Nenemo
Chang'e
8
3
11
4.5
L
Nemesis
Rawrbawls
Nemesis
0
4
9
1.13
W
Artemis
ShyLuBu
Artemis
3
7
6
0.86
L
Bakasura
nnorbika12
Bakasura
5
10
5
0.75
L
3
8
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,234
Damage
74,972
106,347
Taken
115,021
72,388
Mitigated
58,869
37,086
Healing
39,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Djudaiiime
Aphrodite
6,986
2,430
4,398
8,646
21,136
8,836
317
0
20,970
35,860
0
L
Danzaburou
Eci6161
Danzaburou
25,426
15,574
0
11,870
22,817
9,750
2,886
4,369
18,448
0
124,444
L
King Arthur
Fяeud
King Arthur
29,541
4,561
0
12,723
30,539
33,234
16
5,764
24,775
126
137,938
W
Ne Zha
Hanyuü
Ne Zha
24,751
11,678
0
10,440
32,084
15,091
0
555
30,888
0
123,381
W
Bellona
Igrunkin
Bellona
13,468
5,582
0
742
25,649
18,935
885
1,041
23,795
0
54,333
W
Chang'e
Nenemo
Chang'e
18,878
1,770
2,893
11,524
20,057
10,713
1,486
954
18,980
98,385
0
L
Nemesis
Rawrbawls
Nemesis
4,117
1,047
0
4,016
12,518
4,350
26
2,265
10,253
0
32,100
W
Artemis
ShyLuBu
Artemis
10,889
5,997
0
953
16,095
5,294
882
892
15,203
0
64,152
L
Bakasura
nnorbika12
Bakasura
10,046
6,618
0
3,233
20,557
8,648
934
7,226
13,331
0
51,001
L
12,104
1,008
0
5,244
19,916
16,406
0
6,412
13,504
0
46,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,729
Gold Earned
61,434
620
Minions Killed
574
0
Camps Cleared
0
1,908,186
Distance Traveled
2,154,835
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,853
452
53
2
0
413,197
6
L
Danzaburou
14,947
623
174
7
0
402,458
3
L
King Arthur
14,989
625
215
9
0
471,697
2
W
Ne Zha
14,539
606
162
7
0
471,345
1
W
Bellona
10,503
438
78
3
0
370,875
1
W
Chang'e
14,595
608
183
8
0
486,809
7
L
Nemesis
9,468
395
61
3
0
266,955
1
W
Artemis
10,944
456
98
4
0
412,609
7
L
Bakasura
12,256
511
110
5
0
450,470
2
L
Chaac
10,069
420
60
3
0
316,606
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role