Player Matchup

Mercury
Mercury
A_N1ceGuy
Mercury
Level 65
God Stats
4W - 6L
1,334 SR
Queue Stats
87W - 96L
1,425 Elo+
Solo
Hou Yi
Hou Yi
CLCxSm0kEy
Hou Yi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
182W - 186L
1,350 Elo+
Party 1
King Arthur
King Arthur
GT_WILMERYT453
King Arthur
Level 124
God Stats
6W - 14L
1,416 SR
Queue Stats
222W - 220L
1,435 Elo+
Solo
Vulcan
Vulcan
MiStiK-_-Skillz
Vulcan
Level 67
God Stats
0W - 5L
1,282 SR
Queue Stats
472W - 472L
1,452 Elo+
Solo
Kuzenbo
Kuzenbo
ilVentoDor0
Kuzenbo
Level 89
God Stats
1W - 6L
1,438 SR
Queue Stats
680W - 705L
1,390 Elo+
Party 1
Team Averages
Level 83
1,394 SR
1,410 Elo+

VS

Team Averages
Level 114
1,560 SR
1,491 Elo+
Gilgamesh
Gilgamesh
GawkGawk3000755
Gilgamesh
Level 85
God Stats
4W - 1L
1,500 SR
Queue Stats
21W - 18L
1,574 Elo+
Solo
Nu Wa
Nu Wa
Gravy Queen8973
Nu Wa
Level 151
God Stats
11W - 9L
1,648 SR
Queue Stats
80W - 90L
1,419 Elo+
Solo
Bellona
Bellona
Noeru_Niihashi
Bellona
Level 141
God Stats
508W - 461L
1,523 SR
Queue Stats
641W - 665L
1,472 Elo+
Solo
Medusa
Medusa
Ricardownpt
Medusa
Level 85
God Stats
4W - 6L
1,494 SR
Queue Stats
358W - 340L
1,515 Elo+
Solo
Hel
Hel
guipascuci
Hel
Level 108
God Stats
8W - 3L
1,633 SR
Queue Stats
500W - 488L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
A_N1ceGuy
Mercury
19
7 / 6 / 5
12,095
526
14,132
18,302
8,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
CLCxSm0kEy
Hou Yi
16
4 / 11 / 4
10,675
464
14,879
19,062
7,058
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
GT_WILMERYT453
King Arthur
18
2 / 2 / 4
11,233
488
17,331
34,977
32,419
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
5 / 6 / 5
10,745
467
24,055
18,035
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ilVentoDor0
Kuzenbo
15
4 / 10 / 8
10,565
459
15,283
29,413
36,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GawkGawk3000755
Gilgamesh
19
11 / 4 / 11
13,209
574
15,742
19,841
12,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 8 / 16
11,847
515
23,927
19,275
8,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
2 / 2 / 12
12,018
523
17,060
25,821
26,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
19
10 / 5 / 13
12,583
547
22,768
22,615
10,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 18
12,269
533
13,703
24,564
20,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
104
22
Kills
34
35
Deaths
22
26
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Mercury
A_N1ceGuy
Mercury
7
6
5
1.58
L
Hou Yi
CLCxSm0kEy
Hou Yi
4
11
4
0.55
L
King Arthur
GT_WILMERYT453
King Arthur
2
2
4
2
W
Gilgamesh
GawkGawk3000755
Gilgamesh
11
4
11
4.13
W
5
8
16
1.63
L
5
6
5
1.25
W
2
2
12
4
W
Medusa
10
5
13
3.3
W
6
3
18
5
L
Kuzenbo
ilVentoDor0
Kuzenbo
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,680
Damage
93,200
119,789
Taken
112,116
91,723
Mitigated
79,260
20,944
Healing
37,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
A_N1ceGuy
Mercury
14,132
6,824
0
195
18,302
8,626
0
5,162
13,140
0
105,347
L
Hou Yi
CLCxSm0kEy
Hou Yi
14,879
8,295
0
2,191
19,062
7,058
808
3,501
15,561
0
50,531
L
King Arthur
GT_WILMERYT453
King Arthur
17,331
1,292
0
12,104
34,977
32,419
288
8,134
26,843
329
83,912
W
Gilgamesh
GawkGawk3000755
Gilgamesh
15,742
5,665
0
1,414
19,841
12,971
1,300
7,452
12,199
0
64,570
W
23,927
5,811
1,434
3,411
19,275
8,510
1,662
8,951
9,931
73,950
0
L
24,055
5,390
489
5,046
18,035
7,400
746
10,448
7,587
80,298
0
W
17,060
5,348
0
6,232
25,821
26,629
1,072
5,027
20,716
0
69,901
W
Medusa
22,768
13,276
0
6,651
22,615
10,637
4,484
6,674
15,825
0
94,352
W
13,703
842
7,297
11,322
24,564
20,513
690
10,518
13,804
56,677
0
L
Kuzenbo
ilVentoDor0
Kuzenbo
15,283
5,157
0
919
29,413
36,220
0
10,385
19,028
37,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,313
Gold Earned
61,926
532
Minions Killed
531
0
Camps Cleared
0
2,119,458
Distance Traveled
1,966,219
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
12,095
526
160
7
0
467,840
1
L
Hou Yi
10,675
464
76
3
0
362,258
4
L
King Arthur
11,233
488
120
5
0
436,649
1
W
Gilgamesh
13,209
574
112
5
0
470,459
1
W
Nu Wa
11,847
515
91
4
0
352,088
2
L
Vulcan
10,745
467
141
6
0
408,627
1
W
Bellona
12,018
523
128
6
0
357,338
0
W
Medusa
12,583
547
122
5
0
378,437
4
W
Hel
12,269
533
78
3
0
407,897
4
L
Kuzenbo
10,565
459
35
2
0
444,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role