Player Matchup

Achilles
Achilles
Ebiii98
Achilles
Level 22
God Stats
1W - 2L
1,469 SR
Queue Stats
29W - 42L
1,343 Elo+
Solo
Thor
Thor
Qerberos
Thor
Level 5
God Stats
4W - 4L
1,410 SR
Queue Stats
7W - 10L
1,507 Elo+
Solo
Izanami
Izanami
SpoLL
Izanami
Level 5
God Stats
3W - 1L
1,451 SR
Queue Stats
4W - 2L
1,419 Elo+
Solo
Agni
Agni
ahilak471
Agni
Level 24
God Stats
20W - 17L
1,556 SR
Queue Stats
299W - 331L
1,542 Elo+
Solo
Hachiman
Hachiman
charmingharpy
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,478 Elo+
Solo
Team Averages
Level 17
1,477 SR
1,458 Elo+

VS

Team Averages
Level 23
1,537 SR
1,508 Elo+
Ah Puch
Ah Puch
FIERAesp
Ah Puch
Level 29
God Stats
5W - 0L
1,468 SR
Queue Stats
74W - 79L
1,389 Elo+
Solo
Neith
Neith
IFAWKFORLIFE
Neith
Level 26
God Stats
6W - 1L
1,697 SR
Queue Stats
130W - 96L
1,551 Elo+
Solo
Thor
Thor
Mustafaÿ
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
TheBigDerp
King Arthur
Level 22
God Stats
12W - 10L
1,503 SR
Queue Stats
135W - 104L
1,674 Elo+
Solo
Yemoja
Yemoja
Zombiven
Yemoja
Level 28
God Stats
4W - 1L
1,518 SR
Queue Stats
16W - 18L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ebiii98
Achilles
13
2 / 3 / 1
8,903
371
2,964
14,063
10,662
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
15
4 / 7 / 4
10,338
431
10,646
17,788
6,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
SpoLL
Izanami
15
2 / 7 / 1
10,462
436
7,289
15,817
5,741
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Agni
20
4 / 2 / 3
12,646
527
14,789
15,932
6,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hachiman
charmingharpy
Hachiman
19
3 / 7 / 5
11,883
495
12,933
15,586
7,663
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FIERAesp
Ah Puch
16
4 / 5 / 2
10,888
454
12,257
15,742
6,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 3 / 7
11,518
480
8,459
15,112
5,944
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
7
0 / 3 / 1
7,595
316
391
5,422
1,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
TheBigDerp
King Arthur
20
15 / 3 / 2
15,246
635
27,434
25,143
26,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Zombiven
Yemoja
18
1 / 1 / 13
11,506
479
5,452
15,082
10,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
51
15
Kills
26
26
Deaths
15
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ebiii98
Achilles
2
3
1
0.83
W
Ah Puch
FIERAesp
Ah Puch
4
5
2
1
W
6
3
7
3.17
W
Thor
0
3
1
0.17
L
Thor
4
7
4
0.86
L
Izanami
SpoLL
Izanami
2
7
1
0.36
W
King Arthur
TheBigDerp
King Arthur
15
3
2
5.33
W
Yemoja
Zombiven
Yemoja
1
1
13
7.5
L
Agni
4
2
3
2.75
L
Hachiman
charmingharpy
Hachiman
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,621
Damage
53,993
79,186
Taken
76,501
37,574
Mitigated
51,167
9,828
Healing
30,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ebiii98
Achilles
2,964
841
0
2,220
14,063
10,662
632
1,935
12,128
0
33,509
W
Ah Puch
FIERAesp
Ah Puch
12,257
800
0
4,933
15,742
6,278
1,415
4,811
10,611
71,272
0
W
8,459
4,022
0
4,132
15,112
5,944
3,586
1,733
13,283
0
71,798
W
Thor
391
0
0
732
5,422
1,215
200
462
4,922
0
12,195
L
Thor
10,646
3,363
0
2,497
17,788
6,730
0
4,548
13,240
0
57,322
L
Izanami
SpoLL
Izanami
7,289
5,137
0
840
15,817
5,741
1,282
2,139
13,678
0
69,409
W
King Arthur
TheBigDerp
King Arthur
27,434
7,658
0
12,475
25,143
26,883
690
3,442
21,514
0
124,995
W
Yemoja
Zombiven
Yemoja
5,452
1,704
4,127
3,803
15,082
10,847
1,888
3,420
11,382
28,952
0
L
Agni
14,789
783
0
4,271
15,932
6,778
1,700
6,646
9,286
81,803
0
L
Hachiman
charmingharpy
Hachiman
12,933
9,429
0
0
15,586
7,663
1,276
2,441
13,145
0
81,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,232
Gold Earned
56,753
553
Minions Killed
527
0
Camps Cleared
0
2,094,268
Distance Traveled
1,832,312
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,903
371
42
2
0
416,081
0
W
Ah Puch
10,888
454
133
6
0
352,777
1
W
Neith
11,518
480
107
4
0
437,406
3
W
Thor
7,595
316
36
2
0
157,487
1
L
Thor
10,338
431
85
4
0
452,727
0
L
Izanami
10,462
436
109
5
0
344,541
2
W
King Arthur
15,246
635
215
9
0
425,198
5
W
Yemoja
11,506
479
36
2
0
459,444
0
L
Agni
12,646
527
184
8
0
464,430
1
L
Hachiman
11,883
495
133
6
0
416,489
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role