Player Matchup

Neith
Neith
CoachTT
Neith
Level 28
God Stats
178W - 199L
1,553 SR
Queue Stats
244W - 300L
1,476 Elo+
Solo
Izanami
Izanami
Dyrilka
Izanami
Level 27
God Stats
58W - 47L
1,690 SR
Queue Stats
65W - 56L
1,634 Elo+
Solo
Jormungandr
Jormungandr
Viking_Mikki
Jormungandr
Level 8
God Stats
2W - 2L
1,698 SR
Queue Stats
2W - 7L
1,164 Elo+
Solo
Ganesha
Ganesha
xTriggerTenisha
Ganesha
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,628 Elo+
Solo
Hera
Hera
オシャケ
Hera
Level 28
God Stats
17W - 12L
1,661 SR
Queue Stats
136W - 132L
1,540 Elo+
Solo
Team Averages
Level 23
1,620 SR
1,488 Elo+

VS

Team Averages
Level 21
1,472 SR
1,443 Elo+
Discordia
Discordia
DERANGD R0B0T69
Discordia
Level 25
God Stats
0W - 3L
1,289 SR
Queue Stats
51W - 63L
1,507 Elo+
Solo
Cthulhu
Cthulhu
Marmaduc930
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,404 Elo+
Solo
Gilgamesh
Gilgamesh
UlfHredda
Gilgamesh
Level 15
God Stats
6W - 5L
1,749 SR
Queue Stats
12W - 21L
1,342 Elo+
Solo
Ao Kuang
Ao Kuang
huangzhongde
Ao Kuang
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
18W - 12L
1,413 Elo+
Solo
Da Ji
Da Ji
shadow7004
Da Ji
Level 26
God Stats
7W - 11L
1,321 SR
Queue Stats
771W - 812L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CoachTT
Neith
18
7 / 2 / 18
11,673
1,061
19,103
9,953
3,657
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Dyrilka
Izanami
18
11 / 1 / 11
12,053
1,096
22,394
14,243
7,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
Viking_Mikki
Jormungandr
17
3 / 1 / 11
10,385
944
4,381
9,392
8,167
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
1 / 3 / 19
11,873
1,079
8,823
10,790
11,985
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
8 / 3 / 11
11,931
1,085
21,848
10,820
3,796
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

285

VS

Team 2 Tickets

46

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DERANGD R0B0T69
Discordia
16
0 / 7 / 5
10,008
910
14,714
16,935
5,483
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Marmaduc930
Cthulhu
15
0 / 9 / 2
8,918
811
2,962
19,178
7,877
Gilgamesh
UlfHredda
Gilgamesh
15
0 / 6 / 4
9,151
832
6,887
20,926
9,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ao Kuang
huangzhongde
Ao Kuang
16
7 / 4 / 3
11,909
1,083
18,774
18,478
7,011
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
15
3 / 4 / 3
10,413
947
7,072
11,213
4,188
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
30
Kills
10
10
Deaths
30
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
CoachTT
Neith
7
2
18
8
L
Discordia
DERANGD R0B0T69
Discordia
0
7
5
0.36
W
Izanami
Dyrilka
Izanami
11
1
11
16.5
L
Cthulhu
Marmaduc930
Cthulhu
0
9
2
0.11
L
Gilgamesh
UlfHredda
Gilgamesh
0
6
4
0.33
W
Jormungandr
Viking_Mikki
Jormungandr
3
1
11
8.5
L
Ao Kuang
huangzhongde
Ao Kuang
7
4
3
2.13
L
Da Ji
3
4
3
1.13
W
1
3
19
3.5
W
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,549
Damage
50,409
55,198
Taken
86,730
34,966
Mitigated
34,530
10,434
Healing
7,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CoachTT
Neith
19,103
8,854
0
1,777
9,953
3,657
0
6,877
3,076
0
37,936
L
Discordia
DERANGD R0B0T69
Discordia
14,714
1,437
0
884
16,935
5,483
0
7,396
9,539
40,825
0
W
Izanami
Dyrilka
Izanami
22,394
16,460
0
4,266
14,243
7,361
0
6,291
7,952
0
43,978
L
Cthulhu
Marmaduc930
Cthulhu
2,962
304
624
269
19,178
7,877
0
6,216
12,962
13,330
0
L
Gilgamesh
UlfHredda
Gilgamesh
6,887
2,069
0
733
20,926
9,971
0
8,852
12,074
101
20,185
W
Jormungandr
Viking_Mikki
Jormungandr
4,381
1,091
0
0
9,392
8,167
0
6,533
2,859
19,145
0
L
Ao Kuang
huangzhongde
Ao Kuang
18,774
4,748
0
4,854
18,478
7,011
0
9,564
8,914
35,098
0
L
Da Ji
7,072
1,465
0
19
11,213
4,188
0
3,024
8,189
0
16,438
W
8,823
741
1,387
1,822
10,790
11,985
0
7,738
3,052
21,023
0
W
21,848
6,643
187
995
10,820
3,796
0
9,052
1,768
39,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,915
Gold Earned
50,399
194
Minions Killed
150
7
Camps Cleared
7
967,149
Distance Traveled
866,601
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,673
1,061
53
5
2
177,426
2
L
Discordia
10,008
910
65
6
1
171,562
0
W
Izanami
12,053
1,096
51
5
3
197,901
1
L
Cthulhu
8,918
811
11
1
0
163,006
1
L
Gilgamesh
9,151
832
16
1
1
181,286
0
W
Jormungandr
10,385
944
32
3
2
184,220
1
L
Ao Kuang
11,909
1,083
35
3
4
213,232
0
L
Da Ji
10,413
947
23
2
1
137,515
0
W
Ganesha
11,873
1,079
4
0
0
202,808
0
W
Hera
11,931
1,085
54
5
0
204,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role