Player Matchup

Merlin
Merlin
HunShang
Merlin
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
TheSpectrun
Vamana
Level 28
God Stats
15W - 18L
1,707 SR
Queue Stats
68W - 67L
1,599 Elo+
Solo
Artemis
Artemis
XIaoWen11
Artemis
Level 14
God Stats
5W - 2L
1,942 SR
Queue Stats
20W - 14L
1,711 Elo+
Party 1
Fenrir
Fenrir
XIaoWen19
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,613 Elo+
Party 1
Sylvanus
Sylvanus
leragade
Sylvanus
Level 24
God Stats
1W - 1L
1,753 SR
Queue Stats
129W - 105L
1,636 Elo+
Solo
Team Averages
Level 20
1,681 SR
1,612 Elo+

VS

Team Averages
Level 24
1,720 SR
1,644 Elo+
Heimdallr
Heimdallr
DaniiiTg26
Heimdallr
Level 18
God Stats
3W - 1L
1,803 SR
Queue Stats
43W - 27L
1,720 Elo+
Solo
Tiamat
Tiamat
Jirafurri
Tiamat
Level 28
God Stats
75W - 69L
1,577 SR
Queue Stats
197W - 190L
1,612 Elo+
Solo
Aphrodite
Aphrodite
KotKreskowy
Aphrodite
Level 18
God Stats
7W - 1L
2,052 SR
Queue Stats
10W - 10L
1,690 Elo+
Solo
Odin
Odin
Merxy
Odin
Level 27
God Stats
15W - 11L
1,587 SR
Queue Stats
80W - 94L
1,602 Elo+
Solo
Loki
Loki
Togii
Loki
Level 27
God Stats
7W - 1L
1,582 SR
Queue Stats
48W - 41L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HunShang
Merlin
12
1 / 4 / 4
8,526
371
6,777
7,150
2,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Vamana
19
8 / 6 / 2
13,021
566
20,663
23,493
27,413
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
XIaoWen11
Artemis
15
2 / 7 / 4
9,831
427
10,841
17,570
9,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
XIaoWen19
Fenrir
16
5 / 8 / 5
10,802
470
11,171
23,883
11,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sylvanus
leragade
Sylvanus
18
8 / 3 / 6
11,376
495
18,364
24,972
30,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DaniiiTg26
Heimdallr
18
2 / 8 / 5
11,642
506
9,984
19,636
8,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Jirafurri
Tiamat
20
8 / 2 / 10
12,730
553
25,135
20,187
14,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
KotKreskowy
Aphrodite
15
0 / 5 / 14
10,500
457
5,699
14,954
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Odin
Merxy
Odin
20
8 / 2 / 7
13,167
572
12,904
17,518
25,329
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
Togii
Loki
19
9 / 7 / 7
12,375
538
16,303
20,728
8,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
24
Kills
27
28
Deaths
24
21
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DaniiiTg26
Heimdallr
2
8
5
0.56
L
Merlin
HunShang
Merlin
1
4
4
0.75
W
Tiamat
Jirafurri
Tiamat
8
2
10
6.5
W
Aphrodite
KotKreskowy
Aphrodite
0
5
14
1.4
W
Odin
Merxy
Odin
8
2
7
5.75
L
Vamana
8
6
2
1.5
W
Loki
Togii
Loki
9
7
7
1.79
L
Artemis
XIaoWen11
Artemis
2
7
4
0.57
L
Fenrir
XIaoWen19
Fenrir
5
8
5
0.94
L
Sylvanus
leragade
Sylvanus
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,816
Damage
70,025
97,068
Taken
93,023
81,577
Mitigated
65,360
28,108
Healing
37,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DaniiiTg26
Heimdallr
9,984
5,152
0
4,710
19,636
8,104
5,645
5,718
13,918
0
85,618
L
Merlin
HunShang
Merlin
6,777
425
0
451
7,150
2,954
0
3,353
3,797
42,565
0
W
Tiamat
Jirafurri
Tiamat
25,135
3,635
1,816
8,532
20,187
14,980
1,491
6,535
13,652
97,006
0
W
Aphrodite
KotKreskowy
Aphrodite
5,699
2,824
5,727
8,136
14,954
8,910
773
4,891
10,063
19,284
0
W
Odin
Merxy
Odin
12,904
3,887
0
0
17,518
25,329
1,562
1,869
15,649
0
72,946
L
Vamana
20,663
9,963
0
5,148
23,493
27,413
1,490
6,338
17,155
0
99,309
W
Loki
Togii
Loki
16,303
5,817
0
8,213
20,728
8,037
0
5,046
15,682
0
88,270
L
Artemis
XIaoWen11
Artemis
10,841
4,306
0
1,350
17,570
9,157
1,727
2,921
14,649
0
48,834
L
Fenrir
XIaoWen19
Fenrir
11,171
2,528
0
6,154
23,883
11,541
0
6,819
17,064
0
54,247
L
Sylvanus
leragade
Sylvanus
18,364
5,783
4,607
10,398
24,972
30,512
160
11,403
13,569
56,212
11,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,556
Gold Earned
60,414
563
Minions Killed
621
0
Camps Cleared
0
1,756,081
Distance Traveled
2,008,459
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,642
506
127
6
0
351,752
2
L
Merlin
8,526
371
87
4
0
216,899
3
W
Tiamat
12,730
553
156
7
0
445,966
5
W
Aphrodite
10,500
457
41
2
0
398,759
4
W
Odin
13,167
572
169
7
0
389,043
2
L
Vamana
13,021
566
203
9
0
420,107
3
W
Loki
12,375
538
128
6
0
422,939
3
L
Artemis
9,831
427
101
4
0
344,666
1
L
Fenrir
10,802
470
78
3
0
401,599
1
L
Sylvanus
11,376
495
94
4
0
372,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role