Player Matchup

Set
Set
Eci6161
Set
Level 10
God Stats
0W - 3L
1,286 SR
Queue Stats
256W - 231L
1,645 Elo+
Party 2
Persephone
Persephone
Nightman2026
Persephone
Level 24
God Stats
4W - 5L
1,529 SR
Queue Stats
28W - 18L
1,627 Elo+
Solo
Neith
Neith
NoLoLPlayer
Neith
Level 19
God Stats
2W - 3L
1,880 SR
Queue Stats
37W - 25L
1,620 Elo+
Solo
Ymir
Ymir
Seanqaz
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
xZ_dFuZe-RezXiiZ
Chaac
Level 73
God Stats
27W - 29L
1,640 SR
Queue Stats
288W - 255L
1,599 Elo+
Party 2
Team Averages
Level 26
1,567 SR
1,598 Elo+

VS

Team Averages
Level 21
1,513 SR
1,519 Elo+
Tiamat
Tiamat
Alexmar50
Tiamat
Level 25
God Stats
1W - 0L
1,351 SR
Queue Stats
87W - 71L
1,584 Elo+
Solo
Ymir
Ymir
FARTUK321
Ymir
Level 10
God Stats
2W - 1L
1,455 SR
Queue Stats
8W - 9L
1,288 Elo+
Party 1
Cupid
Cupid
Pplaremonkeys
Cupid
Level 22
God Stats
4W - 2L
1,670 SR
Queue Stats
53W - 34L
1,722 Elo+
Solo
Mercury
Mercury
anthony4n7
Mercury
Level 29
God Stats
10W - 5L
1,463 SR
Queue Stats
84W - 74L
1,446 Elo+
Solo
Izanami
Izanami
darkgomer
Izanami
Level 18
God Stats
5W - 2L
1,625 SR
Queue Stats
39W - 31L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
18
10 / 6 / 0
11,997
571
13,572
18,567
8,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Persephone
Nightman2026
Persephone
15
1 / 10 / 4
9,533
454
9,797
13,196
4,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 10 / 7
11,524
549
13,116
16,478
4,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ymir
Seanqaz
Ymir
8
0 / 10 / 6
7,357
350
2,878
10,884
4,993
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
6 / 2 / 4
11,396
543
14,802
21,644
20,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alexmar50
Tiamat
20
12 / 3 / 4
13,853
660
19,965
15,791
12,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
10 / 5 / 9
10,827
516
8,288
15,824
17,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
2 / 6 / 0
13,125
625
12,000
17,394
9,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
anthony4n7
Mercury
18
2 / 2 / 11
11,576
551
6,699
13,788
5,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
darkgomer
Izanami
19
12 / 6 / 10
13,840
659
16,829
15,737
6,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
72
22
Kills
38
38
Deaths
22
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Alexmar50
Tiamat
12
3
4
4.67
L
Set
10
6
0
1.67
W
Ymir
10
5
9
2.9
L
Persephone
Nightman2026
Persephone
1
10
4
0.3
L
5
10
7
0.85
W
2
6
0
0.33
L
Ymir
Seanqaz
Ymir
0
10
6
0.3
W
Mercury
anthony4n7
Mercury
2
2
11
3.75
W
Izanami
darkgomer
Izanami
12
6
10
2.83
L
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,165
Damage
63,781
80,769
Taken
78,534
42,600
Mitigated
50,810
17,273
Healing
20,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Alexmar50
Tiamat
19,965
2,547
284
6,554
15,791
12,650
1,454
5,777
9,629
85,961
0
L
Set
13,572
6,499
0
3,625
18,567
8,142
0
5,124
13,443
0
80,984
W
Ymir
8,288
1,808
0
379
15,824
17,087
181
2,242
12,566
17,331
0
L
Persephone
Nightman2026
Persephone
9,797
487
0
868
13,196
4,303
180
8,410
4,781
48,450
0
L
13,116
5,617
0
3,253
16,478
4,927
238
5,870
10,608
0
47,634
W
12,000
7,532
0
5,720
17,394
9,542
7,216
134
17,260
0
97,373
L
Ymir
Seanqaz
Ymir
2,878
179
0
103
10,884
4,993
0
4,081
6,803
6,876
0
W
Mercury
anthony4n7
Mercury
6,699
2,469
0
4,643
13,788
5,387
1,312
1,640
12,057
0
62,089
W
Izanami
darkgomer
Izanami
16,829
13,304
0
2,457
15,737
6,144
8,634
2,519
13,164
0
100,975
L
14,802
3,698
0
9,424
21,644
20,235
392
4,763
16,881
720
73,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,807
Gold Earned
63,221
471
Minions Killed
638
0
Camps Cleared
0
1,661,160
Distance Traveled
1,938,093
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,853
660
160
8
0
390,763
3
L
Set
11,997
571
145
7
0
355,902
3
W
Ymir
10,827
516
18
1
0
403,888
2
L
Persephone
9,533
454
108
5
0
345,057
5
L
Neith
11,524
549
88
4
0
314,126
1
W
Cupid
13,125
625
198
9
0
344,686
7
L
Ymir
7,357
350
8
0
0
231,983
5
W
Mercury
11,576
551
102
5
0
473,695
5
W
Izanami
13,840
659
160
8
0
325,061
1
L
Chaac
11,396
543
122
6
0
414,092
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role