Player Matchup

Scylla
Scylla
Balbadis
Scylla
Level 28
God Stats
3W - 2L
1,486 SR
Queue Stats
39W - 38L
1,436 Elo+
Solo
Artemis
Artemis
Dcobzari1992
Artemis
Level 1
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 32L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DutchDragon297
Cu Chulainn
Level 27
God Stats
3W - 3L
1,370 SR
Queue Stats
66W - 71L
1,318 Elo+
Solo
Khepri
Khepri
dcobzari
Khepri
Level 65
God Stats
3W - 4L
1,409 SR
Queue Stats
169W - 177L
1,423 Elo+
Party 1
Fafnir
Fafnir
mizrachiliam1234
Fafnir
Level 26
God Stats
5W - 5L
1,170 SR
Queue Stats
134W - 143L
1,343 Elo+
Solo
Team Averages
Level 29
1,387 SR
1,404 Elo+

VS

Team Averages
Level 20
1,571 SR
1,350 Elo+
Ra
Ra
AngiFurette
Ra
Level 18
God Stats
5W - 5L
1,633 SR
Queue Stats
59W - 60L
1,448 Elo+
Solo
Gilgamesh
Gilgamesh
BeatMyBaby2780
Gilgamesh
Level 16
God Stats
6W - 3L
1,735 SR
Queue Stats
37W - 28L
1,492 Elo+
Solo
Mercury
Mercury
Eisenherz9034
Mercury
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 44L
1,221 Elo+
Solo
Fenrir
Fenrir
Ganon1326
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,221 Elo+
Solo
Loki
Loki
SkDiball1511
Loki
Level 29
God Stats
6W - 9L
1,488 SR
Queue Stats
171W - 172L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Balbadis
Scylla
10
2 / 2 / 10
5,599
509
3,914
3,487
1,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Dcobzari1992
Artemis
11
14 / 2 / 4
7,256
660
9,392
5,121
2,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
DutchDragon297
Cu Chulainn
10
6 / 1 / 4
6,428
584
6,286
6,582
3,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Khepri
dcobzari
Khepri
9
3 / 3 / 14
6,564
597
3,182
6,716
3,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 2 / 6
5,518
502
1,936
4,199
3,257
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
5,604
509
3,900
6,897
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
BeatMyBaby2780
Gilgamesh
9
3 / 1 / 0
5,692
517
3,024
5,703
3,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
8
1 / 4 / 3
5,341
486
836
4,960
1,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
Ganon1326
Fenrir
6
0 / 11 / 2
4,508
410
3,160
11,317
2,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
5 / 6 / 0
6,712
610
3,072
7,775
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
17
26
Kills
10
10
Deaths
27
38
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Scylla
Balbadis
Scylla
2
2
10
3.5
L
Gilgamesh
BeatMyBaby2780
Gilgamesh
3
1
0
3
W
Artemis
Dcobzari1992
Artemis
14
2
4
8
W
Cu Chulainn
DutchDragon297
Cu Chulainn
6
1
4
8
L
Mercury
1
4
3
0.63
L
Fenrir
Ganon1326
Fenrir
0
11
2
0.09
L
5
6
0
0.83
W
Khepri
dcobzari
Khepri
3
3
14
3.33
W
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,710
Damage
13,992
26,105
Taken
36,652
13,834
Mitigated
11,698
5,912
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,900
764
20
1,140
6,897
2,106
389
1,923
4,778
29,789
0
W
Scylla
Balbadis
Scylla
3,914
498
0
950
3,487
1,076
564
1,454
2,033
18,627
0
L
Gilgamesh
BeatMyBaby2780
Gilgamesh
3,024
898
0
2,296
5,703
3,379
0
1,614
4,053
0
21,679
W
Artemis
Dcobzari1992
Artemis
9,392
4,736
0
495
5,121
2,207
1,162
599
4,522
0
27,174
W
Cu Chulainn
DutchDragon297
Cu Chulainn
6,286
1,765
0
1,778
6,582
3,376
103
952
5,630
0
33,769
L
Mercury
836
204
0
0
4,960
1,143
0
1,911
3,009
0
4,644
L
Fenrir
Ganon1326
Fenrir
3,160
1,269
0
873
11,317
2,904
27
1,560
9,707
0
13,325
L
3,072
903
0
0
7,775
2,166
0
1,636
6,073
0
22,359
W
Khepri
dcobzari
Khepri
3,182
404
636
1,138
6,716
3,918
630
577
6,139
10,845
0
W
1,936
203
0
915
4,199
3,257
793
318
3,881
14,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,365
Gold Earned
27,857
192
Minions Killed
163
0
Camps Cleared
0
939,021
Distance Traveled
936,116
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,604
509
51
5
0
174,658
3
W
Scylla
5,599
509
35
3
0
171,554
2
L
Gilgamesh
5,692
517
40
4
0
185,783
1
W
Artemis
7,256
660
45
4
0
172,875
0
W
Cu Chulainn
6,428
584
70
6
0
208,677
5
L
Mercury
5,341
486
8
1
0
182,019
0
L
Fenrir
4,508
410
26
2
0
193,005
1
L
Loki
6,712
610
38
3
0
200,651
0
W
Khepri
6,564
597
12
1
0
195,883
1
W
Fafnir
5,518
502
30
3
0
190,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role